Posted February 17, 2021

There are some games that actually do this; VVVVVV and Celeste come to mind. (I believe VVVVVV doesn't let you do Time Trial with this, unfortunately, which limits its usefulness (Time Trial is the easiest way to load a specific level without playing through the game), but Celeste has no limits on its use, and even allows changing the speed without exiting gameplay.)
Another relevant accessibility comment: Turn-based games should never include mandatory action minigames, as they can create an accessibility barrier to some players.

(Interestingly enough, one of the most technical things one can attempt, Super Mario World arbitrary code execution, doesn't actually require quick reactions; what it requires, instead, is extremely precise positioning.)
Edit: Also, looking at Tool Assisted Speedruns (TAS) and their commentary can provide some explanations as well. As a side note, if you want to get into speedrunning, but don't have the reflexes, and don't want to choose a game whose speedrun doesn't require them, you could try making TASes. With a TAS, your reaction time doesn't matter because you might very well be playing the game (or at least critical parts of it) one frame at a time. (Do note, however, that making an optimized TAS is a lot of work; if you're doing one frame at a time, it will take a long time to complete the TAS.)
Post edited February 17, 2021 by dtgreene