Posted Yesterday
I just finished replaying Prince of Persia: Warrior Within for the first time in about 20 years. It still holds up great, even if I find myself liking the more fable-ish, brighter tone of Sands of Time more. But one thing I really hate is the way they hid the "true" ending behing finding all the optional health upgrades.
I understand that some gamers really like to go the extra mile and get some reward for it, but I think it should never be at the expense of essentially saying to all the other players "oh, you didn't waste your time playing more of the game than was fun for you and exploring every nook and cranny, or missed something without even knowing it? Too bad, no canon ending for you!"
It's the fact that they made the hidden ending the canon one that's particularly jarring. In fact, I like the "bad" ending way more, I think it works better for the story and the cut scene is better too. But still, I can't hel thinking it's a crappy thing to do on principal. It doesn't even make sense, why would the health upgrades change the story?
Gotham Knight did something similar, hiding an extra ending behind 100% the game if I recall correctly. Oddworld as well, but at least there it was about something meaningful, saving all the other aliens, so I was less pissed off. Apparently Final Fantasy X-2 also hid an ending behind 100% complition, which you can get cheated out of super easy even by just skipping any bit of random dialogue, but this one I only heard of, might be wrong. If true, that's probably the worst example I know of.
But hey, I'm sure somone must love this stuff, otherwise devs wouldn't keep doing it. Right?
I understand that some gamers really like to go the extra mile and get some reward for it, but I think it should never be at the expense of essentially saying to all the other players "oh, you didn't waste your time playing more of the game than was fun for you and exploring every nook and cranny, or missed something without even knowing it? Too bad, no canon ending for you!"
It's the fact that they made the hidden ending the canon one that's particularly jarring. In fact, I like the "bad" ending way more, I think it works better for the story and the cut scene is better too. But still, I can't hel thinking it's a crappy thing to do on principal. It doesn't even make sense, why would the health upgrades change the story?
Gotham Knight did something similar, hiding an extra ending behind 100% the game if I recall correctly. Oddworld as well, but at least there it was about something meaningful, saving all the other aliens, so I was less pissed off. Apparently Final Fantasy X-2 also hid an ending behind 100% complition, which you can get cheated out of super easy even by just skipping any bit of random dialogue, but this one I only heard of, might be wrong. If true, that's probably the worst example I know of.
But hey, I'm sure somone must love this stuff, otherwise devs wouldn't keep doing it. Right?