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HeresMyAccount: That's because Wii remotes were never intended to be used on PC. They were made to work that way through some sort of ad-hoc crap, and in all fairness, I never tried it, but I don't think the development tools supposedly worked very well, because for one thing, I think Wii probably has some built-in API to deal with it to some extent, whereas on PC, I think it just worked sort of like TrackIR and gave an image with a dot wherever the IR light was aiming or something like that. Then the game developers would have to figure out what to do with that in some weird, indirect sort of way.

There was something really great made for PC even before Oculus Touch, and it's called Razer Hydra. But unfortunately, it was unpopular and discontinued. Then another one was supposed to be the successor of Hydra, and it was called Sixense Stem, but as far as I can tell, that one never even got off the ground. They've been developing it for the better part of a decade, and you can get a developer kit for it, which started out at about $300, and is now $5250! And it's still not available for general consumer use with any real games!

So I think Oculus Touch is your best bet anyway.
Everything the Wii did, other PC controllers did too like the Razer Hyrda you mentioned and they suffered the same problem.
Post edited October 04, 2018 by Spectre
What same problem? If you mean incompatibility, Razer Hydra was made specifically for PC. Sure, it wasn't compatible with DirectInput but it really couldn't have been. As for Wii, I don't think there was any problem with it. I have a Wii and it works great and is very fun! The only problem that was mentioned was incompatibility with PC, and as I said, it wasn't intended for that, anyway.