Posted March 22, 2018
I wanna get a feeling how much these games can be compared to Gothic 1 to 3 and Risen. Professional reviewers didn´t help at all, it seems like they hadn´t had Gothic-Fans in mind when they wrote their reviews at all.
Well, lets specify via subquestions what elements of "gothic" I´m talking about...
1st: Is the wildlife reactive to itself? If two different animals that are hostile to each other by lore stand next to each other and the PlayerCharacter is not in sight, do they battle each other?
2nd: Is the wildlife reactive to NPCs? E.g.: If a farmer stands next to a raging bear, do they battle each other?
3rd: Crime System: Do NPCs simply know it was you when you´ve commited a crime? Or do they have to spot you?
4th: Knockdown System: Can you knockdown, but not kill NPCs? If yes, what is the result when they recover? Do they hate you and don´t interact anymore? Oh, and can you rob them while they are knocked down? Do you see just a little part of the inventory or the huge picture?
5th: Do invisible walls (without lore background) exist and do they have impact on the games?
6th: Equipment: Does your equipment really matter? So, if you are over-trained, does best suiting weapon and worst suiting weapon still have an impact (like in Gothic I-III and Risen) or near to nothing (like in Witcher III)?
7th: Is money a central limiting factor? Or is money quite meaningless?
8th: How free are you to explore the world? And are there tons of outstanding places with lore-suiting loot and riddles to discover (like in Gothic I-III and Risen as well as in Witcher III) or is it just a mixture of unimportantance like in Oblivion?
9th: Does collecting herbs or ore for crafting matter?
There are probably seeveral other relevant questions I´ve just not found, others interested in the same topic are free to add theirs.
Well, lets specify via subquestions what elements of "gothic" I´m talking about...
1st: Is the wildlife reactive to itself? If two different animals that are hostile to each other by lore stand next to each other and the PlayerCharacter is not in sight, do they battle each other?
2nd: Is the wildlife reactive to NPCs? E.g.: If a farmer stands next to a raging bear, do they battle each other?
3rd: Crime System: Do NPCs simply know it was you when you´ve commited a crime? Or do they have to spot you?
4th: Knockdown System: Can you knockdown, but not kill NPCs? If yes, what is the result when they recover? Do they hate you and don´t interact anymore? Oh, and can you rob them while they are knocked down? Do you see just a little part of the inventory or the huge picture?
5th: Do invisible walls (without lore background) exist and do they have impact on the games?
6th: Equipment: Does your equipment really matter? So, if you are over-trained, does best suiting weapon and worst suiting weapon still have an impact (like in Gothic I-III and Risen) or near to nothing (like in Witcher III)?
7th: Is money a central limiting factor? Or is money quite meaningless?
8th: How free are you to explore the world? And are there tons of outstanding places with lore-suiting loot and riddles to discover (like in Gothic I-III and Risen as well as in Witcher III) or is it just a mixture of unimportantance like in Oblivion?
9th: Does collecting herbs or ore for crafting matter?
There are probably seeveral other relevant questions I´ve just not found, others interested in the same topic are free to add theirs.
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