borisburke: I need some straight answers from Galaxy users first though. (Non Galaxy users, please do not respond.)
Hi Boris mate.
Former client user here.
I used to run it, in order to test out download stacking and speed, store interconnectivity and cloud save recovery.
First of all, I want to say that even though download stacking is something you can do via the browser as well, when downloading Offline Backup Installers, through the GOG Galaxy client, all the download links for the split parts are laced into one overarching link.
Something that would be very useful, if it was also added to the browser-based site (perplexing oversight).
Secondly, I could not observe any download speed differences which could be attributed purely to the use of either the browser-based site or the client.
Thirdly, store interconectivity does not alleviate the burden of having to install any 3rd party clients to download and play licensed software (as expected). It is heavily focused in cushioning the first contact shock, of users coming from licensing platforms, primarily by providing a familiar, one button does it all , so to speak, client experience and secondarily by syncing contacts.
Fourthly, saves can be stored online (if you don't localy backup them), by running a game via the client, (for those games that are supported by cloud saving), but can be only downloaded through the client (saves can be downloaded as independent files) and are not available for download through the browser-based site (another perplexing oversight).
Last but not least, client downloaded game packets' signatures do not match the ones offline backup installers have, so any game installed using the offline backup installers, if imported to the client, will be redownloaded from scratch, no matter if the version is the same or not.
There are instances where download of large files can get stuck for hours and ultimately entirely fail, though incosistently, not as salvable as browser based downloads of split parts, due to the one link to download them all function.
Personally, a good offer, that I quickly and effortlessly realised I never needed, so by process of eliminating amenities, was shortly thereafter graciously discarded.
Now, to answer your specific questions.
1.Yes, as long as you set the starting page of the client as your game collection library or installed games library. In game launchers not included.
2.Yes, as long as there is a GOG Galaxy client update to be downloaded. Game updates are automatic by default, but they can be disabled via the client settings. You can still run the downloaded games through their executable located in their respective installation directory, skipping any client and game updates, unless it is a game that requires constant connection to online services in order to play (GWENT, No Man's Sky, e.t.c.).
3.Yes, as long as you choose so from the client settings. For any other data, vaguely collected or not, I kindly suggest to trust your network packet sniffer.
4.Yes, as long as it is running, it will withhold system resources. I mainly observed an increase in RAM consumption of 180-240MBs, as stated under the Windows task manager, under standard use, and it can be safely assumed that some amount of CPU calculations are being made to keep the threads of the client process running. Ultimately, the amount of system resources utilized, is related to the activity the client is performing at a given time. The more intense the activity, the more resources are withheld.
I hope you find this information helpful, while I suggest cross-checking it for yourself for an up to date impression.
Cheers!