drealmer7: I see the blur that you are referring to now, it is barely noticeable in the game because you are focused on your character and the center of the screen which is always clear, you're pretty much always on the move and you have to be aware of your steps. I think the purpose it serves is that it is stuff in the distance and so is naturally less defined (from a perspective of the center coming from the character), it's a representation of the character's vision, not meant to serve the player to be able to see and focus on things 'coming up' for the character which the character cannot yet focus on clearly. So it makes sense now that I think about it. It also very well might be tied to a skill that you increase as you gain experience and distribute your points, such as perception, I'm not sure, but regardless it makes sense now that it's been brought to attention and I think about it for the character's vision.
I also never claimed it was amazing pixel art. I don't think the developer would claim it is amazing pixel art or suggest that is where his skills are strongest at all. The point isn't to be pretty pixel art. The point is to serve a functional purpose, first and foremost, and it still has style that I don't find unappealing, it is basic, but not void of style.
I don't think anyone would say "the game is visually beautiful" - but it doesn't matter! at least not to everyone - I'll call it less flash and lots of bang
"Retro" pixel graphics seem to be trendy lately, for whatever reason. But anyway: