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Fairfox: many gamies hav made-up hm civilizations with their own liek... 'lore' an' etcetc. wut gamies feature their own languages? even if uuuh rudey-men-try rather than some complete lee indepth esperanto-type shizz
I can recall that some linguists made a language for Skyrim (Dovahzul (dragon language)).

Games based on LOTR and J.R.R. Tolkien's Middle Earth might have some of his invented languages in them. Of course these languages have already been featured in his books.
Post edited August 08, 2018 by MightyPinecone
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Post edited August 08, 2018 by Fairfox
I can't recall any game which included a fully realized language you'd have to learn, but of course quite a few games have specific words, phrases etc. for lore purposes. A notable example is Outcast. iirc Albion also did a bit of this in the Iskai towns (though to a rather limited degree).

There's also something like this in Dragonsphere...at one point in the game you have to ask desert nomads for directions in their own language. If you don't understand the basic structure of that language, you won't ask the right question/don't understand the answer and die...
Post edited August 08, 2018 by morolf
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Fairfox: thanks! x

o yah its probs easier when its uuuh long-term envolvement hmm (liek taht trek show alien race language)? launchpad an' teh rest. also! written medium helps alot i imagine, to solidify an' establish such thangs
You're probably thinking of Klingon (the Star Trek language).

It's probably featured in Star Trek games, just as High Valyrian may be featured in Game of Thrones/A Song of Fire and Ice games.

Yeah, while creating a language can no doubt be a fun exercise for linguists, it also takes some effort, so it will probably be more frequent in more well developed fictional universes. I believe Tolkien was somewhat of a pioneer in this field. I would expect languages for smaller works of fiction to be quite simple, for the most part.
Post edited August 08, 2018 by MightyPinecone
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Fairfox: ^^^
o theyre teh forehead nobbleheads rite? lmao yah i guesses i was thinkin' of 'em
teehee hee

thankies for replies its all hmmm interestin' fo' sho' :)

i wondah if any gamies (etcetc) tried an' ultimate lee failed. i dont kno. liek when it comes to 'aliens' an' those thangs i spose it is diffcult how best to liek uuuh 'respresent' them then, from design pov. liek do they just speak engluish an' you as playtah suspend disbelief (? ios taht correct xpression?), or subtitle for us an' kinda ditto, or gibberish an' silly? etcetc
Yeah, the Klingons are the fellas with the washboard foreheads.

I do know that the characters in the Sims series speak something called Simlish, but I believe it's simply gibberish meant to sound like some sort of generic language.
Not sure if it qualifies, but Captain Blood was said to feature some sort of ideogram-based language, that you had to use to communicate with aliens. Depending on how you look at this gimmick, it may be a basic code puzzle, or a genuine attempt as rudimentary grammar. In all cases, Captain Blood was a fun game.

https://www.youtube.com/watch?v=zA_C-bunTOA
I remember reading about some interactive fiction game (that is, a text adventure) that was written in an invented language. While the language had English grammar (the game would have been too difficult otherwise), all the words were made up, and to make things trickier, the mapping isn't 1-to-1; eventually, you would encounter a word used in a part of speech that the corresponding English word (or at least what you *thought* that word was) would not work as.

Unfortunately, I don't remember the name of said game.
Mees b'ree D'nee meh Myst.
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Post edited August 08, 2018 by Fairfox
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Fairfox: Telika liek well dun on 2000 rep! or somethang
lolz
Meh, it's a fun rounded number, but I enjoy rep because I read it as a years display, and travelling through the 20th century was fun, with all the significant historical events. Now I reach more boring times (the post-2000 dates amuse me less), and past 2018 the whole game will be over, rep will be pointless again (okay, there's still stuff ahead, but it's not quite the same).

Thankfully these numbers oscillate easily, and I could very well revisit the 80s soon. Which would be my chosen range : I'm a bit in a Buckaroo Banzai mood lately.
Not a PC game, but the Panzer Dragoon games for the Sega Saturn featured a fictional language 'Panzerese' which was based on Ancient Greek, Latin and Russian (according to Wikipedia).
Most invented languages in games come from games that were derived from other media. From what I've seen, the most games do is pepper english dialogue with some made-up words, or create their own slang, and I'm not sure it'd be meaningful to do more than that.

Out There: Ω Edition is a game where part of the gameplay involves interacting with alien life forms, but their language is randomly generated each playthrough. They ask stuff or offer stuff in their own language, and you are then invited to respond, your response unlocking the meanings of new words, then those words are then displayed translated in future interactions.