teceem: So you know each and every one one of them; and have come to the conclusion that they're WRONG?
No, I mentioned a
large portion and it doesn't take a genius to notice how the GOG community reacts to these kinds of things - just follow any thread involving the introduction of new features like the Galaxy client or changes to the frontend (threads that tend to mobilise even forum lurkers and users who normally entirely avoid the forums). Plus, GOG's original target audience was a very specific kind of consumer, middle-aged guys that were gamers in the 90's who oppose many modern trends, thus a major portion of their user base is still bound to be opposed to many of the modern things that are necessary for GOG to remain competitive.
teceem: My backlog is big enough for 2 lifetimes - tell me, how is targeted advertising a good thing for me?
Well, for starters, your backlog might not even be that long because you might be sitting on games that you'd be more eager to play and the frontend could be doing a better job at motivating you to play these games.
teceem: These days, even a poor teenager can collect years worth of gaming for a relative small amount of money.
Yes, and then people sit around on piles of games they don't want to play but miss out on games they would. In 2014 Ars Technica reported that 37% of all games owned on Steam remain unplayed, the number has only been growing since then. How is THAT good for the consumer? Wouldn't it be much better if people paid the same amount of money for fewer games that they actually wish to "consume"? That's beside the fact that people would be probably spending more on here if certain offers got better coverage. My spending on GOG has certainly fallen a lot over the years. Less because there's fewer releases on here that fit my profile, more because the store fails to inform me about them and make them attractive to me. I don't know GOG's numbers and I
am extrapolating from myself and friends who spend less on GOG now than they used to several years ago, but that's at least
some basis.
teceem: The internet is full of great information to help make informed choices on how to pick the right games for you.
Well, good luck getting opinions on games you don't even know exist because you don't spot them in the first place. And even if you're somehow super observant and don't miss anything, there's simply too many games for consumers to form an informed opinion on each and every one of them. Plus, informing yourself through third party sources takes unnecessary time and effort. It simply makes more sense to have more helpful information in the very place where you can get the goods. And platforms like Steam and GOG have a better basis for giving you advice on what games to play because they have more data about you. Reviewers meanwhile blindly fight for traffic.
teceem: Since when does advertising, targeted or otherwise, have anyone's best interest in mind? (except for those that are doing the selling)
See, the thing is that with many businesses the two are strictly related. Some businesses make their main revenue through stuff that is not related to consumer satisfaction, while other businesses mainly depend on user satisfaction and when that is the case there's a major correlation between consumer satisfaction and revenue. And with a store like GOG that's certainly the case.
Opposite example: advertising stuff that a customer has no interest in won't make a sale. That's true for brick and mortar stores and it remains true in the age of digital distribution.
The simple fact of the matter is that any store should strive for having the consumer find the offers most suitable for him in the least time. It's not harmful to the self-proclaimed "informed consumers" and it's sure as hell good for the broad masses. Nobody is saying that consumers with your profile should have a harder time to research everything, there should just be better shortcuts for everyone.