Posted January 06, 2025
It may sound, somewhat, weird/odd/whatever you want to call it, but I was long pondering about this and I would like to ask you, based on your gaming experience: Have you ever seen the last/final/ending boss, in any game of any genre, who will NOT fight the player's hero (once the latter reaches him)? The reason for that would be either the boss would grow being afraid of the hero (seeing the hero’s capability of slaughtering all his minions in all span of the game previously, in order to reach him), or (better yet) to make the boss repent, to make him see his errors and change his worldview (to not want to conquer/destroy the world anymore, or any other evil purpose the boss might had).
As I describe it, the game would most probably be an RPG (and maybe with lots of dialogue) and the aforementioned result would be based on skill checks, but it could also be the default reaction of the last boss in other types of games too, as the developers designed it, to show that even a strong last boss could grow to be afraid of the hero (as the latter increases his abilities), or even that the most evil (boss who wants to conquer everything), could see his mistakes and become a better being, respectively.
If you’ve ever met a game with this situation, please mention the game with as less spoilers as possible, because I would surely like to see it!
As I describe it, the game would most probably be an RPG (and maybe with lots of dialogue) and the aforementioned result would be based on skill checks, but it could also be the default reaction of the last boss in other types of games too, as the developers designed it, to show that even a strong last boss could grow to be afraid of the hero (as the latter increases his abilities), or even that the most evil (boss who wants to conquer everything), could see his mistakes and become a better being, respectively.
If you’ve ever met a game with this situation, please mention the game with as less spoilers as possible, because I would surely like to see it!