Posted August 26, 2017
I've published this also on the wishlist page (https://www.gog.com/wishlist/games/necrodome) ,though I think it can be posted here too ,so more people can try the game.(Do I violate some IP by posting this?)
I've tried a little bit to run the game and it looks it runs pretty good on modern machines (even compatibility mode is not needed). The only thing is that the in-game animations cannot be run - the game relies on repl.exe which cannot be run on 64bit machines. Also when Ive tested it on win7 the menus were with fucked up colors (though the game runs good).
Here are the files: * Mod Edit
Any ideas how I can run the animations (probably I can record them and use the more recent rad tools for smk files?Or if the game is ran through dosbox?)
The only thing added is dplay.dll (taken from here: * Mod Edit
The game itself I've downloaded *Mod Edit - Sorry, but sharing the download link isn't allowed!*
I've couldn't found information for any patches (there's one available for the demo version ,but not for the full version)
I've used some tool to convert the img file to iso ,but I can't remember which one (I still have the iso file if someone needs it).
Then the game can be installed on virtual machine (though playing it through virtual machine is pain in the ass).
Couldn't find a way for mouse aiming.
Though for render distance and mouse sensitivity I've set following values "MOUSE_SENSITIVITY 30" (which makes walking and turret aiming more easier) and "RENDERDIST 150" which removes the distance fog and is something that modern machines can handle . These values cannot be set through the UI.
I've tried a little bit to run the game and it looks it runs pretty good on modern machines (even compatibility mode is not needed). The only thing is that the in-game animations cannot be run - the game relies on repl.exe which cannot be run on 64bit machines. Also when Ive tested it on win7 the menus were with fucked up colors (though the game runs good).
Here are the files: * Mod Edit
Any ideas how I can run the animations (probably I can record them and use the more recent rad tools for smk files?Or if the game is ran through dosbox?)
The only thing added is dplay.dll (taken from here: * Mod Edit
The game itself I've downloaded *Mod Edit - Sorry, but sharing the download link isn't allowed!*
I've couldn't found information for any patches (there's one available for the demo version ,but not for the full version)
I've used some tool to convert the img file to iso ,but I can't remember which one (I still have the iso file if someone needs it).
Then the game can be installed on virtual machine (though playing it through virtual machine is pain in the ass).
Couldn't find a way for mouse aiming.
Though for render distance and mouse sensitivity I've set following values "MOUSE_SENSITIVITY 30" (which makes walking and turret aiming more easier) and "RENDERDIST 150" which removes the distance fog and is something that modern machines can handle . These values cannot be set through the UI.
Post edited June 20, 2018 by Linko90