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Question, (not a problem yet.)

Hi i read update of : .NET framework 4.7.2 , is avaialable and recommended , seems i have 4.5.xx
I searched the forums at GOG but nothing showed up (maybe its a bad search engine i dont know) but it gave 0 results of similar topics , thats why i created this topic.

Mickeysoft claims it supports win7 but the question is: if the update is installed ( 2.5.x will be removed according to Mickeysoft , seems only 2.3 or so stays)

How many programs or in this case games will 'break' after the update ?
Already seen posts of games like fallouts commandos and the likes not work after update to .NET framework 4.7.x

I dont want to end up with lots of 'broken' games that wont start/work properly after installing the evil update, at the moment all my GOG games and 99% of the Steam games work , dont want to sacrefice all those games just to have an up to date framework that is only used by a few new casualgames at Steam .

Anyway in case of a disaster ( very likely cause Mickeysoft is a disaster) i guess the update ( restore points wont do i'm afraid)i'll end up with a broken setup.... which i rather avoid if possible.

If anyone has some suggestions ? ( i dont have an image backup cause that tool also kicked the bucket and stopped working properly on win7 ( worked a charm on XP but not on win7).
Post edited July 01, 2018 by gamesfreak64
No posts in this topic were marked as the solution yet. If you can help, add your reply
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gamesfreak64: Question, (not a problem yet.)

Hi i read update of : .NET framework 4.7.2 , is avaialable and recommended , seems i have 4.5.xx
I searched the forums at GOG but nothing showed up (maybe its a bad search engine i dont know) but it gave 0 results of similar topics , thats why i created this topic.

Mickeysoft claims it supports win7 but the question is: if the update is installed ( 2.5.x will be removed according to Mickeysoft , seems only 2.3 or so stays)

How many programs or in this case games will 'break' after the update ?
Already seen posts of games like fallouts commandos and the likes not work after update to .NET framework 4.7.x

I dont want to end up with lots of 'broken' games that wont start/work properly after installing the evil update, at the moment all my GOG games and 99% of the Steam games work , dont want to sacrefice all those games just to have an up to date framework that is only used by a few new casualgames at Steam .

Anyway in case of a disaster ( very likely cause Mickeysoft is a disaster) i guess the update ( restore points wont do i'm afraid)i'll end up with a broken setup.... which i rather avoid if possible.

If anyone has some suggestions ? ( i dont have an image backup cause that tool also kicked the bucket and stopped working properly on win7 ( worked a charm on XP but not on win7).
It seems really strange that MS would make something that breaks a bunch of things that helps keep people on their platform. I imagine compatibility mode will still be a thing or something's going on. Could you provide more info on how you know things are breaking?

EDIT: Google is telling me that projects compiled to a certain version should still have compatibility, since old behavior is supposed to be coded in. Migration shouldn't be a problem without recompliation, which implies updates, anyway. Overall, it seems more likely that code is less likely to get updated than old code not working.
Post edited July 01, 2018 by kohlrak
Do not worry! Only old games will break. It is not like you play any games older than five years anyway, right?



Seriously, I think the whole .net (and Mono too) should go the same way as Java: to the museum.

I have never dared update those .net programs myself of fear of breaking something.
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Themken: Do not worry! Only old games will break. It is not like you play any games older than five years anyway, right?

Seriously, I think the whole .net (and Mono too) should go the same way as Java: to the museum.

I have never dared update those .net programs myself of fear of breaking something.
That is my biggest worry: i have loads of old games :D got them here at GOG :D

tbh i dont care if the new shitty games i bought stop worrying

i worry my oldies like

commandos (classic) fallout classic, baldurs gate and all other real good games, jagged alliance ( windows versions) will break.

All the latest "game gems" publishers release will probably still work , cause it is usally developed with that .net garbage so the compatibility will be okay.

Has anyone 4.7.2 installed on win7 and still able to run the good old games?



When my backup tool still worked i would create a backup install that shitty .net thingy and if it messed up: voila retore image :D but now were playing on borowed time cause mickeysoft is anxious to pull the plug on good windows asap so they can sell their latest piece of garbage winshe ites 10.
Post edited July 01, 2018 by gamesfreak64
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gamesfreak64: Question, (not a problem yet.)

Hi i read update of : .NET framework 4.7.2 , is avaialable and recommended , seems i have 4.5.xx
I searched the forums at GOG but nothing showed up (maybe its a bad search engine i dont know) but it gave 0 results of similar topics , thats why i created this topic.
I don't think there's any vulnerability in 4.5, so if you've not got any requirement to update then don't bother. You will have to eventually as applications will start requiring it once they start using 4.7 features. You don't get any benefit from upgrading .NET, it's just developers like myself that want to use the new toys that benefit (and therefore in theory, you benefit downstream from having the better software).
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gamesfreak64: Has anyone 4.7.2 installed on win7 and still able to run the good old games?
Old games will be unaffected unless they use .NET 4. Given it was released in about 2012 (maybe 2010, can't remember) then it's unlikely to impact you.
Post edited July 01, 2018 by wpegg
avatar
gamesfreak64: Question, (not a problem yet.)

Hi i read update of : .NET framework 4.7.2 , is avaialable and recommended , seems i have 4.5.xx
I searched the forums at GOG but nothing showed up (maybe its a bad search engine i dont know) but it gave 0 results of similar topics , thats why i created this topic.
avatar
wpegg: I don't think there's any vulnerability in 4.5, so if you've not got any requirement to update then don't bother. You will have to eventually as applications will start requiring it once they start using 4.7 features. You don't get any benefit from upgrading .NET, it's just developers like myself that want to use the new toys that benefit (and therefore in theory, you benefit downstream from having the better software).
Old games will be unaffected unless they use .NET 4. Given it was released in about 2012 (maybe 2010, can't remember) then it's unlikely to impact you.
So if i have 1 lousy (steam) game that asks for 4.7.2 then i should refund it? so far only one game nags about 4.7.2 cause the evil steam wanted to install things and steam clients is on a leash, a big iron leash, and not allowed to roam around freely on the pc , no auto startup, no 24/7 calling home :D.
I only buy games at steam that run without it once installed, if some nasty buggers slip through i will note the devs/publishers name on a blacklist in wordpad to make sure i never buy from them again.
avatar
gamesfreak64: Question, (not a problem yet.)

Hi i read update of : .NET framework 4.7.2 , is avaialable and recommended , seems i have 4.5.xx
I searched the forums at GOG but nothing showed up (maybe its a bad search engine i dont know) but it gave 0 results of similar topics , thats why i created this topic.
avatar
wpegg: I don't think there's any vulnerability in 4.5, so if you've not got any requirement to update then don't bother. You will have to eventually as applications will start requiring it once they start using 4.7 features. You don't get any benefit from upgrading .NET, it's just developers like myself that want to use the new toys that benefit (and therefore in theory, you benefit downstream from having the better software).
avatar
gamesfreak64: Has anyone 4.7.2 installed on win7 and still able to run the good old games?
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wpegg: Old games will be unaffected unless they use .NET 4. Given it was released in about 2012 (maybe 2010, can't remember) then it's unlikely to impact you.
So old games released before 2012 do not have .NET? if so then all good old games (windows) should be safe?


i Googled on .net history and they said the evil was born in 2002


The first version of .NET Framework was released on 13 February 2002, bringing managed code to Windows NT 4.0, 98, 2000, ME and XP. Since the first version, Microsoft has released nine more upgrades for .NET Framework, seven of which have been released along with a new version of Visual Studio.

Post edited July 01, 2018 by gamesfreak64
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gamesfreak64: So if i have 1 lousy (steam) game that asks for 4.7.2 then i should refund it? so far only one game nags about 4.7.2 cause the evil steam wanted to install things and steam clients is on a leash, a big iron leash, and not allowed to roam around freely on the pc , no auto startup, no 24/7 calling home :D.
I only buy games at steam that run without it once installed, if some nasty buggers slip through i will note the devs/publishers name on a blacklist in wordpad to make sure i never buy from them again.
Depends if you want to play that game or not.

I've been developing applications with .NET for 15 years, and I've never experienced compatibility issues between framework versions. In fact it was designed specifically to avoid such problems, and to allow software written for different versions to run on the latest version of the framework. There may be issues, but they are rare.

An update of .NET is low risk, I don't know what the issues reported with games were, but it seems strange that people are even using .NET in game development (I assume it must be for portals and menu screens). Regardless I think you'll be fine upgrading, and as I said - eventually you will need to if you want to keep moving forward with your software versions.
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gamesfreak64: So old games released before 2012 do not have .NET? if so then all good old games (windows) should be safe?

i Googled on .net history and they said the evil was born in 2002

The first version of .NET Framework was released on 13 February 2002, bringing managed code to Windows NT 4.0, 98, 2000, ME and XP. Since the first version, Microsoft has released nine more upgrades for .NET Framework, seven of which have been released along with a new version of Visual Studio.
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gamesfreak64:
Yes, .NET 1.0 came out in 2002. However versions 1, 2, and 4 are completely isolated. You can't affect .NET 1 or 2 software with .NET 4.
Post edited July 01, 2018 by wpegg
i googled for jagged alliance:


Publishers: Sir-Tech (1994–1996), TalonSoft (1999)

so unless they added the net stuff ( too make the games play on any windows) the games should not use the evil net
cause there was no .net.

I guess i am gonna try it, problem is i have to get a full manual install cause win7 was getting forced updates when mickeysoft wanted to force win10 on the entire world :D
As a result weird files to migrate to win 10 were installed, i was lucky to cure the poor win7 by removing the evil.

Okay gonna try it and after its done i will reply if it worked.... if i wont reply after 1 month starting now, then windows = ++++ and i am in limbo :D hahahah
Make a backup of your OS partition with good old Ghost or any other software that suits you and then install .net update.
You should be safe in case something goes wrong. Just don't use Windows backup or whatever is called, it's useless anyway.
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Themken: Do not worry! Only old games will break. It is not like you play any games older than five years anyway, right?

Seriously, I think the whole .net (and Mono too) should go the same way as Java: to the museum.

I have never dared update those .net programs myself of fear of breaking something.
They can send all the piecemeal updates for DirectX End-User Runtime,Visual C++ Redistributables, XNA and anything else like that away too.
avatar
Themken: Do not worry! Only old games will break. It is not like you play any games older than five years anyway, right?

Seriously, I think the whole .net (and Mono too) should go the same way as Java: to the museum.

I have never dared update those .net programs myself of fear of breaking something.
avatar
Spectre: They can send all the piecemeal updates for DirectX End-User Runtime,Visual C++ Redistributables, XNA and anything else like that away too.
i have 21 vc+ entries.... x86 and x64 thats 9 of each and 3 that have no x86 nor x64
the games did a 'nice job' , i have many games which means many installations and as a result too many Visual C+ installations aswell .... leave it to Mickey Soft to mess up windows, as far as windoze can be messed up afterall they have the same 'father' ( mickey soft)

I cant risk anything by uninstalling older versions ( thank you Mickeysoft) and the gamedevs that always need to use some other code which requires other VC plus shites to be installed , creating a huge mess.
Added to the collection of Visual c crap : VC 2017 :D ( thats a new one didnt had that one installed) ( thanks to the gamedevs for using different c+ )

Anyway the games seem to work after the .net she ites has been updated ( 3.4xx is ofcourse removed cause only 1+2 seem to be allowed to stay around.
Post edited July 02, 2018 by gamesfreak64
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Spectre: They can send all the piecemeal updates for DirectX End-User Runtime,Visual C++ Redistributables, XNA and anything else like that away too.
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gamesfreak64: i have 21 vc+ entries.... x86 and x64 thats 9 of each and 3 that have no x86 nor x64
the games did a 'nice job' , i have many games which means many installations and as a result too many Visual C+ installations aswell .... leave it to Mickey Soft to mess up windows, as far as windoze can be messed up afterall they have the same 'father' ( mickey soft)

I cant risk anything by uninstalling older versions ( thank you Mickeysoft) and the gamedevs that always need to use some other code which requires other VC plus shites to be installed , creating a huge mess.
Added to the collection of Visual c crap : VC 2017 :D ( thats a new one didnt had that one installed) ( thanks to the gamedevs for using different c+ )

Anyway the games seem to work after the .net she ites has been updated ( 3.4xx is ofcourse removed cause only 1+2 seem to be allowed to stay around.
I'd like to see tests on games "known to break." I'm thinking that .net keeps versioned functions for code that is compiled for a specific version of .net, just like the JRE.
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wpegg: An update of .NET is low risk, I don't know what the issues reported with games were, but it seems strange that people are even using .NET in game development (I assume it must be for portals and menu screens). Regardless I think you'll be fine upgrading, and as I said - eventually you will need to if you want to keep moving forward with your software versions.
Many games I run seem to be using Mono, which is a third-party project to run .NET applications on non-Windows platforms (existed long before Microsoft released .NET Core, but I think now works together with the latter). So yeah, I see .NET rather frequently together with games.
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wpegg: An update of .NET is low risk, I don't know what the issues reported with games were, but it seems strange that people are even using .NET in game development (I assume it must be for portals and menu screens). Regardless I think you'll be fine upgrading, and as I said - eventually you will need to if you want to keep moving forward with your software versions.
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Maighstir: Many games I run seem to be using Mono, which is a third-party project to run .NET applications on non-Windows platforms (existed long before Microsoft released .NET Core, but I think now works together with the latter). So yeah, I see .NET rather frequently together with games.
mono ? the only mono i know of is the mono dir and file that seems to be around in all unity folders and even in other games that don't use unity.

I think the big problem is the fps, many devs are not aware how to actually make a game perform well on any machine ( i googled and i found some discussions and it became clear that usually the average dev , or newbie dev is too much occupied in creating the perfect game with lots of jawdropping effects and eyecandy.
Thats why most devs usually seem to 'ignore' any questions about that subject , simply because they do not know.

Anyway got a nice game at 3.99 a visual novel written in unity ofcourse ( and very poorly optimised as usuall) and it gets hot again it consumes CPU like crazy > 60% which sets the cpu temp at 60 -69 or more degrees celcius.
That should be ok, but after Googling it the result reads it isnt really recommended to do so.


You can check the specifications of your particular CPU at CPU World, which details the maximum operating temperature for many processors. In general you should consider 60 degrees Celcius the absolute maximum for long periods, but aim for 45-50 degrees to be safe.Apr 6, 2018



check attachment: google_best_temp.png
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gamesfreak64: If anyone has some suggestions ? ( i dont have an image backup cause that tool also kicked the bucket and stopped working properly on win7 ( worked a charm on XP but not on win7).
I use Macrium Reflect for imaging the Windows partition, it is free for home users and the image can be taken while the OS is running.