pi4t: Since you bring it up, Pathfinder actually changes the class/cross class skill rules. In Pathfinder, class skills get a +3 bonus if you put at least one skill point in them, but otherwise there's no difference between them and cross class skills. And you can spend a trait (ie half a feat) to get (almost) any skill of your choice as a class skill, along with a +1 bonus to that skill. Obviously whether that will be possible in the game will depend on whether they implement traits, but it looks like they're being reasonably comprehensive.
molerat: Thats good to hear. That was one of my biggest gripes with 3/3.5 and the computer games based off of it.
That makes me a bit more interested, but still I'll probably wait until the game has been out long enough to get a price drop or a bigger discount before I consider putting money into it.
I'm slightly curious as to what else changed. Is there a primer available that shows what they changed from 3.5 in pathfinder?
EDIT: I found a little something about my question, may or may not be comprehensive, but a good start for anyone who was wondering the same thing I was:
https://rpg.stackexchange.com/questions/1/differences-between-dd-3-5-and-pathfinder That's pretty comprehensive, although it's worth noting that there's a
lot of splatbooks of content for Pathfinder that didn't exist in 3.5. Notable ones include the Oracle (to the cleric as the sorcerer is to the wizard), the Alchemist (does what it says on the tin, a sort of quasi-spellcaster focussed on buffs) and magus (a class mixing magic and physical combat which actually works well and is fun to play). Conversely, almost nothing from 3.5 outside Core has made it into Pathfinder, mostly for legal reasons. Psionics is also available as a (very good) third party addon, although it's unlikely it'll make it into the computer game because of the third party thing. There are also several other excellent third party addons adapting more obscure 3.5 systems, or introducing new ones, but again that's unlikely to show up in the computer game.
Concentration is no longer a skill. Instead, for a concentration check you roll 1d20+caster level +
casting ability modifier (not constitution). This makes constitution slightly less useful for casters, but also makes your concentration modifier harder to improve since you can't take things like Skill Focus.
Races have generally had their statlines buffed to give a net +2 to ability scores compared with 3.5's +0. Elves are now actually a decent choice for casters!
Pathfinder does also have its fair share of issues. Most notably, there are an awful lot of very weak choices of feats, class abilities, prestige classes, etc, particularly when you go into more obscure material. The developers also have an odd resistance to giving out decent abilities that don't have a limited number of uses per day. (In one recent attempt to do so, they somehow ended up making the class ability in question even more limited than usual!) This also contributes to a "martials can't have nice things" aspect to the game, particularly at higher levels. And of course linear warriors/quadratic wizards is still in effect.
Still, though, I've enjoyed playing the system for several years now (although recently, I've switched to using an excellent pair of third party addons called Spheres of Power/Spheres of Might which replace the normal spellcasting system and let your martial characters have an actual combat style. Recommended if you ever decide to play pnp Pathfinder).