Posted February 13, 2020
If you managed to play through the Syberia games and Sanitarium without a walkthrough, you can't be that impatient and bad at solving puzzles. I think few adventure games have actually 'difficult' puzzles, it's more a matter of how well what they expect of you resonates with the player or not and that can depend on many factors, your experience with the genre, obviously, but also your way of thinking, your current mood etc. And many have design flaws but that doesn't necessarily make them difficult for everyone either.
Anyway, I would suggest Telltale adventures as more focused on storytelling than puzzles, if they hadn't been removed from GOG. The Blackwell series and Unavowed are rather light on puzzles and strong on story, too. Botanicula is another rather simple and easy one, as are the so called 'Walking Simulators' with light gameplay/puzzle elements like Oxenfree, Firewatch, What Remains of Edith Finch, or Jazzpunk.
Anyway, I would suggest Telltale adventures as more focused on storytelling than puzzles, if they hadn't been removed from GOG. The Blackwell series and Unavowed are rather light on puzzles and strong on story, too. Botanicula is another rather simple and easy one, as are the so called 'Walking Simulators' with light gameplay/puzzle elements like Oxenfree, Firewatch, What Remains of Edith Finch, or Jazzpunk.
Post edited February 13, 2020 by Leroux