IAmSinistar: Or to prevent people
speculating on exchange rates by getting credit in one currency that suddenly changes value against another, multiplying the buying power of their credit in the other currency? Admittedly this would be a pretty rare occurrence, but still, the bookkeeping on the real value against the drifting exchange rates could compound across the board over time.
As Cavalary said, GOG doesn't use daily exchange rates - the price of a game is set based on a fixed exchange rate. I'd expect GOG to apply the same in using different currencies from one's store credit to make a purchase.Since GOG uses fixed exchange rates, the amount in EUR is always worth the same amount in USD, no? So, why can't they do the same as PayPal? That's what I'm wondering about.
And to make it clearer, if you want to make a purchase with PayPal using your balance and you have balances in more than one currency, PayPal checks the amount you have in the currency you're trying to make a buy. If that balance is not sufficient to complete the transaction, it draws the equivalent of the missing amount from your other balance(s).
Maighstir: [...]
Your FAQ says "legal reasons".
However, for legal reasons, we cannot mix two currencies in one store credit. So, for purchases made in USD, you’ll have a store credit balance in USD and for purchases made in your local currency, you’ll have a separate store credit balance.
So basically if you make purchases in two different currencies, you’ll have two store credit balances
Please keep in mind that funds cannot be transferred from one store credit balance to another.
I understand this as they do need to present the store credit in two balances, just like PayPal does.
Also, the last sentence (Please keep in mind...) is a separate paragraph from the above when you read it on the FAQ page, I suspect that it's the limited formatting that put it together with the first paragraph you quoted.