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A familiar ambience awaits...

<span class="bold">STASIS</span>, an isometric point-and-click horror adventure, is available now on Windows and Mac OS X - DRM-free on GOG.com with a 20% launch discount.

There is a familiar, unmistakable feeling to STASIS, an atmosphere we've felt before. A musical, ambient hum of decrepit machinery. Dirty, pre-rendered environments. A horrid discomfort and grime.
Through subtle graphical aesthetic, particular animation and sound design, STASIS invokes powerful memories of exploring the desolate vaults of Fallout, the twisted halls of Sanitarium, and the strangest corners of Planescape: Torment - a freak-show, a circus of nostalgia.

STASIS tells its story on a derelict spacecraft, home of self-professed gods and scientific progress, where everything that could go wrong, did: technical failures, deaths, inhuman experiments and an orbit in decay. You're a survivor on the lifeless, floating husk - perhaps the last, perhaps just one of the few. You hope for the latter, because your child and wife were right beside you as you fell into a deep, cryogenic sleep. With deeply ingrained old-school influences, and a soundtrack designed by the man behind the 90's most iconic gaming sounds (including Fallout, Planescape: Torment and Sanitarium) STASIS strikes an unprecedented balance between a modern revival, and a classic aura.

If you're up for more classic intensity, you can also pick up the <span class="bold">Deluxe Edition</span>, complete with Unique Backgrounds, a PDF Art Book, and the incredible OST in MP3 and lossless FLAC.

The memory lives on in <span class="bold">STASIS</span>, available now, DRM-free on GOG.com. The launch discount will last for one week, until Monday, September 7, 12:59 PM GMT.




Developer Q&A:
If you're as intrigued by the game and its influences as we are, drop by for the upcoming Developer Q&A, where Chris & Nick Bischoff - the guys behind the game - will answer all of your questions about the game or their favorite coffee place.

Look for the dedicated forum and newscasts, and join us between 6:00-8:00 PM GMT on Tuesday, September 1!
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Ciris: FYI, if you guys want to ask the devs some questions, they're here!
The exclamation mark at the end of your link will lead people to the Nether Realms of the 404 GOG Bear, here is the working link:

http://www.gog.com/forum/general/stasis_developer_qa_78d91
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Ciris: FYI, if you guys want to ask the devs some questions, they're here!
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awalterj: The exclamation mark at the end of your link will lead people to the Nether Realms of the 404 GOG Bear, here is the working link:

http://www.gog.com/forum/general/stasis_developer_qa_78d91
It is a test to weed out the those truly worthy of asking the Devs a question. You have past that test and may ask any question that is not answered by 42
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awalterj:
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deonast: It is a test to weed out the those truly worthy of asking the Devs a question. You have past that test and may ask any question that is not answered by 42
Ah, that makes sense! So it's kind of a captcha to prevent people with room temperature IQs from fouling the sanctity of the place. Maybe the whole forum should be like that, hmmm..
Redeeming KS backer key... downloading... reminded myself of personal rules about not playing any new game while there's still work to be done in real life.... well, it's nice to break some rules when there's a good reason! =D

Congrats, Chris and Brotherhood!!
Looks intriguing, but I would be interested only in a Linux version.
Will definitely buy this once I'm over the low tide in my bank account. Looks great!

And double thumbs up for the devs being active here!
It's great to see that there are still developers out there which are able to make games with awesome graphics and nevertheless manage to keep the system requirements moderate. Congrats!

And although this is not my preferred game genre the reviews and the graphics made me very curious. I'm afraid I have to try out the demo to see if the game runs under Wine.
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eiii: It's great to see that there are still developers out there which are able to make games with awesome graphics and nevertheless manage to keep the system requirements moderate. Congrats!

And although this is not my preferred game genre the reviews and the graphics made me very curious. I'm afraid I have to try out the demo to see if the game runs under Wine.
Glad you became curious, maybe you will discover a new genre that you are willing to try more of!
Make sure to make a post and tell people if you got it to work and if/what you had to do to get it working!
Great to see this game released, and on GOG! I've been following this game for awhile and was impressed with the demo. Wishlisted for now until I get the funds.
I was going to buy it immediately, but the regional pricing put me off.

Regional pricing is and has always been complete and utter bullshit. Western Europe's prices are higher than America's, UK's prices are higher than Western Europe's, Australia's prices are astronomical.

And for what? There is no difference in cost on the publisher's side, given the digital era, only a marginal increase in price at the expense of the consumer.

Yeah. Thanks, but no thanks.
Post edited September 03, 2015 by Tjee
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drealmer7: Glad you became curious, maybe you will discover a new genre that you are willing to try more of!
Make sure to make a post and tell people if you got it to work and if/what you had to do to get it working!
The demo version of the game installs and starts without any special settings under Wine. I occasionally get some graphic glitches*, starting with the player sprite flipping to white and ending with the whole screen being white so that I have to restart the game. But that's not game breaking. Maybe it already has been fixed in the final game version or is fixable with some Wine tweaks. I can walk around in the game but I cannot interact much with the environment. Only mouse button 1 works, no other mouse button and no key is doing anything besides key 2, which freezes the game either temporarily or permanently (maybe caused by my impatience pressing this key or other keys too often ;).

Is the game supposed to be controlled by one mouse button only?

Although the game seems to run in a rather low resolution and scales up to the screen resolution (which ends up in large black bars at the top and bottom of the screen for me) I really like the graphics, also the sounds and the atmosphere of the game. The screen is a bit too dark, but I think that's adjustable in the final version.

As much as I like the atmosphere I'm probably too impatient for this kind of game. I can only (slowly) walk around, I cannot much interact with the environment and nothing really happens. So I'm not sure if I would play this game for long. The regional pricing and the dilemma between the normal and the deluxe version doesn't make it easier to buy it. So I think I'll pass for now. I may come back to this game later though as it somehow fascinates me.

Edit: Oh, I even can run. :) Surprise what a single mouse button is able to do. :P

* The graphic glitches may be caused by switching the game between full screen and window mode or by temporarily minimizing it.
Post edited September 03, 2015 by eiii
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eiii: Is the game supposed to be controlled by one mouse button only?
Yes, just left mouse button for movement and all interactions.

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eiii: The screen is a bit too dark, but I think that's adjustable in the final version.
You can adjust the brightness in the options menu of the final version.

I played the game on a laptop and for games with dark environments I sometimes just tilt the screen forward a bit whenever I have a feeling there is something in the shadows that I don't see and tilt the screen back when I have to read small text because that increases the contrast. It wasn't absolutely necessary to do this, just a little insta-trick that makes it easier when you have bits of white text on translucent in-game terminal screens / data pads (only a problem when the background behind those screens isn't dark) and when you think there might be objects in the scene that you can't clearly see - which didn't happen though because the game doesn't unfairly hide any items in the dark shadows, those shadows are there for atmosphere and the things you need to pick up / interact with are in the lit areas. I never had to sweep the entire screen for pixel hunting, the stuff you need is where you can see it well enough. A select few items in the game can be somewhat non-obvious at first if you're not looking for them specifically but it is unlikely you'll have to go from screen to screen and do a complete mouse sweep over everything.

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eiii: As much as I like the atmosphere I'm probably too impatient for this kind of game. I can only (slowly) walk around, I cannot much interact with the environment and nothing really happens. So I'm not sure if I would play this game for long. The regional pricing and the dilemma between the normal and the deluxe version doesn't make it easier to buy it. So I think I'll pass for now. I may come back to this game later though as it somehow fascinates me.

Edit: Oh, I even can run. :) Surprise what a single mouse button is able to do. :P
The final version has more puzzles than the demo even in that first part, there is also more complex lighting (color sources etc) and other small improvements like little bits of additional animation and improved textures. I liked the demo but now that I can compare it with the final version, I have to say they polished things up quite notably.
The demo had grievances like e.g. that your character stops every time a door in front or behind him opens/closes and he then doesn't continue to move. This is not an issue in the final version where you only have to click at your destination and John will run there without you having to re-issue the command. The hitboxes for screen exits were also unprecisely defined in the demo which led to having to find the exact place to click on if you wanted to leave the scene, this was fixed in the final version as well.


edit: here's an interesting developer video that shows how they refined the game over time. This refinement process was also applied to the area that is playable in the demo, I noticed several small improvements here and there as well as additional puzzles so it's not just cosmetic improvement but added layers to gameplay in terms of puzzles.

https://www.youtube.com/watch?v=F5K1h8S9K2Q
Post edited September 03, 2015 by awalterj
I played the demo for this one and found it pretty interesting! Wishlisted! =)