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This is but a tribute.

The Under Games is now available on GOG.com, 5% off until April 22, 4pm UTC.
In this single-player expansion, you will pick one of four playable Underlords and dominate an underground tournament against formidable dungeon masters, each powered by an overhauled AI and using their own unique playstyle.

Meanwhile, the base game just received a new content patch called Untold Depths.
Its highlights include:

- Remastered Main campaign
- Enriched and more robust Map Editor
- New game modes: King of the Underhill and Core Shards
- New terrain themes
- Plenty of fixes and improvements

If you want to be bad to the bone, grab the Ultimate Edition which contains all of the evil, 63% off. Or pick and choose from our 48h War for the Overworld sale.
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Noontide13: ...I'd love to hear suggestions on how to make it fairer than it is but it's not something I can help with. You'd require serious systemic changes for anything but the current status quo to work...
Thank you for taking the time to make such a well-written reply. I completely agree that it's often hard to do what would be best for everyone within the sytem we have. If you want to know what I think would be more fair, then I rather like the pay-what-you-want model used by the Humble Bundle. Not only does that let people pay only what they can afford, it also makes it possible to pay *more* than usual (which is something I wanted to do for a few games that didn't acheive the popularity I felt they deserved). I have no idea if that could be made to work on a large scale.
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Noontide13: The Ultimate Edition is thusly the first "Complete Collection"
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eiii: I like that wording, first "Complete Collection". :) So instead of buying The Under Games DLC now I'll rather wait for the last complete edition. :P
Ah sorry for the confusion. My response there was in the context of what had been purported by other users that we had previously released other bundles as "Complete Collections" this is not the case, in fact we'd always purposefully avoided using terms such as "Complete" or "Ultimate" before due to the implication of a final release. Previous collections we're called "Gold" and "Anniversary" respectively.

So to clarify, this is indeed the First, Last and Only complete collection for WFTO (Though one may argue that because the Seasonal Worker Skins aren't included, as we felt they should remain very very optional that it's not entirely "Complete" Hence "Ultimate"). We don't plan to release any further paid content so hopefully that should clear up any ambiguity.

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UsernameTaken2: Thank you for taking the time to make such a well-written reply. I completely agree that it's often hard to do what would be best for everyone within the sytem we have. If you want to know what I think would be more fair, then I rather like the pay-what-you-want model used by the Humble Bundle. Not only does that let people pay only what they can afford, it also makes it possible to pay *more* than usual (which is something I wanted to do for a few games that didn't acheive the popularity I felt they deserved). I have no idea if that could be made to work on a large scale.
You're welcome and I appreciate that you took the time to read my response, I often get a bit wordy and I have a bit of a reputation for walls of text! :D

It's certainly difficult and though the Humble model of "Pay-what-you-want" did actually come into my mind while typing my response it's hard to envision that as a potential way forward for the majority of the industry.

Obviously I can only speak from experience of WFTO and with that project being the only one I've ever had the fortunate to be involved in but it is a very very expensive endeavour to produce something even to this scale. As the production costs go up some degree of certainty is required to offset the risk and it would take a great deal of trust on the part of developers to trust that such a model would see reasonable returns and that there would be enough customers that spent higher than the break-even point to make up for the losses.

In an industry already fraught with risk, weakening discovery potential, oversaturation of products and stiff competition there's not many who would be willing to take that step. Though I do know some smaller indies, typically one-man-bands, that have tried this model on their own websites and charged a standard price elsewhere.

But when you start factoring in that your business supports permanent staff members, that you are responsible for feeding them and their families it is sometimes better to air on the safer side of business decisions. I know I speak for many on the team that I am glad to know that the leadership of Brightrock is looking out for me and the future of the company. It provides stability and thus allows us to focus on developing the games we love.

If we introduced some significant uncertainty it could be quite harmful for the creative process. However I'll also say that we're very much focussed on trying to be as consumer friendly as we can and it's always been my top concern as a community manager to ensure that our customers are happy with how we operate as a company, it's something we respect deeply here.

Thanks once again and I hope that sheds some light on a developers perspective. :)

Cheers!
Post edited April 22, 2018 by Noontide13
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Noontide13:
At least that part about working with the pricing models offered by your partners adds one more to the pile of publisher denials of GOG's claim that they're still trying to push for flat pricing except the regions that typically get discounts (Russia, CIS countries, Latin America, more recently China) compared to the base price (as in the US one, specifying since there seems to be some uncertainty about how the two of us use the term here, but US price being base price is the general rule anywhere).

On the other issue, about flexible bundles on GOG, there are bundle promos that can have varying discounts depending on the number of games selected, so if you want to have such a system, I'm thinking you could set up such a permanent bundle deal, there are plenty of long term bundle discounts on GOG anyway, and let people mix and match?
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eiii: I like that wording, first "Complete Collection". :) So instead of buying The Under Games DLC now I'll rather wait for the last complete edition. :P
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Noontide13: Ah sorry for the confusion. My response there was in the context of what had been purported by other users that we had previously released other bundles as "Complete Collections" this is not the case, in fact we'd always purposefully avoided using terms such as "Complete" or "Ultimate" before due to the implication of a final release. Previous collections we're called "Gold" and "Anniversary" respectively.

So to clarify, this is indeed the First, Last and Only complete collection for WFTO (Though one may argue that because the Seasonal Worker Skins aren't included, as we felt they should remain very very optional that it's not entirely "Complete" Hence "Ultimate"). We don't plan to release any further paid content so hopefully that should clear up any ambiguity.

avatar
UsernameTaken2: Thank you for taking the time to make such a well-written reply. I completely agree that it's often hard to do what would be best for everyone within the sytem we have. If you want to know what I think would be more fair, then I rather like the pay-what-you-want model used by the Humble Bundle. Not only does that let people pay only what they can afford, it also makes it possible to pay *more* than usual (which is something I wanted to do for a few games that didn't acheive the popularity I felt they deserved). I have no idea if that could be made to work on a large scale.
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Noontide13: You're welcome and I appreciate that you took the time to read my response, I often get a bit wordy and I have a bit of a reputation for walls of text! :D

It's certainly difficult and though the Humble model of "Pay-what-you-want" did actually come into my mind while typing my response it's hard to envision that as a potential way forward for the majority of the industry.

Obviously I can only speak from experience of WFTO and with that project being the only one I've ever had the fortunate to be involved in but it is a very very expensive endeavour to produce something even to this scale. As the production costs go up some degree of certainty is required to offset the risk and it would take a great deal of trust on the part of developers to trust that such a model would see reasonable returns and that there would be enough customers that spent higher than the break-even point to make up for the losses.

In an industry already fraught with risk, weakening discovery potential, oversaturation of products and stiff competition there's not many who would be willing to take that step. Though I do know some smaller indies, typically one-man-bands, that have tried this model on their own websites and charged a standard price elsewhere.

But when you start factoring in that your business supports permanent staff members, that you are responsible for feeding them and their families it is sometimes better to air on the safer side of business decisions. I know I speak for many on the team that I am glad to know that the leadership of Brightrock is looking out for me and the future of the company. It provides stability and thus allows us to focus on developing the games we love.

If we introduced some significant uncertainty it could be quite harmful for the creative process. However I'll also say that we're very much focussed on trying to be as consumer friendly as we can and it's always been my top concern as a community manager to ensure that our customers are happy with how we operate as a company, it's something we respect deeply here.

Thanks once again and I hope that sheds some light on a developers perspective. :)

Cheers!
This migth be out of scope, but are you planning to make some merchandise for the game or having somone else making them for you? Examples: , Pins, Posters, Art books, figures, etc. Well you get the idea.
low rated
Sorry, but I'm about to barf this link all over the most recent news posts because I think this topic deserves more visibility. Given my experiences with GOG during the past year users will be informed after the fact and in a footnote. So go get yourself informed:

Introducing new privacy settings (official "announcement")

You might also want to check your new privacy settings for the upcoming update. Because several users (including myself) had been set to default values that weren't intended - even by GOG.
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HeartsAndRainbows: Sorry, but I'm about to barf this link all over the most recent news posts because I think this topic deserves more visibility. Given my experiences with GOG during the past year users will be informed after the fact and in a footnote. So go get yourself informed:

Introducing new privacy settings (official "announcement")

You might also want to check your new privacy settings for the upcoming update. Because several users (including myself) had been set to default values that weren't intended - even by GOG.
Would you like the Monty Python
https://youtu.be/mBcY3W5WgNU
or Weird Al version?
https://youtu.be/cdpsfBsN_Dg

Spam is Spam, regardless of intent. The fact that you start your post with "Sorry" means you already know this, don't you? So why?
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HeartsAndRainbows: Sorry, but I'm about to barf this link all over the most recent news posts because I think this topic deserves more visibility.
Yeah, spamming the entire forum about a change that everyone already noticed is the correct thing to do. -_-'
GG
Post edited April 22, 2018 by phaolo
I am absolutely aware that I just spammed the forums and I did it in the knowledge that there will be (deserved) repercussions.

My reason is that GOG's past actions have maneuvered me into a place where I have no faith in them to handle this issue* in time before they roll out the update. (Apparently, it has been 4 days already since they added those options.) After asking myself if it would be worth it to get downrated, get a stern talking to and maybe lose my forum privileges I decided that "Yes, it would be worth it, as long as I informed even just one additional user."
It was a decision of conscience for me and I value privacy as more important than undisturbed reading/browsing. Thanks for asking, LongitudinalThrust.


* The issue in question being that your previously private information will be made public. Such a change would normally be something users would have to opt in for - not opt out of. Consent is nothing you ask for after the fact!
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Lodium: This migth be out of scope, but are you planning to make some merchandise for the game or having somone else making them for you? Examples: , Pins, Posters, Art books, figures, etc. Well you get the idea.
We actually have a small stock of merch leftover from the Kickstarter days which we're now looking to sell off via our own website. However it's not really something we're looking to expand at this time as we have quite a niche product with a small but dedicated community. It'd be difficult to justify the investment. :)
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HeartsAndRainbows: "Yes, it would be worth it, as long as I informed even just one additional user."
It was a decision of conscience for me and I value privacy as more important than undisturbed reading/browsing.
.... really
.... really?
I'm sure most users here have a bone or two to pick with GOG... so now it's OK if we all spam every news post with the issue we consider relevant? Well, as long as one other user is informed by it at least.... Please don't assume that your priorities are more important than everyone else's... because I really want to let everyone know about [insert random issue here and copy-paste this message to all news threads].

In future, could you please take up your GOG grievances with GOG and not take it out on every user of this forum.
Yes. Really.
Despite what you seem to think this is not about informing GOG of my discontent. Right now there are 387 replies in that post about half of which are happy about the new update they waited so long for, half of which express their concerns. Believe me: GOG's staff knows.

But no matter how long we discuss this here, we already agree: Putting the same off-topic message in about a dozen threads is wrong, no matter how well meaning. And I still did it.
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HeartsAndRainbows: "Yes, it would be worth it, as long as I informed even just one additional user."
It was a decision of conscience for me and I value privacy as more important than undisturbed reading/browsing.
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LongitudinalThrust: .... really
.... really?
I'm sure most users here have a bone or two to pick with GOG... so now it's OK if we all spam every news post with the issue we consider relevant? Well, as long as one other user is informed by it at least.... Please don't assume that your priorities are more important than everyone else's... because I really want to let everyone know about [insert random issue here and copy-paste this message to all news threads].

In future, could you please take up your GOG grievances with GOG and not take it out on every user of this forum.
Good job on missing the point entirely.
I'd totally buy WftO action figures, especially Mendichaus, Oberon and Kasita ;).

This update/DLC scared me that it broke game for me, loading game after Galaxy downloaded everything took like 30 minutes. And, after an hour of playing (Shale's first mission), I've stumbled upon first bug - game unlocked for me 5 achievements instead of one ("Volcansnow (Shale)"). The others were "Black Widow", "The Power of Christ Compels You!", "I'm Melting! Melting!" and "I Won't Be Back", I'm sure I didn't meet requirements for these :D (I'll post bug report along with log file later).