Posted February 13, 2021
Remember, back in the day, when games would give you a limited number (typically 3) of lives to beat the game? Remember back when it was worth looking for 1-ups and sometimes even taking a risk to get them?
These days, it seems like 1-ups and their importance have gone away.
* Not many games use the limited lives mechanic. Often, games just give you a single life (albeit with more health) and dying gives you a game over screen, or there's games like Celeste that simply give you infinite lives. (Note that that does not make Celeste easy.) Or you have games like Shovel Knight where you drop money when you die instead of having limited lives.
* Even in games that have lives, it's not as if they're in short supply. See modern Super Mario games, where running out of lives is not an issue that most players will likely run into.
So, any thoughts? What's the last game you played where 1-ups felt meaningful and worth their while?
These days, it seems like 1-ups and their importance have gone away.
* Not many games use the limited lives mechanic. Often, games just give you a single life (albeit with more health) and dying gives you a game over screen, or there's games like Celeste that simply give you infinite lives. (Note that that does not make Celeste easy.) Or you have games like Shovel Knight where you drop money when you die instead of having limited lives.
* Even in games that have lives, it's not as if they're in short supply. See modern Super Mario games, where running out of lives is not an issue that most players will likely run into.
So, any thoughts? What's the last game you played where 1-ups felt meaningful and worth their while?