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Besides doing the same with more Sonic games, Burning Rangers etc. but there's plenty of threads elsewhere talking about that. Since Microsoft abandoned the rights to Blinx in 2015, one of Sonic's original creators worked on Blinx 1 and the developer, Artoon was a Japanese company themselves, Sega should save Blinx from oblivion, bring both his games to PC and even make sequels for all modern consoles and PC, both for GOG and for Steam.

If you don't know this series, it's basically the ancestor to Prince of Persia: The Sands of Time and Timeshift's time gimmicks. You play as the titular cat, who works for a factory that produces time (apparently built by Solaris's three daughters according to the sequel) as part of its temporal debugging crew. The bad guys are space pirates (no relation to Metroid's ones) who steal time and sell it for profit.

More details in the videos below. The characters speak strange sounding gibberish in the first game but switch to real human languages (English, Japanese etc.) in the sequel. Blinx 2 can be thought of as "Sonic Forces with Halo 2 Arbiter missions and you can only play as the Avatar".

https://www.youtube.com/watch?v=0Kx4ZzGuM2g

https://www.youtube.com/watch?v=pjutjcy__o4

On the subject of Blinx 1's language, if anyone from the original Artoon team is reading this (likely not), especially if they worked on the voiced script, perhaps the language could be made more coherent, with less copied phrases* and made into a real, defictionalised language like Klingon was for Star Trek or the Standard Galactic Alphabet as a text version in Commander Keen. It could even have a text version too, either in the form of borrowed SGA characters (like how Japanese uses borrowed Chinese kanji), borrowed hieroglyphics (as cats are the most important religious animal in the Egypt) or even reusing the characters from the Itherstan language in Fran Bow.

https://steamcommunity.com/sharedfiles/filedetails/?id=1660839943

I'd speak it. I'd even tolerate the Blinx 1 language more if it reappeared in later games (or Blinx 1's hypothetical PC port) as a language option if it was done that way.

I'd also like full english translations of the Japanese Blinx 1 and 2 manuals and strategy guides, as they contain information about Blinx and his world that the english versions do not. If a PC port gets made, those should be the manuals and guides that actually come with the PC/modern console versions of the games, with the original "Time Factory Worker's safety guide" english manuals as an optional download only.

From TV tropes:

Owing to the game's lack of cinematics beyond a brief opening and ending, Blinx's personality doesn't show particularly strongly in the first game. The Japanese manual, however, has its entire latter half written and illustrated by Blinx himself, giving some insight to his feelings on different characters and other minor aspects of the universe. In a peculiar variety of No Export for You, the manual was entirely rewritten for other regions without any first person perspective from the protagonist.

Further exacerbating the issue of certain details being released only in Japan was the lack of in-game explanation for what the various areas of the game actually were and why the environment seemed so hostile. One of the Japanese strategy guides gives a brief description of what each area was like before the Tom Toms came in and screwed everything up (saying that the Mine of Precious Moments is the world's highest-altitude mine and the machinery strewn throughout Everwinter is actually for extracting oil, for example), and explains that strange hazards such as machinery operating on its own are the result of distortions in time warping the world itself.
*I swear the "fairii mana epi mo doc" line is used three times in the intro, once when Blinx describes the time factory's service, a second time by the operator on the monitors while Blinx is riding the world portal access conveyor belts, and a third time when Blinx explains his own job of cleaning up the crystals before they turn to monsters, without even mentioning time in the subtitles. (Ristam appears to be the "Tokeigo" (とけいご) word for time, for want of a better name for Blinx's language)
Post edited March 09, 2019 by darkredshift
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darkredshift: Sega should save Blinx from oblivion, bring both his games to PC and even make sequels for all modern consoles and PC, both for GOG and for Steam.
Besides a lot of details...
Why?
And I mean: why this game/franchise in general, and why SEGA in particular?
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darkredshift: snip
I hope you know that the PC version will not be available in here and will use Steam .
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darkredshift: Sega should save Blinx from oblivion, bring both his games to PC and even make sequels for all modern consoles and PC, both for GOG and for Steam.
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BreOl72: Besides a lot of details...
Why?
And I mean: why this game/franchise in general, and why SEGA in particular?
Because:

A. I love those games, having grown up with them on my classic Xbox and want them on PC as well as more Blinx games and/or use of the character (e.g. Smash Bros and/or Team Sonic Racing DLC)

B. The franchise has been dead since Blinx 2, backwards compatibility notwithstanding

C. My pick of Sega in particular I already explained: Sega is a Japanese company and Blinx's original developer, Artoon was also Japanese, therefore making Blinx a Japanese franchise. More to the point, one of Sonic the Hedgehog's original creators, Naoto Oshima created Blinx in the first place: https://en.wikipedia.org/wiki/Naoto_Ohshima

That's why.

If you'd like more examples of obscure Xbox originals I want modern ports of, then there's Quantum Redshift (Wipeout but better, which could go to Redout's developer as they did a great job with Redout), Carve Jet Ski Racing, both Nightcaster games (think "My first Dungeon Siege") and the Xbox version of Shadow the Hedgehog (an uncut version as opposed to the released one)
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darkredshift: snip
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i_hope_you_rot: I hope you know that the PC version will not be available in here and will use Steam .
I am afraid of that happening, yes, but I'd still want a GOG release as well. Even if it doesn't come to GOG after all, I'd just be happy just to have ANY PC version. (except the Epic Store because it sucks)
Post edited March 09, 2019 by darkredshift
We're more likely to see Nintendo teaming up with GoG than to see a Sega game here.

After the Oracle vs Usedsoft case, Sega responded to the possibility of people having ownership by adding "We don't recognise software ownership" to their EULA's. Fortunately for them Valve convinced a judge the Games might not be software.
Sega should buy a giant penthouse apartment and let us all move in so that we can hang out and game together forever!
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mechmouse: We're more likely to see Nintendo teaming up with GoG than to see a Sega game here.

After the Oracle vs Usedsoft case, Sega responded to the possibility of people having ownership by adding "We don't recognise software ownership" to their EULA's. Fortunately for them Valve convinced a judge the Games might not be software.
Yikes. From what I just read up on that case you mention, if they do bring it to PC, it may end up only on Steam after all. Oh well, worth posting about it anyway as I still want it.

If Sega doesn't work out, there's always other Japanese companies who could take Blinx's reigns as well, like Artplay and possibly Arzest, if they ignore any of Nintendo's bribes and make new Blinx games for proper platforms. (that doesn't disregard Switch I must add, but it has to come to PC and Xbox first and foremost)
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tinyE: Sega should buy a giant penthouse apartment and let us all move in so that we can hang out and game together forever!
^
Complete with VR recreations of Sonic, Shenmue, and Like a Dragon/Yakuza's worlds. All of them. Maybe Chikao Otsuka and Deem Bristow are waiting for us in an extradimensional version of such as penthouse and/or physical manifestations of those VR worlds (especially the debugged Sonic 2006 PC remake version of Soleanna) right now. That'd be my afterlife holiday home when I die.
Post edited March 09, 2019 by darkredshift
Sega should not be a greedy necromancer. They have more than enough corpses of their own to bring back to life without the need to steal from other necromancers. Honour among necromancers!
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darkredshift: Because I love those games want them on PC
Ok,...that reason is as legit as any other, I guess.
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darkredshift: ...and my pick of Sega in particular I already explained: Sega is a Japanese company and Blinx's original developer, Artoon was also Japanese, therefore making Blinx a Japanese franchise,
This, however is a weird reason. Especially since Blinx was made exclusively for the XBox.
You know - the XBox...the same US based Console, that never really catched foot in Japan.
Done by a Japanese development team (Artoon)? Yes.
But on order of an American Console manufacturer (Microsoft).
So, I'd argue - the Blinx franchise is an American one.
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darkredshift: and one of Sonic the Hedgehog's original creators, Naoto Oshima created Blinx in the first place:
That's why.
But Naoto is no longer employed by SEGA.
And he wasn't employed anymore by SEGA, when he created Blinx.

As a matter of fact - when he created Blinx, Naoto's then independent game studio (Artoon) was hired by Microsoft - making the franchise an American series.

So - why not say Arzest (=Naoto's current studio) has to reboot the franchise?

I mean: Arzest was founded by ex-SEGA and ex-Artoon employees - Naoto among those. Which seems to be important for you.

Wouldn't it make more sense to have the people making a sequel, who were actually involved with Blinx, than having the company (=SEGA) doing it, which had nothing to do with the Blinx franchise?
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tinyE: Sega should buy a giant penthouse apartment and let us all move in so that we can hang out and game together forever!
But I insist on that apartment being built in my hometown...you guys can fly to here if you want to play.
Post edited March 09, 2019 by BreOl72