The best thing to do as a consumer is support niche markets in hope that your hobby can live on through them. These companies will stop at nothing to keep their second-rate casino games going. It appears to me that across gaming, there is also no shortage of paid shills, unpaid shills (company fanboys), and "it couldn't happen here" blissfully ignorant folks. The push in gaming is very obviously towards "no ownership, and constant access fees". Lootboxes and microtransactions are a symptom of this. Imo, no amount of (supposed) goodwill gestures of the companies listing drop rates, or consumers praying to big daddy government to deliver them from evil, is going to change these toxic companies from trying to exploit consumers. The companies would just find new ways.
It is not like they are going to say "my bad, we abandon lootboxes and microtransactions, now here's an epic singleplayer RPG". Can you imagine Zynga (Farmville) doing something like that? Even if they did make a singleplayer RPG, I would bet (heh) that they use it as a vehicle to try and get people onto the game the company really wants them to be playing on (hence my objections to Thronebreaker being packaged with "bonus" GWENT content, but that's another topic). The best thing to do as a consumer who wants no part of their practices, is to stay far away. "Voting with your wallet" will not get rid of those practices in the mainstream, but can sustain a niche market where those practices aren't present.
paladin181: I think you missed my point. It is a simple fact that if I want an item, I WANT THAT ITEM, I don't want to pay for a slot machine or roulette for a chance to win that item. I have money, you have the item. You want the money, I want the item. Let's trade. Stop trying to rip me off.
Linko64: For example sake, would you be happy purchasing directly as a microtransaction? Even in a paid-for title e.g. Rainbow Six siege? I'm just curious to see people's thoughts on in-items both loot boxed and stand alone
I think the microtransactions are also awful. Many people make the argument that microtransactions should just be for cosmetic items and it's no big deal as long as "gameplay" is kept free of them. Leaving aside that publishers would obviously be incorporating mtx into gameplay once they become more normalized, I would also argue that cosmetics are part of the gameplay experience. Players customize characters in order to become more immersed. The current state of fighting games is a good example of my point. What used to be considered standard content is now locked behind paywalls, oh, but the "gameplay" is intact...