HypersomniacLive: I have to say that he's not interested in any of what GOG has to offer, let alone GOG being a competitor to Steam. So you need look no further than his post #1228. All of his talk for days now amounts to GOG basically becoming another Steam keys reseller.
GOG had 3 years ot be a 'competitor to steam' 3 years of wasting their opportunity wiht GOG galaxy and the wticher 3.
They had a chance to actually do that and failed spectacularly, with a client that can charitably be called 'steam from 5 years ago', and with no Steamworks equivalent API system to realistically make a dent into Steam.
Now their business model is under fire. The Witcher3 well is drying out as shown by YOY decreases in revenue. Thronebreaker which woudl have been a good stop-gap measure before Cyberpunk is a dud. Now GOG is bleeding money, and doesn't have a 1st party title to fall back on for revenues. This is on top of Epic forcing their 30% margins to be reduced which came at the worst possible time, inbtween the releases of Witcher 3 and Cyberpunk and with the failure of THronebreaker.
GOG needs to cut expenses. Their best bet woudl be to stop their gate keeping of games and patches and support of games. Getting more titles on to GOG is a better way to increase sales, they already have the CDN infrastructure so adding games to sell is minimal cost increase but provides for revenue growth. Again GOG might only sell 100 copies of Grimoire, but that's still $1000 in revenue they're NOT making. Now multiply that by other titles they keep refusing. And you can get revenue growth from lots of small titles, rather htan relying on a minimum floor of revenue per game before it gets approved. You don't have to 'accept everything' but even a slightly looser protocol means more content, means more sales. Especially if the supposed 'way to make money' is to 'be niche'.
Again accept more titles, which will bring more revenue. Get rid of being 'outsourced tech support' for your games, no one else does this and its killing their bottom line both from a revenue and expense perspective. Your USP can still be basically DRM free.
Since they're already being gate keepers, a better business that fits that model woudl be to become publishers like Humble and GMG.
GOG needs a better business straegy than 'we hope cyperbunk comes out in 2019'