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For a long time, I didn't use it -- I didn't see the point. Eventually, I started using it to download and launch games, and it works fine for that. I still don't see the point in most of the features (who cares about achievements?), but it's useful to have everything in one place.
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Not interested. I used to be indifferent, but since they started employing underhanded tricks to sneak it on your computer without you noticing, I'm making a point of never touching it.
I tried it when it first went public, but found it took a lot of resources, so got rid of it until it was more developed. I do not put much store in achievements and have little need for its other features, so I never tried it again yet.
Gave it a go for a few months, it is a pretty good down loader but that was it.
Half the time it would crash or nothing would happen upon pressing play.
Couldn't use the community wishlist via galaxy, couldn't change text size, couldn't change diddly squat.
In the end a normal browser log in is a better experience, iirc i don't think even serial codes showed up in galaxy.
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summitus: Just curious , why don't you like it?
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AB2012: One of the main goals to preserving older games over the longer run is to minimise the number of intermediate software dependencies. To a lot of people, "needing" a client does the opposite and adds another loop in the chain. At the moment that "extra loop" (Galaxy) is optional, however the fear for many is if GOG stopped providing offline installers and if Galaxy became as compulsory as Steam (ie, the actual install process was online-only in future via only one method (Galaxy)), then in the event anything happened to GOG, "DRM-free" becomes pretty meaningless if you can't actually access your games to install via a client that tries to download from a shutdown server with no option of being able to reinstall from an offline installer backed up onto a local HDD)...

A lot of people don't "hate" Galaxy, (and hopefully GOG will be around for a LONG time to come), they just place more value on keeping a local offline installer copy for better preservation of being able to re-install them 100% offline DRM-free, (and not just play them DRM-free whilst still being reliant on an online server for a 2nd, 3rd, etc, reinstall) whilst not really caring about achievements, cloud saves, etc.
This is so well-put and worded so much better than my post was. +1
I've actually liked galaxy few years ago, then a new version came out and I couldn't even install it because of some "|1-1-0.dll is missing in your computer error" and also It was crashing my Witcher 3 at times. I've mistakenly voted for cloud saves but after a while reading forums I realized it was up to me and my responsibility to keep game saves on my external HD.

I realized after a while that to be a true GOGer you must stay clear of any sort game clients.

I have windows 7 without any web update KB's unless it comes in with vc redist packages from GOG. My Gaming PC is offline only and I've enjoyed smooth gameplay ever since except I cannot play games that give me |1-1-0.dll error.
Post edited January 27, 2018 by NovumZ
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rjbuffchix: online access are DRM.
What magic do you use to download your games from the GOG website?

Games downloaded via Galaxy don't need internet access to run afterwards, they don't even need the client running. Of course using it like that just makes it a glorified download manager, but I wouldn't go so far as to call it DRM.
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agogfan: My gaming PC is offline, so I don't see any benefit to using Galaxy.
"Good Offline Games" and the avatar
-Loved it! Haha :D
Post edited January 27, 2018 by NovumZ
nope, never will either
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I do not use Galaxy. Never installed it, and have no plans to do so. My thoughts echo many of the others expressed here. Chief among them are that it doesn't really add anything to the way that I, personally, use the games.

There is one thing that it does that would be nice to have in some other client-free form: the patching process. This includes the ability to get patches in place of the full installer download offered to those who do not use Galaxy (Titan Quest is a prime example). Also, it has a rollback feature, which could be handy in cases where gOg no longer gives a link to older patches - which is most cases, from what I've seen.

Were gOg to make an expanded Downloader that also handled the delta patch feature (instead of full installer downloads), then I would use that. Not that I patch things often, but it helps a lot when your internet speed is really low or if you're data-capped.

Beyond that one use - patching - Galaxy is pointless for me. I don't see myself going with the client just to get one feature.
I've used it from the start, which was... what, 3 years ago now?

I like it. It keeps all my games organized and looks nice, and that's really all I want.
I'm using it for downloading the standalone installers, nothing else. And yeah, I'm fine with it at the moment - but I do think it's absoutely crucial that it remains optional.
Was one of the first to use it since closed alpha... never seen reason to not use it, and always felt it was one of the things that kept GOG from being more than a niche store. It's had some issues in the past but it's largly a stable experience for me today (though that won't be true in every circumstance of course).

I think for now it doesn't have a lot of benfit for some people (especially if you don't like cloud saves or achievements). However, I see that changing as more major updates are released and it slowly gains features not even Steam has. Then it will really become something unique and worth using. Right now though it's all about getting in the features one expects in a client and making it stable.
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WildHobgoblin: Also, the (back-then, at least) non-optional auto-updates drove me up the wall. I take it that's all under control by now?
I'm not sure that has ever been true. In the really old versions you could disable updates on a game by game basis but not for all games at one time. So it was a bit of a pain to disable all updates. But I'm pretty sure you could because I probally wouldn't have used it otherwise (seeing my internet has a bandwidth limit). It did try to auto update when your first imported a game though.

It's a lot better now though and yes you can disable updates globally or on a game by game basis...
Post edited January 27, 2018 by user deleted
I am.

Cons: The UI is pretty bad: I'd be happier if 90% of the space on the screen wasn't being filled with box-art (you can view it as a list, but it still shows exactly as many games per page as when it's showing the grid, so...), and there should be a better way to access game manuals then downloading them as a pdf into my program files. Also, the only way I've found to search the store from Galaxy is to use the upper-left search box which is used to search your installed games (why? There's an alphabetical list of them, right there) but also gives you the opportunity to search the storefront when you start typing.

Pros: It's not like any of those cons would be fixed by having all my installers sitting in a folder together, which was my previous organization method. Kind of convenient. Keeps my games updated, and horror stories aside, I've always found that to be helpful. The tags are nice, although Steam's system of grouping tagged games together without hiding the rest of your library is better. I've heard a lot about DRM, but have never actually had trouble playing my games offline or backing stuff up. Some games genuinely are improved by achievements, I think, mainly open-ended ones like Stardew Valley.

Verdict: 'sall right. My shitty, capped rural internet was never going to let me backup of my library anyway, so a lot of the complaints people seem to have don't really apply to me.
Post edited January 27, 2018 by BadDecissions
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MikeMaximus: It's handy for keeping games patched
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Ancient-Red-Dragon: That's not necessarily a good thing. Sometimes new patches add zero value for the majority of users yet also introduce new game-breaking bugs for all users who install it. And the bug-filled new patches do not disclose that they contain bugs in their notes, thus the user may well have no idea that a new patch is the cause for why his or her game stopped working properly.
This is why Galaxy has a rollback feature...patch breaks something simply turn updates off, and rollback to the old patch.