It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
see in vid:

https://www.youtube.com/watch?v=2jee4tlakqo&feature=emb_logo

Granted he had to create a modified Super FX chip to do it but the fact someone had the incite to do this alone is quite creditable.

edit: Gamespot have an article about this where they sent several questions to the engineers who do this, one of which was could this have been done during the SNES's own lifetime 89-96? The answer was yes, but the cost would have been so prohibitive that no developer or publisher would have attempted it. So who knows what else might be achievable on these old cartridge systems with the right skills?
Post edited December 16, 2020 by thraxman
Incredible. It is always amazing to see what people with knowledge, passion and time can do.
They're some crazy sons of a bitch :-D

I mean, I'm playing Control with ray tracing right now, and I don't think it's the end of the world for gaming. Except for the fact that it almost kills the frame rate of the game (on a damn RTX 3080) even with DLSS on...
Post edited December 16, 2020 by KingofGnG
Wow, that is impressive. One of the cool things about cartridges was that you could actually add custom hardware to individual games. Basically, anything that could fit on the cartridge's logic board :-)
Ok that was seriously amazing. I love modding old tech.

I wonder what sort of miracles people have yet to perform.
Post edited December 16, 2020 by Hikage1983
WTF!!

Honestly seeing the video demo, anyone would have been happy with this level of quality on any windows 95 or Dos game, thinking Doom or others... That would have blown your mind...

Still, seeing a game using this would have been nice. Actually that framerate looks BETTER than StarFox.
I mentioned not so long ago it would be nice to have a custom hardware console focused on something like that and physics acceleration. If people can have projects like this then how far could a large tech company go with it.
avatar
thraxman: see in vid:

https://www.youtube.com/watch?v=2jee4tlakqo&feature=emb_logo

Granted he had to create a modified Super FX chip to do it but the fact someone had the incite to do this alone is quite creditable.

edit: Gamespot have an article about this where they sent several questions to the engineers who do this, one of which was could this have been done during the SNES's own lifetime 89-96? The answer was yes, but the cost would have been so prohibitive that no developer or publisher would have attempted it. So who knows what else might be achievable on these old cartridge systems with the right skills?
Some of the earliest comments on the video said that too.

The snes had a 3.5 mhz chip but this thing has a 600mhz using some sub components that would still be a ridiculous cost back then.
Post edited December 20, 2020 by §pectre
avatar
§pectre: The snes had a 3.5 mhz chip but this thing has a 600mhz using some sub components that would still be a ridiculous cost back then.
Mhmm. This is true.

Watching the video he basically took a modified FX chip and added all ray tracing needed for it. Then you just give it the 3D data and it makes it. Sorta like how cards & computers do it today. Though the very low resolution allows live ray tracing to be possible as every one of the 76,800 pixels can be done with that chip.

Seeing as the chip is 200x more powerful than the basic SNES, instead of a $100 system, back then it might be like a thousand... No wait, that was just the cartridge because the FX chip was an addon. So it might be a $1000 game probably.

Course if they could just put out a machine at 600Mhz your mind would have been blown, even back then. The PS2 was only 300Mhz, I think the XBox was 600-800Mhz so you're getting up there at that point of where things were. So... 2 generations above what they actually had back then.