Posted April 10, 2017
Wow! I'm in love with this game.
Honestly, it's a masterpiece. Just finished the levels on the penultimate planet, the first one where you find the pseudo-elements. Drove me nuts at times, but that feeling when you finally finish them and hear the tin-tin-tin-tin-tin sound of the compounds arriving to their destination at highest speed is indescribable.
Only final level left. Finished all levels including all the optional ones. Didn't manage to do all the challenges (below n cycles/reactors/symbols) but did manage some of those too, one without even trying to, and one in particular "Molecular Foundry on Haphaestus IV using 2 reactors" of which I'm particularly proud of.
I didn't google for video solutions to any level (except one of the very first ones on the first planet, but that was because I had no idea what I'm supposed to be doing; the tutorial is probably the only weak point of this game since you can still be confused even after reading it at the beginning). Some of my solutions were neat, solid ones. Some were ugly, but efficient. Some were ugly and inefficient. Some were unbalanced, relying on extremely long in-between-reactor pipes (and that would fail because of this in the long run) and some were so bad I was just happy to have the level over. But then there were also those few cases where you come up with an extremely clever and efficient solution and are happy to see it placed among the top in the charts.
I did improve some of my solutions for efficiency after finishing (I usually went for the least reactors, rather than least cycles or symbols), but didn't go out of my way to do it. In some cases I had an idea for a more efficient solution, but it would require redoing a lot of my code from scratch, so I just left it.
And then there are of course the times when you're pulling your hair "Gaaah I'd have the perfect solution if only there was one additional column on top or if I could put 2 symbols on this one square".
And after finishing a level, I'd sometimes watch youtube videos out of curiosity just to see how it could have been made more efficient. Or how on earth did someone finish it with 1 reactor. Wow, some of those were simply amazing. Makes me realize that although human stupidity never ceases to amaze me, neither does human ingenuity.
As a cherry on top, it has an excellent, very well written story; something you don't always see in indie or puzzle games.
So, if you have this game but haven't played it yet, go ahead and give it a try. I really recommend it.
Honestly, it's a masterpiece. Just finished the levels on the penultimate planet, the first one where you find the pseudo-elements. Drove me nuts at times, but that feeling when you finally finish them and hear the tin-tin-tin-tin-tin sound of the compounds arriving to their destination at highest speed is indescribable.
Only final level left. Finished all levels including all the optional ones. Didn't manage to do all the challenges (below n cycles/reactors/symbols) but did manage some of those too, one without even trying to, and one in particular "Molecular Foundry on Haphaestus IV using 2 reactors" of which I'm particularly proud of.
I didn't google for video solutions to any level (except one of the very first ones on the first planet, but that was because I had no idea what I'm supposed to be doing; the tutorial is probably the only weak point of this game since you can still be confused even after reading it at the beginning). Some of my solutions were neat, solid ones. Some were ugly, but efficient. Some were ugly and inefficient. Some were unbalanced, relying on extremely long in-between-reactor pipes (and that would fail because of this in the long run) and some were so bad I was just happy to have the level over. But then there were also those few cases where you come up with an extremely clever and efficient solution and are happy to see it placed among the top in the charts.
I did improve some of my solutions for efficiency after finishing (I usually went for the least reactors, rather than least cycles or symbols), but didn't go out of my way to do it. In some cases I had an idea for a more efficient solution, but it would require redoing a lot of my code from scratch, so I just left it.
And then there are of course the times when you're pulling your hair "Gaaah I'd have the perfect solution if only there was one additional column on top or if I could put 2 symbols on this one square".
And after finishing a level, I'd sometimes watch youtube videos out of curiosity just to see how it could have been made more efficient. Or how on earth did someone finish it with 1 reactor. Wow, some of those were simply amazing. Makes me realize that although human stupidity never ceases to amaze me, neither does human ingenuity.
As a cherry on top, it has an excellent, very well written story; something you don't always see in indie or puzzle games.
So, if you have this game but haven't played it yet, go ahead and give it a try. I really recommend it.