It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
quote :

So where did we start on such a task? Symmetry.
Everything in Ashes has some low-level commonalities: faction, unit tier, shields (for Substrate), sight range, etc. The first step for 3.0 was to take these factors and standardize them across units within the same tier. You'll see these in the next section in detail; this allows players to know (and for us to balance) tiers are certain strength levels, etc. No more guesswork at why a Tier 1 frigate can wipe out Tier 2 cruisers![/i]

The second step was to look hard at each unit in the game and focus it. Previously, many units were 'squishy' - you could use them for anything. This is what some players felt turned into the mass wall of death - just build whatever, i[i]t doesn't really matter! Well, now it very much does. Just about everything now has a hard counter to it, forcing players to adapt and not rely on masses of whatever.[/i]

The third step was to recognize that there are many things in the game that are simply non-symmetric. The PHC [i]and the Substrate each have their unique strengths and weaknesses, but they most definitely have unique units and buildings too (especially with Hunter / Prey). You have to accept that some of this stuff just can't be handled the same way.

Next before you know it .......

galciv III works like intended
Post edited February 23, 2021 by Zimerius