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A couple of days ago Steam published its yearly review -
https://steamcommunity.com/groups/steamworks/announcements/detail/2961646623386540827

Intersting read. Unsuprisingly in this Covid year, people have spent more time playing games and have done more purchases than before.

Steam have focused a lot on demos this year for their events, and it seems that it is something that players liked, and got rapidly used to.

The Steampoints system seemd to be working (God knows why....), and they are thinking about more uses for it, speciially for players who do not care about the comunity aspects (as that is all the point thingies are)

VR has also iincreased quite a lot this year, I guess it is fair to say that it is not a fad now. Valve is working on improving SteamVR, with this in mind. The use of controllers have also increased, many of these using Steam Input.

Valve is keeping up with Linux and Proton, and they have seen more developers enaging with Proton this year. The are off course showcasing Death Stranding, Horizon: Zero Dawn and Cyberpunk 2077 as games for Linux on Proton.

Valve saw over 13M support tickets this year (excluding refund requests) which is almost double the amount from 2019. This, off course, need to be taken in light of Covid, and more people playing more games. The same increase in support tickets have been seen here on gOg as well.

And there is more, especialy data collected about varuous Steam Works components throughout the year, if this takes your fancy. But it can be seen as a good recap of the year 2020 in terms of PC gaming.

gOg - where is your review of 2020?
Post edited January 18, 2021 by amok
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amok: gOg - where is your review of 2020?
Right here.
Steam always does well. No surprise there.
high rated
We also saw an increase in developers engaging with Valve for early Proton testing during their game development, and fixing Proton-specific issues post-release. All in all, this resulted in exciting new releases this year such as DEATH STRANDING, Horizon: Zero Dawn, and Cyberpunk 2077 being playable on Linux at or shortly after release.
When CDPR does more for Steam than their sister platform.

We also saw an increase in developers engaging with Valve for early Proton testing during their game development, and fixing Proton-specific issues post-release. All in all, this resulted in exciting new releases this year such as DEATH STRANDING, Horizon: Zero Dawn, and Cyberpunk 2077 being playable on Linux at or shortly after release.
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Grargar: When CDPR does more for Steam than their sister platform.
Considering the state it was released in, perhaps it was....sabotage!
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amok: VR has also iincreased quite a lot this year, I guess it is fair to say that it is not a fad now.
No, that's not fair to say, and that statement doesn't follow from what the article says.

Less than 2 million or so VR users worldwide? ROFL! That's barely anything relative to the amount of customers that Steam has, which is over a billion.

As for wanting a GOG year in review for 2020, that's real easy to make:

- further turned GOG into a DRM platform by starting to sell EGS-DRM'ed games via GOG Galaxy

- turned GOG further still into a DRM platform by doing nothing about and turning a blind eye to long-standing issues of DRM in some singleplayer games on GOG

- doubled-down even more on embracing a DRM lifestyle for the GOG store by deliberately including DRM-gated content in Cyberpunk 2077

- banned Devotion out of sheer cowardice at the possibility of offending the CCP

- flagrantly lied about the reason for banning Devotion, and scapegoated it onto the fabricated excuse of "many messages from gamers"

- completely ignored all of the strong backlashes from customers (and potential future customers who now never will buy from GOG) regarding all of the aforementioned issues

- greatly increased time needed to receive responses and/or refunds from Support
Post edited January 18, 2021 by Ancient-Red-Dragon
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amok: VR has also iincreased quite a lot this year, I guess it is fair to say that it is not a fad now.
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Ancient-Red-Dragon: No, that's not fair to say, and that statement doesn't follow from what the article says.

Less than 2 million or so VR users worldwide? ROFL! That's barely anything relative to the amount of customers that Steam has, which is over a billion.
[...]
umm..... speaking of what the article says.... it does not say how many total VR users - it said that this year there was 1.7M first time VR users last year, and there have been 104M VR sessions in total.
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Ancient-Red-Dragon: No, that's not fair to say, and that statement doesn't follow from what the article says.

Less than 2 million or so VR users worldwide? ROFL! That's barely anything relative to the amount of customers that Steam has, which is over a billion.
[...]
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amok: umm..... speaking of what the article says.... it does not say how many total VR users - it said that this year there was 1.7M first time VR users last year, and there have been 104M VR sessions in total.
You're probably both right.

1.7m new users but probably not many more existing users that weren't new in 2020.

I do think VR is going to get bigger and bigger and find its niche, big or small.
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amok: gOg - where is your review of 2020?
They are a tad busy right now ... ask again a bit later ... actually, make that much later. :)
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amok: gOg - where is your review of 2020?
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Timboli: They are a tad busy right now ... ask again a bit later ... actually, make that much later. :)
maybe next year :P
well they are slowly getting there my ticket was answered