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We dive into Nightdive's head to retrieve some juicy System Shock info as we celebrate the campaign's successful completion.

UPDATE: Good job, fellow meatbags! Not only is the <span class="bold">System Shock</span> remake happening, but, thanks to you, it's shaping up to be all kinds of spectacular. The Kickstarter campaign recently reached its end but not before hitting some pretty big stretch goals along the way, including additional content, languages, and platforms. Congrats to Nightdive and to everyone who helped them get the System Shock remake off the ground and into orbit around the deliciously twisted corridors of Citadel Station.

It was only five days ago when we sat down and spoke with Nightdive about their vision and now, with the campaign finally done, the discussion we had is more relevant than ever.

Enjoy!

Re-touching the sacred totems of gaming can be a thankless endeavor and yet Nightdive are in the business of doing exactly that: salvaging and re-introducing beloved classics to today's audiences.

With System Shock, however, they are confidently going the extra mile and we secured some time with Stephen Kick, the studio's CEO, to talk about the particulars of the ambitious project and how fans' expectations fit into the grand scheme.

How did you choose System Shock for a remake?

Once we had acquired the rights to the System Shock franchise we worked with a SystemShock.org modder to create the <span class="bold">Enhanced Edition</span> we eventually released on GOG.com. What they were able to accomplish was nothing short of amazing - with the addition of mouselook, higher resolution support, and some bug fixes we knew the game would be much more accessible to a wider audience, but at the same time we began to recognize the potential for creating a remake from the ground up. The game design, narrative, and pacing all withstood the test of time and we knew that by translating those timeless features into a new engine and recreating the iconic look of Citadel Station within it we’d have something very special. We started with a simple prototype to experiment and once we began to revisit the enemies we brought Robb Waters (the original concept artist) on board to breathe new life into his oldest creations. Momentum started to build and it was decided that remaking the entire game would be the next evolutionary step for not only System Shock, but for Nightdive as well.

Apart from the visual and technical upgrade, what element of System Shock are you most excited to re-touch?

I think the greatest obstacle new players have when first experiencing System Shock is the amount of information thrown at them from the very start. You enter your name, select a difficulty level and bam! You’re hit with all these red boxes covering the screen with descriptions of each area of the UI which is also taking up 75% of the screen. Going back and streamlining that experience and introducing the player to each of those elements in meaningful ways that’s conducive with the overall design is what I’m really excited about. It’s going to be a huge challenge to make all the various systems that are integral to the experience easy to understand and access, but once we solve that problem the player will be able to focus on the game itself from the outset instead of that initial feeling of being overwhelmed with information. I’m also very excited at the potential of adding new, never before seen areas to Citadel Station and re-working and modifying existing areas to make them more believable. I think that’s one advantage <span class="bold">Shock 2</span> has over the original. Many of the decks on board the Von Braun feel like lived-in spaces where the crew existed and went about their duties before tragedy struck. I really want to bring that sense of depth and atmosphere to the many locations on board Citadel Station.

Gamers are concerned that the ambitious stretch goals will add stuff to the game which will somewhat change the original's DNA. What's your take on these additions, as well as the feedback?

These proposed changes to the existing foundation of the game won’t alter the experience in a dramatic way - for example we want to make sure that the roleplaying aspect of the game comes naturally to the player and that we don’t force them to choose a role from the outset like in Shock 2 and have that dictate the experience. They should feel free to experiment with the mechanics in the game and not feel penalized for a prior choice should their play style evolve and change throughout the game. If you want to take a more stealthy approach and focus on hacking and avoiding combat our system will reward you for that and make you more proficient in those skills. It’s more of a behind the scenes approach that won’t take you out of the game for an extended period of time, forcing you to think about where to put skill points. As for the feedback, it’s justified. As soon as you start talking about messing with the formula of a beloved franchise you can see the torches being lit in the distance. We want to add our own unique touch to the game, but it won’t in any way violate what’s been established or change the basic foundation of the game.

The head of Kickstarter's gaming department recently said that "Kickstarter fatigue only lasts until someone sees their favorite game pop up". Was that ever a concern for you, that people are done with Kickstarter?

Ever since Double Fine launched their Kickstarter I thought there was endless potential for crowdfunding and it’s been very interesting watching the scene evolve over the years since then. It has gradually become a tumultuous place where backer confidence and patience has been severely tested which was something I was completely aware of when considering Kickstarter as our fund raising platform. I knew we’d have to do something different in order to rebuild that confidence and show that we weren’t just talk, so we did what any serious developer looking for funding would do - build a <span class="bold">demo/prototype</span> that would show our understanding of the IP and prove that we’ve put some skin in the game and were ready to start development. This wasn’t just an idea, it was real, and you can play it right now before you even consider backing the project. I think this was the key towards our success and I think future Kickstarters will have to consider releasing a demo to the public before asking for funding.

How do you feel about fan response to the announcement and subsequent success of the Kickstarter campaign?

It’s been pretty amazing - I think the most fascinating thing for the team has been watching the hundreds of videos that started appearing on youtube of people playing the demo. The general consensus has been overwhelmingly positive and that’s really motivated us to go above and beyond as we get further into development. We reached our $900K goal in a very short amount of time and what else can I say? We’ve been overwhelmed by the support we’ve received and can’t wait to deliver an experience that captures the essence of what made System Shock so revolutionary. The Kickstarter campaign isn’t over quite yet, but once it’s done the real fun begins :)

Big thanks to Stephen Kick for the thoughtful tidbits and congratulations to Nightdive on the successful campaign!
Post edited July 28, 2016 by maladr0Id
Daaaamn, i want to play new system shock.

Wishlisted, three times. Just to be sure.
Post edited July 23, 2016 by bad_fur_day1
Sweet deal! I won't directly back the System Shock kickstarter campaing but I'll happily support Nightdive Studies by buying this pack. :)
Oh, nice sale. Missed Timelapse...maybe something for this weekend playlist.
Nice sale and a good discount for several games which haven't been on sale so far or have been discounted by 50% only. Hard to resist. :)
And better grab the original System Shock now before it gets buried because of the remake. ;)

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Bavarian: Then, for crying out loud, give it a unique name! It's a different program, a new product, so it deserves its own name. Simply calling it like the original game is unimaginative, and in some way even disrespectful and offensive.
This! So much this! A very annoying and irritating trend. At the very least add the year to the official name.

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HiPhish: Here is a question I never see asked: where is the source code for the original System Shock? Night Dive have said they have it and they have said they would release it to the public.
"We've also tracked down the source code to the original game and will be releasing it to the community once it's ready."
Hopefully they hold that promise! Would be nice to get a comment from Night Dive about what happened to it nearly half a year later.
Post edited July 23, 2016 by eiii
Oh! This is a nice deal, since there are 6 games left I don't own and 2 of them are on my wishlist. Gonna grab it!
I really dislike these "buy everything or no full discount" type of sales. All I really want (on a whim mind you) is Strife and Eradicator but I'm penalized for that. Why must I buy 5 games I have no interest in just to get two?

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Bavarian: Then, for crying out loud, give it a unique name! It's a different program, a new product, so it deserves its own name. Simply calling it like the original game is unimaginative, and in some way even disrespectful and offensive.

This trend of re-using the exact same name for new installments within a series really upsets me since it started in 2007 or 2008. And just because all the big publishers do that to their brands doesn't make it less stupid - quite the opposite, actually.
This. A thousand times this.
Post edited July 23, 2016 by ReynardFox
high rated
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Bavarian: Then, for crying out loud, give it a unique name! It's a different program, a new product, so it deserves its own name. Simply calling it like the original game is unimaginative, and in some way even disrespectful and offensive.

This trend of re-using the exact same name for new installments within a series really upsets me since it started in 2007 or 2008. And just because all the big publishers do that to their brands doesn't make it less stupid - quite the opposite, actually.
I have to respectfully disagree with you on this occasion.

I do agree that the trend of "rebooting" series by giving the game the original name without any subtitle (Syndicate, Tomb Raider, Killer Instinct, Medal of Honor, Mortal Kombat, Prince of Persia, Doom, Turok) is disrespectful and overbearing.

But System Shock is literally a blow-by-blow remake of the original game - what Night Dive is looking to achieve here is the game that Looking Glass Studios would have made if they had made the game with today's technology, so I think it's fair to be able to use the original name. This isn't a sequel or a storyline reboot in any fashion - it is the original story, refashioned based around the principles of the original gameplay.
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ReynardFox: I really dislike these "buy everything or no full discount" type of sales. All I really want (on a whim mind you) is Strife and Eradicator but I'm penalized for that. Why must I buy 5 games I have no interest in just to get two?
I dislike that too. I just want D and Timelapse at full discount but i'd have to buy 5 games to get a full discount on these. Have to think about buying over the weekend.
Agreed on the "new name" stuff.
how interesting...

but did you realize that Turok isn't showing up in the sales list?

We want to add our own unique touch to the game, but it won’t in any way violate what’s been established or change the basic foundation of the game.
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Bavarian: Then, for crying out loud, give it a unique name! It's a different program, a new product, so it deserves its own name. Simply calling it like the original game is unimaginative, and in some way even disrespectful and offensive.

This trend of re-using the exact same name for new installments within a series really upsets me since it started in 2007 or 2008. And just because all the big publishers do that to their brands doesn't make it less stupid - quite the opposite, actually.
Sadly I have to agree, and they even need to "streamline" (dumb down) a game which is part of the history of videogaming and a timeless masterpiece itself.
Yo don't have to streamline games it's gamers that need to make their brains work instead.
Every time this guy speaks I see this game fleshing out as the new generic dumbed down title.
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GOG.com: Re-touching the sacred totems of gaming can be a thankless endeavor and yet Nightdive are in the business of doing exactly that: salvaging and re-introducing beloved classics to today's audiences.
How old are those classic touched people today? 50 years old? They at GOG and buying and playing todays games?
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GOG.com: Once we had acquired the rights to the System Shock franchise...
...franchise... ... O.o ... so basicly you know nothing about games. No true game lover will call his favorite game a franchise.
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GOG.com: I think the greatest obstacle new players have when first experiencing System Shock is the amount of information thrown at them from the very start.
Too many information at start is sign of all near perfect games. If you remove this problem from game, you also remove all good things from game. There is third way, how to do it, but i doubt you can make it. Because you have to multiply layers of gameplay for starting level. Its pretty hard. There is no living studio today, which can do that.
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GOG.com: You enter your name, select a difficulty level and bam! You’re hit with all these red boxes covering the screen with descriptions of each area of the UI which is also taking up 75% of the screen.
What? Lol. Why you say that?
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GOG.com: won’t alter the experience in a dramatic way
Thats basicly means, it will alter it dramaticly. We not going to make any gameplay improvement. But we going to cut game content away.
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GOG.com: ...for example we want to make sure that the roleplaying aspect of the game comes naturally to the player and that we don’t force them to choose a role from the outset like in Shock 2 and have that dictate the experience. They should feel free to experiment with the mechanics in the game...
That basicly means, game will have zero replay value, and zero roleplaying, if you can do all things everytime you want to.
BTW: you lie here. In System Shock 2 player wasnt forced to anything.
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GOG.com: and not feel penalized for a prior choice should their play style evolve and change throughout the game. If you want to take a more stealthy approach and focus on hacking and avoiding combat our system will reward you for that and make you more proficient in those skills.
Why you not going to say, how it will work? Why you avoiding to say that?
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GOG.com: It’s been pretty amazing - I think the most fascinating thing for the team has been watching the hundreds of videos that started appearing on youtube of people playing the demo.
The videos looks nice. But why they choose colors from edge of RGB spectrum? They going to make games for people with some kind of color perceive disorder.???
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GOG.com: Re-touching the sacred totems of gaming can be a thankless endeavor and yet Nightdive are in the business of doing exactly that: salvaging and re-introducing beloved classics to today's audiences.
avatar
romanprochazka: How old are those classic touched people today? 50 years old? They at GOG and buying and playing todays games?
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GOG.com: Once we had acquired the rights to the System Shock franchise...
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romanprochazka: ...franchise... ... O.o ... so basicly you know nothing about games. No true game lover will call his favorite game a franchise.
avatar
GOG.com: I think the greatest obstacle new players have when first experiencing System Shock is the amount of information thrown at them from the very start.
avatar
romanprochazka: Too many information at start is sign of all near perfect games. If you remove this problem from game, you also remove all good things from game. There is third way, how to do it, but i doubt you can make it. Because you have to multiply layers of gameplay for starting level. Its pretty hard. There is no living studio today, which can do that.
avatar
GOG.com: You enter your name, select a difficulty level and bam! You’re hit with all these red boxes covering the screen with descriptions of each area of the UI which is also taking up 75% of the screen.
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romanprochazka: What? Lol. Why you say that?
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GOG.com: won’t alter the experience in a dramatic way
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romanprochazka: Thats basicly means, it will alter it dramaticly. We not going to make any gameplay improvement. But we going to cut game content away.
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GOG.com: ...for example we want to make sure that the roleplaying aspect of the game comes naturally to the player and that we don’t force them to choose a role from the outset like in Shock 2 and have that dictate the experience. They should feel free to experiment with the mechanics in the game...
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romanprochazka: That basicly means, game will have zero replay value, and zero roleplaying, if you can do all things everytime you want to.
BTW: you lie here. In System Shock 2 player wasnt forced to anything.
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GOG.com: and not feel penalized for a prior choice should their play style evolve and change throughout the game. If you want to take a more stealthy approach and focus on hacking and avoiding combat our system will reward you for that and make you more proficient in those skills.
avatar
romanprochazka: Why you not going to say, how it will work? Why you avoiding to say that?
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GOG.com: It’s been pretty amazing - I think the most fascinating thing for the team has been watching the hundreds of videos that started appearing on youtube of people playing the demo.
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romanprochazka: The videos looks nice. But why they choose colors from edge of RGB spectrum? They going to make games for people with some kind of color perceive disorder.???
In reference to the comment on a franchise, System Shock is part of an franchise (a great one at that) and I do not look on the term franchise as a bad thing. True gamer to me is subjective. However, I still see System Shock as an remaster even if it is done blow by blow and I do not see that not bad because I want to see the game in a different light.
Post edited July 26, 2016 by Lonewolf1044
So, of the games I hadn't previously purchased the cost to buy those I had wishlisted was nearly $7, whereas spending $10 got me all of the remaining as well. Couldn't resist and bought the lot. After checking them out there were in fact a few that I'll likely have a lot of fun playing. So, for me this sale turned out to be a very good one.
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jamyskis: [...] But System Shock is literally a blow-by-blow remake of the original game - what Night Dive is looking to achieve here is the game that Looking Glass Studios would have made if they had made the game with today's technology, so I think it's fair to be able to use the original name. This isn't a sequel or a storyline reboot in any fashion - it is the original story, refashioned based around the principles of the original gameplay.
Sort-of true; but they're clearly also intending to add all manner of SS2-style elements to the game -- and SS2 was a very different game to its predecessor!

I wish they'd save all that stuff for a future SS2 remake, and just do what you've described above, instead of what they're actually planning here :/ For those of us who firmly hold that SS is a better game than SS2, making the remake more like SS2 is not the news we want to hear.