kohlrak: .... It would vary per game, too. For a board game like Chess or something, that's not a big deal, especially if you can "reset it" for new people coming to the house or something, because a starting difficulty might have the thing unfairly smart against new players. But for fighting games? It'd be cool if it could fight like human opponents, but eventually the calculation speed that it could make decisions and choose the best moves, it wouldn't be good. ...,
Trilarion: Basically, what I would most expect from better AIs is:
- avoiding stupid mistakes
- avoiding erratic behavior, instead having long term goals and following them
- and most importantly: character
I want AIs that behave distinctively humanlike like some AI could be treacherous, the other one timid and avoiding conflict unless it's really necessary, the next one rushing into fight without thinking about consequences. In a way simpler than real humans and quite predictable, but also interesting and easy to relate to.
rtcvb32: ...I still haven't paid for a single micro transaction or loot box on any game, mobile or PC.
Trilarion: That actually makes a nice stance to rally around. Count me towards this group. I never did that and I really don't feel like I will do it anytime soon.
Right, you want the AI to be humans in the game world, not controlling humans with a controller. You want the world to be alive, not an overcompetive computer that will sacrifice pawns willy nilly to force you into the open.
kohlrak: I think it's a bit much to expect steam to filter out all the good stuff from the crapware, to be honest.
rtcvb32: I don't. Have enough staff to give at least 1 hour per game submission to determine if the game is total crap, works or not, and other details. Valve is too lazy. If there is a minimum level of quality then such low level shovelware won't be attempted because they know they won't get on. There are some games that are literally empty, and the trading cards are worth more than the game itself, for a really bad trading policy...
If you had staff trying games and updates, things would end up like here on gog, where games you think are great wouldn't get approved, and games that need updates wouldn't get them. How do i know? 'Cause that's actually what the problem is here.
kohlrak: Remember, that's what the market's supposed to do, but steam essentially became the entire gaming market. The front page of steam is no different form the court of popular opinion that existed before steam.
With votes perhaps. But the front page of 'new games' only had 10 slots. Not that i care too much.
But that's the basic idea. Steam is basically a model for the free market, except consumers have much less righs. If you publish for the PC, you publish on steam. That's the rule, anymore. I had many cool game ideas, even started to work on some of them. Gave up halfway through most of them, because I knew I had no way of separating myself from the crapware market. Steam itself never entered my mind, especially because some projects were before Stream. Steam's only the problem because of DRM. Being able to sort crap from decent, well, that's a problem we have to figure out how to solve properly. Playtesting for an hour or two isn't going to work, especially when you have a number of titles that are known to suck in the beginning, but otherwise be great titles. Then you'd also have a huge number of people who make the game only long enough to playtest. Moreover, it'd be to the curatior's discretion. Sounds good on paper, but reality is different.
kohlrak: Crapware is easier to make with game maker and such, but half the time those people using gamemaker are programmers who are just too lazy to make their own version of game maker. Your average maker uses these tools because they're in a hurry and/or are lazy. So if you want a stable-unrushed project, ask on the boards for a list of files in the directory. It'll give the gamemaker games away right away.
I don't mind game maker or RPG maker as long as the game works and seems good. There's a lot of people who can't build games from scratch.... including me. But given a framework you can make something. But i suppose the real question on that front is if you have money to make new sprites so it isn't the first thing they attack. for '
default sprites'. I'm not sure i could afford a few hundred dollars to pay an artist for art and sprites, unless i was really dedicated to it all.
Absolutely, which is a good way to filter out the crap without buying it. If you see the default sprites, move on. Unless you have a disability in the hand, anyone can draw to a reasonable, and even crappy art is better than the default. But there inlies the problem: the total lack of work while expecting a huge profit return. This is why people attack these game making programs, but the truth is, it happened before, anyway. These programs merely help people skip a few steps. Honestly, i hate the programs because they create bloated games that probably would have much, much lower requirements if hand coded. But, without things like Unity, we wouldn't have those nice games like Tangledeep, and, well, 10% of the games we actually play and enjoy. One of the games I'd recommed to people most on android is also a unity game. These tools are junk, but they do allow for rapid development, which helps alot.
kohlrak: I think the big picture the OP is triyng to give us, and this is worth looking at, is that the established giants that we know and trust are taking advantage of our knowledge and trust, so we're having to go back out into the wilderness of junk to try to find new people to turn into giants whom we can know and trust. This cycle is annoying, but it's nature.
I think more people need to grow a spine and when new unwanted practices start rolling out, you nip it in the bud before it makes any traction.
I agree, but they don't. They love their sims games too much. They love their MMOs. Here's one great example of absolute crap that i've seen people playing: Dead by Daylight. It's a game where you have 4 shmucks running around trying to run from any given famous movie monster. People pay so much for that game, the DLC, but it's exclusively online, no single player, and you know it's eventually going to go down, either from boredom, or just movie companies trying to recind their contracts just so they can make a new movie without advertising the game again. There's surely lots of other games out there like it, but people play it because you can chase people down as Freddy Kreuger, some pig from Saw, an extremly naughty nurse zombie, the killer from Texas Chainsaw Massacre, etc. That, and their favorite youtuber gamers who endorse the game for money. I've seen my girlfriend get on the damn game simply because she thought she'd end up getting recorded by this one youtuber who was live streaming on Twitch at that time, despite the odds that she probably wouldn't be one of the incredibly unbelievable number of people that actually play that crap. They can't even balance the game properly, so they had to make in game rules (no camping, etc) that you report each other for violating (and, as far as i can tell, it gets trolled hardcore with false reports that get taken seriously).
But that's me. I still haven't paid for a single micro transaction or loot box on any game, mobile or PC.
I said I never would, but then i did. Stay off that high horse. You'll just hate yourself even more when you inevitably cave to "it's only a dollar."