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Panaias: Honestly I've never played that one. Should I?? :D
Honestly, no. There're much more better first person adventure games to play. This could be in a list of adventures to avoid with Necronomicon, Secret of Nautilus (of T-bot, the previous of Frogwares), Loch Ness or Road to India. I bought all of them from a physic sale of Microids (within Dracula 2, Post Mortem or Syberia) and played because i had nothing to play and in my opinion all are terrible.
Post edited February 04, 2021 by argamasa
Thanks for the input (all of you). I read some comments and reviews around, seems that it is one of those games I have to put on low priority.

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Panaias: Honestly I've never played that one. Should I?? :D
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argamasa: Honestly, no. There're much more better first person adventure games to play. This could be in a list of adventures to avoid with Necronomicon, Secret of Nautilus (of T-bot, the previous of Frogwares), Loch Ness or Road to India. I bought all of them from a physic sale of Microids (within Dracula 2, Post Mortem or Syberia) and played because i had nothing to play and in my opinion all are terrible.
I agree with you, there's lots of other great FPPNCAGs to play (see what I did there ;) )

Funny thing, a person very close to me was curious about the Myst games, so I proposed a Myst marathon this year! (not an actual marathon, as in continuous playing to the end, but playing all Myst games back to back whenever we have time to play)
The good thing is I played them all way back, so I don't remember puzzle solutions, paths, etc.
The bad thing is there are tons of games waiting in the backlog.

Also, @GOG - if you decide to get the RHEM games here, I will ignite a RHEM marathon too. And then, bye bye backlog :D

Now I'm curious. Would you start such a "marathon"?
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Panaias: Now I'm curious. Would you start such a "marathon"?
I did a Myst marathon - *checks notes* - 3 years ago!?

I managed Myst and Riven in a single sitting each, followed by progressively more sessions the later in the series I got. I had never played Uru Path of the Shell or Myst V so they took quite a bit longer.
The Mystery of the Mummy like others named above are recomendable basically for completionists. What attracted me more was the arqueological/museum/egyptian thematics bundled with Sherlock Holmes. But if you change Sherlock Holmes with a different character the game would be the same.

it is not a detective adventure like the others in the Frogware series but a canon Cryo/Microids/Spin-o-rama subgenre in an era of decadence of this style of games. Heritaging basically the low points of the genre.

As I say I recommend it for hungry hardcore collectors. But I always prefer to recommend the less knows strong examples:

-Ripper
-Black Dahlia

The detective gameplay is better integrated in these games.

Greetings
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my name is sadde catte: ...
I managed Myst and Riven in a single sitting each...
What? How on Earth did you do that? OK, Myst is doable - if you sort of remember where to go and what to do. But Riven? I played it back in '98 and always thought it was very complex to take less than 10-12 hours.
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my name is sadde catte: ...
I managed Myst and Riven in a single sitting each...
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Panaias: What? How on Earth did you do that? OK, Myst is doable - if you sort of remember where to go and what to do. But Riven? I played it back in '98 and always thought it was very complex to take less than 10-12 hours.
It was a long session, maybe 4 or 5 hours. While I don't remember any codes or anything, I remember the logic of the puzzles so I didn't get stuck at any point or anything. It was just a question of doing the legwork, so to speak.
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Gudadantza: ...
-Ripper
-Black Dahlia...
Ah, now you've hit a sweet spot! I own both of these games in the original retail form. Never managed to finish them, because... life :) and now there's a whole bunch of more games asking for attention, while my schedule is not so loose.

Are they playable somehow today?
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Panaias: What? How on Earth did you do that? OK, Myst is doable - if you sort of remember where to go and what to do. But Riven? I played it back in '98 and always thought it was very complex to take less than 10-12 hours.
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my name is sadde catte: It was a long session, maybe 4 or 5 hours. While I don't remember any codes or anything, I remember the logic of the puzzles so I didn't get stuck at any point or anything. It was just a question of doing the legwork, so to speak.
OK, that explains things then. Still, it's a feat. The way I remember it, the world was too complex and full of branching paths. If I play it after all these years it will be like the first time and I will need a couple of hours to orient myself at least. You earn a Fast-Riven-Solver badge! (please don't mention that idiotic term comprising of the words "speed" and "run")
Post edited February 04, 2021 by Panaias
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Gudadantza: ...
-Ripper
-Black Dahlia...
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Panaias: Ah, now you've hit a sweet spot! I own both of these games in the original retail form. Never managed to finish them, because... life :) and now there's a whole bunch of more games asking for attention, while my schedule is not so loose.

Are they playable somehow today?
Black Dahlia has issues as well. They do affect to garbled graphics, mouse pointer glitched etc... But it can be solved with workarounds.

So, technically I'd say "Out of the Box" it is unplayable in modern windows.
But the gameplay is fantastic. Very hard and very puzzle and riddle focused. The game was one of those lasts quality AAA titles.

It was critizised by some puzzles not being integrated in the flow of the game like in any standard graphic adventure. But every FMV/Myst Like was critizised by the same. Unfair because his title has exhaustive inventory and a lot of puzzles are inventory based.

The quality of the FMV/performance is much better that other games of the era. To me the difficulty, the length, the ambience, and the story (a WWII, noir detective genre, nazi esoterism cocktail) makes it a forgotten classic. To me It is at par with Text Murphy series.

I recommend Ripper as well but just for the info I have about it for years. Similar title and concept and a lot of people says that it is even better. Technically seems to have similar problems, I guess.
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Gudadantza: It was critizised by some puzzles not being integrated in the flow of the game like in any standard graphic adventure. But every FMV/Myst Like was critizised by the same. Unfair because his title has exhaustive inventory and a lot of puzzles are inventory based.
I would say that Myst's puzzles are pretty well integrated into the flow of the game. It's things like the 7th Guest where I'd say the puzzles seem completely separate. Is this closer to Myst or 7th Guest in the way they did the puzzles?
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Gudadantza: It was critizised by some puzzles not being integrated in the flow of the game like in any standard graphic adventure. But every FMV/Myst Like was critizised by the same. Unfair because his title has exhaustive inventory and a lot of puzzles are inventory based.
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my name is sadde catte: I would say that Myst's puzzles are pretty well integrated into the flow of the game. It's things like the 7th Guest where I'd say the puzzles seem completely separate. Is this closer to Myst or 7th Guest in the way they did the puzzles?
More in the Myst side I'd say, but obviously more "mundane" or real world, not like in Myst. Probably Pseudointegrated but you perceive clearly that some puzzles are definetively a traditional puzzle variation, some kind of checkpoints in the story.

EDIT: To be more exact It is not Safecracker of 7th Guest, indeed.
Post edited February 04, 2021 by Gudadantza
Ripper and Black Dahlia are top, very recommended. I 'm proud to have both in big box. Also Morpheus, i strong recommend it, and Amber. A very good cyro adventure is Faust, really i don't know why they don't release it.
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argamasa: Ripper and Black Dahlia are top, very recommended. I 'm proud to have both in big box. Also Morpheus, i strong recommend it, and Amber. A very good cyro adventure is Faust, really i don't know why they don't release it.
Indeed, Morpheus is a forgotten gem. What an underrated great adventure.

Sadly my Fully spanish FX Interactive boxed copy does not want to be functional. It is a pure Quicktime game and nothing worked for me since windows 7. I tried everything.
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argamasa: Ripper and Black Dahlia are top, very recommended. I 'm proud to have both in big box. Also Morpheus, i strong recommend it, and Amber. A very good cyro adventure is Faust, really i don't know why they don't release it.
All of these games have been mentioned in this thread in the past. I'm wondering the same thing as you, why are they not getting them here.

Morpheus is one of my favorites, loved it a lot when it was released. Less known game, but still great for fans of the genre. I think I may have even posted a tiny review on this thread.

Faust, on the other hand, was very popular when it was released (as were most of Cryo games). It has 2 similarities with Morpheus: it's great, and it's not on GOG.
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my name is sadde catte: I did a Myst marathon - *checks notes* - 3 years ago!?

I managed Myst and Riven in a single sitting each, followed by progressively more sessions the later in the series I got. I had never played Uru Path of the Shell or Myst V so they took quite a bit longer.
So we started the Myst marathon a few days ago, and finished the first game last night. Of course, due to schedules, we played it in the span of 4 days (late evenings and tired :) ).

It was definitely like the first time, I hadn't played the game since the mid-late 90's so without any real memory it was a 100% fresh playthrough!

I will say something about the infamous pod puzzle, but to avoid spoilers I will put it between indicators below.

***BEGIN SPOILERS***

Upon entering the rails maze, I immediately made the connection of the sound effects with the ones from the tower rotation simulator in the other age. I had already noted the effects in a "compass" sketch and thought that we were good to go. And then my paranoid thoughts came in: I thought that the sound effects would allow us to navigate based on our "local" orientation. So for example, when we heard the "bleep" sound I knew it meant "go north". But if I was facing e.g. "global" east, I thought we should move "local north", i.e. forward (hope it makes sense!). Of course it quickly became apparent that this was not the solution, so we brute-forced our way out of it. When we were done, I checked a walkthrough because my OCD wouldn't allow me to sleep if I didn't clarify what the sounds were about. When I realized the logic behind the puzzle (i.e. just move in "global" directions idiot) I was so mad at myself for overcomplicating things when the solution is much simpler.

***END SPOILERS***
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Panaias: So we started the Myst marathon a few days ago, and finished the first game last night. Of course, due to schedules, we played it in the span of 4 days (late evenings and tired :) ).

It was definitely like the first time, I hadn't played the game since the mid-late 90's so without any real memory it was a 100% fresh playthrough!

I will say something about the infamous pod puzzle, but to avoid spoilers I will put it between indicators below.



[spoiler]



***BEGIN SPOILERS***

Upon entering the rails maze, I immediately made the connection of the sound effects with the ones from the tower rotation simulator in the other age. I had already noted the effects in a "compass" sketch and thought that we were good to go. And then my paranoid thoughts came in: I thought that the sound effects would allow us to navigate based on our "local" orientation. So for example, when we heard the "bleep" sound I knew it meant "go north". But if I was facing e.g. "global" east, I thought we should move "local north", i.e. forward (hope it makes sense!). Of course it quickly became apparent that this was not the solution, so we brute-forced our way out of it. When we were done, I checked a walkthrough because my OCD wouldn't allow me to sleep if I didn't clarify what the sounds were about. When I realized the logic behind the puzzle (i.e. just move in "global" directions idiot) I was so mad at myself for overcomplicating things when the solution is much simpler.

***END SPOILERS***



[/spoiler]
Haha, I've definiely been there in other games!

I started playing LucasArts "The Dig" last night for the first time in over 15 years. I barely remembered it so I'm playing it as if it's new to me. I'm really struck by how it's a first person adventure game in all but its actual perspective. The tone and puzzle style are definitely more reminiscent of Myst than they are Monkey Island.