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Syberia
Windows offline installer was updated to 1.0.0 Hotfix4

I could find no changelog.
Maybe it's some sort of fix for Win11?... just guessing here.
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Lucian_Galca: A new thread may need to be started, as i've been having trouble opening this particular thread for days now. Probably because the thread has become large with so many posts, or some issue on gog's end.
It's not just this thread. The whole forum has been very slow lately.
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Lucian_Galca: A new thread may need to be started, as i've been having trouble opening this particular thread for days now. Probably because the thread has become large with so many posts, or some issue on gog's end.
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Berzerk2k2: It's not just this thread. The whole forum has been very slow lately.
Yeah, a bit. It's very noticeable when trying to load this thread.
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Lucian_Galca: It's very noticeable when trying to load this thread.
It's also affecting most/all threads with large post or page counts...
high rated
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karnak1: Syberia
Windows offline installer was updated to 1.0.0 Hotfix4
Very mysterious. They shaved off about 300 MB off the installer size.
https://www.gogdb.org/product/1207658848#changelog
high rated
La-Mulana 2

2022/2/24 Ver1.10.10.x Bug Fixes

Fixed bugs in DLC.
Improved prevention of player-character slipping through walls.
Fixed bug causing resurrection after specific deaths.
Fixed changes in running speed occurring when Windows goes into Sleep Mode.
Fixed bug preventing Xelputter reception when playing DLC.
DLC-specific effects added to ending.
high rated
Crossroads Inn Anniversary Edition

Standalone installer updated: [Windows] 4.0.5d6 ⇒ 4.0.6d.

Hello there, fellow Innkeepers!

As you probably know, we've been running the Open Beta for some time now and gathered some invaluable feedback on bugs, errors and problems that make it hard to truly enjoy running your own inn.

We've been hard at work implementing possible changes for the Beta, and to keep the build stable, only there.

Today's a wonderful day to let you know these updates are going live for the main game!

PATCH 4.0.6
• Reworked task management system (it became much more responsive to player’s input).
• Servants will be able to make dishes using no more than 2 ingredients meaning the balance should change a lot.
• Praise & Bonus buttons added to Staff tab.
• Servants will not transport heavy objects anymore.
• Dirty dishes are no longer ignored (required to sell the dishwasher, to make kitchen staff wash plates and mugs again).
• Fixed several crashes.
• Fixes to collecting dirty mugs & plates.
• Increased priority of filling up baths task.
• Fixed production items not being picked up.
• Left-handed mouse support.
• Minor key binds fixes (key binds were displayed incorrectly in settings)
• Fixes in Act 2 (including a few dead ends patched).

ALSO IMPORTANT:
If your old saves happen to crash, we would really appreciate it if you could send them to us to be further checked. Send them via email directly to us at contact@klabater.com, including n the title CINN TEST to immediately mark what's needed.

You can always leave your feedback on our dedicated Crossroads Inn Discord.
Post edited February 25, 2022 by surfer1260
high rated
Primordia
It seems the Mac offline installer was now updated to 2.7a
high rated
Sacred Fire: A Role Playing Game

Updated from 2.6.0 to 2.6.0.1 for Windows, Mac and Linux
Same for the demo.

No changelog to be found anywhere at present.
high rated
Rimworld has just received an update to 1.3.3287 rev726 for Windows, Mac and Linux.

Update 1.3.3287 makes ideoligions smoother to play
Hey everyone, it's time for another update!

This update fixes a variety of bugs and includes a number of changes that should make the ideoligions system less restrictive and more flexible.

Key among those is a new way to play with Ideology content active, but without actually running the ideology system. The ideology system is great for players who want to do something different, but it could be overwhelming for someone on their first game or who just wants to relax. This new option allows running the game without the complexity of the ideologion system, but with almost all the Ideology content active, including the biosculpters, ancient complex quests, Gauranlen trees, public executions, and more. (Some buildings like skullspikes and loudspeakers are still buildable despite not doing much without ideoligions active - they make nice visual flair if you want them.)

We've also reworked how a few pieces of Ideology work to make common ideoligions reduce micromanagement and annoying situations, especially when you're hosting guests from NPC-generated ideoligions.

There are also a variety of bug fixes and other improvements - see the changelog below.

This update should be compatible with all saves and mods.

Thanks to everyone who helped test on the official dev Discord! And as always, please don't hesitate to review Ideology on its Steam page!

Cheers,
Ty

New feature
- Added a new play option that allows playing with Ideology content active, but without the ideoligions system active. This is appropriate for someone on their first game, or who isn't trying to do something specific with ideoligions. Ideology content includes things like: Ancient complex quests, biosculpter technology, Gauranlen trees, ancient debris, etc.

UI improvements
- Reworked ideoligion setup UI. Classic, custom and load buttons are now selectable elements that take effect when the player hits "next".
- The old "classic" mode is now called "classic-like" and is one of the "mild" presets.
- Meme tooltips now list all prevented precepts instead of just saying how many there are.
- Randomizing precepts no longer brings up a confirmation dialog if the user has not edited precepts.
- We now draw a thin faint box around ideoligion preset selectables, precept and meme boxes. Looks better.
- Ideoligion building missing alerts now specify what building it is a variant of. It also displays where you can find it in the architect menu or which buildings produce it.
- A "Show all" checkbox on ideo dialog shows all hidden precepts.
- Updated meat eating precept and thought labels and descriptions to better match gameplay.

Tuning - General
- Added a 0.75x factor to pawn points for colony slaves when calculating threat point (wealth points was already adjusted for slaves). This means having slaves won't attract larger threats as much as colonists.
- Reduced mechanoid CenterDrop raid arrival mode weight at 1000+ points 3.5 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.
- Reduced mechanoid RandomDrop raid arrival mode weight at 1000+ points 1.9 -> 1.3. Mechanoids are now more likely to arrive by walking in to the map edge.

Tuning - Ideoligions
- Meme FleshPurity no longer forces the anti-biosculpting precept. This should allow players to use biosculpting to recover limbs for their purists so they don't end up being all amputees after a while.
- Bigotry precepts don't have associated memes any more, so won't appear unless specifically configured by the player. This reduces annoyances around dealing with bigoted guests and recruits.
- Remove the carnivore precept requirements from the Rancher meme. Reduce Rancher meme's plant work speed factor from 0.9 to 0.70. Reduce Rancher meme's impact from 3 to 2. This reduces annoyances and fiddliness with carnivore food restrictions, and balances the meme more simply, with an upside to animal raising matched by a downside to crop raising.
- Remove the 'no recent animal slaughter' negative thought from the rancher meme, along with all associated code and content. This particular thought was too limiting for players and not worth having.
- Remove most meme associations from vegetarian and carnivore precepts. These shouldn't appear unless player specifically configures them. This should reduce annoyances around food requirements of specific guests or recruits.

Misc
- Added a debug tool for spawning meals with specific ingredients.
- Reworked eclipse precept artwork.
- Updated "name in game" player names.
- The system now ensures all mods adhere to their forceLoadBefore and forceLoadAfter lists.
- Only log warning message if quest script is unaffected by points and population. The user is warned with "[not now]" if affected by points or population.
- Added fail message for generating single quest.
- Improve some charity quest-related message texts.
- In classic mode, ensure factions generated after initital world gen use the same classic ideoligion.
- Raid sample debug outputs now correctly uses lastRaidFaction and resets it afterwards.

Fixes
- Fix: Rendering bug (all rectangles are white) on intel graphics.
- Fix: Error generating sampled raid info under faction's min points to generate combat encounter.
- Fix: NullReferenceException when attempting to trade from shuttle.
- Fix: "Assign owner" tooltip for animal beds mentions humanlike owners.
- Fix: Getting raid sample info for non-hostile factions re-selects a hostile faction, giving inaccurate results.
- Fix: Torture crown is automatically equipped by colonists.
- Fix: Classic mode ideoligions don't start with some classic precepts.
- Fix: Blindness from resurrector mech serum is not cured by biosculpter regen cycle.
- Fix: Resurrector mech serum plays resurrection sound on item pickup, not on application.
- Fix: Error when generating pawn from factions that do not have allowed cultures, or their allowed cultures do not have styleItemTags.
- Fix: Faction ideoligions are not reset on going back from colonist selection screen if the player first chooses classic, then another option.
- Fix: Mods without forceLoadBefore/forceLoadAfter cannot be enabled.
- Fix: Mods with forceLoadBefore/forceLoadAfter cannot be disabled.
- Fix exploit: Player is able to claim ruined furniture on non-home maps and draw out an enemy attack on the claimed furniture. Now ruins are only claimable if there is no non-downed hostile pawn on the map.
- Fix: RitualObligationTrigger_EveryMember doesn't recache active obligations on ideoligion reform.
- Fix: Non-site psychic emanation and suppression ship parts don't have their gender randomized.
- Fix: Bugs related to copying an ideology for reform process.
- Fix: Shelves, chairs and stools don't have style dominance.
- Fix: Ideoligion info available on ritual begin dialog in classic mode.
- Fix: Loading classic mode game gives the player non-classic rituals.
- Fix: Execution requires altar or ideogram in classic mode.
- Fix: Inverted check when checking if a player can claim factionless buildings.
- Fix: Jumping resets "Fire at will" toggle.
- Fix: Exception using some mods. Added LastAnimalSlaughterTick property as obsolete.
- Fix: NullReferenceException slaughtering animals without Ideology installed.
- Fix: Research warning doesn't check for minor ideoligions.
- Fix: Fluid ideoligion with proselytizer gains development points for all conversions, including conversions to other ideoligions.
Post edited February 27, 2022 by Trooper1270
high rated
dV: Rings of Saturn

Updated from 0.461.3 to 0.463.0 for Windows, Mac and Linux
Same for the demo.

Changelog posted by the developer in the forum:
0.463.0 - Pirates of the Ganymedean

- New ways to interact with pirates, including trade and job opportunities.
- Mechanics that are not on your active crew will still contribute their skills when repairing your ship on Enceladus.
- Improved pathfinding. Recent optimizations had a side-effect where ships, in some cases, would not detect a possible collision with nearby massive asteroids, ships or stations and would ram them.
- Lifepods won’t have processed ore aboard.
- The Space Bar could have its fission reactor overheated easily and would explode in a rather unimpressive explosion.
- Exploding Cothon-212 would leave a radiator glow sprite visible for a few moments after the explosion.
high rated
Rimworld has just received another update to 1.3.287 rev1379 for Windows, Mac and Linux.

[EDIT] We've hotfixed an issue with the tutorial.
high rated
Blackwind

Updated to release_1.0.2.5_1851beae (Galaxy & Offline Installer, Windows)

Changelog from Steam:
Blackwind Patch 1.0.2.5

Hello Battleframe Pilots!

We are pushing more updates as we continue to improve the gameplay experience. This patch addresses the following issues:

- Removal of more dialogue lines that may sound annoying to some people.
- Fixed an issue where the power icon was disappearing in certain occasions.
- Custom resolution settings now correctly restores when reloading the game.
- Added a small tutorial for the ability to teleport the drone when it is too far from the player to re-join.
- Fixed some minimap details.

Unfortunately, this patch is only available for players currently on Windows. We are working on rolling out these updates for Mac users soon!
high rated
Cyberpunk 2077

Updated to 1.5 Hotfix 2 (Galaxy & Offline Installer)

Changelog from cyberpunk.net:
A hotfix for Cyberpunk 2077 is out on PC. It addresses audio software-related crashes on game launch.
Post edited February 28, 2022 by Hustlefan
high rated
Death Trash (In Development)
Death Trash Demo

Updated to 0.8.0 (Galaxy & Offline Installer)

Changelog from Steam:
0.8.0 - February Update

Hey, everyone.

Welcome to our first monthly update. It's a substantial improvement of Death Trash, even if we couldn't add everything that we had planned for it.

Update Notes

Major changes

- input changes: have one shared use button for abilities and items
- controller: improved action wheel UI and game feel
- use slow motion when using action wheel or action selection screen in singleplayer
- mouse and keyboard: added optional action bar
- added new optional mouse input combat mode 'half-automatic'; updated descriptions for other modes
- added weapon scroll display (default DPad left and right, or mouse wheel)
- allow rolling while reloading by pausing reloading
- updated energy guns: visuals, sounds, and gameplay stats
- make friendly world map encounters spawn player and NPCs next to each other
- updated handling area exits: trigger immediately when touching with direct movement and make character walk towards exit
- updated threat values: make NPC stop following earlier, have melee create more threat than ranged
- reset NPC health when they leave combat
- Steam Deck improvements

Minor changes

- updated small firearms: visuals and sounds
- make puking cleanse all infection points
- make mute puke sound option also affect the drop item sound
- fixed characters losing weapons on death potentially spawning them behind a wall
- fixed issues with characters investigating doors opened by player
- fixed some reused objects not getting tracked for highlight all functionality
- fixed situations where an item would be shown through opaque house roofs
- fixed a softlock in Titans Guts
- small level design fixes throughout the game
- updated melee mouse cursor
- updated tutorials and default bindings for the mentioned input changes
- updated dialogue UI settings
- fixed a few other UI issues
- fixed equipped ability display or quick item display occasionally ending up at wrong position
- fixed issues with overlapping player messages, location messages and quest messages
- move quest messages to lower half of screen when in dialogue to prevent dialogue text overlap
- fixed question mark above NPCs not following their movement
- allow using block ability outside combat mode
- co-op: fixed some abilities hurting or otherwise affecting other player when they should not
- fixed some sounds not being affected by distance
- fixed UI sorting issue with messages
- fixed speaker color of some unique NPCs changing on returning to them
- updated audio plugin and improved error handling
- updated Steam API version
- fixed Linux version crashing on exit
- fixed a few rare crashes
- additional bug fixes and framework improvements

Details

We made a few steps forward in figuring out the input "puzzle". Selecting abilities and items as well as throwing items should be much more comfortable now on the controller. And for those on mouse / keyboard who want to use a traditional action bar, there's that option now. The slow motion during action wheel or the selection screen on mouse / keyboard should make things easier, too.
I'm unhappy still with the block ability, which we'll hopefully have time to look at for the next update.

There's a whole lot of bug fixes and small gameplay improvements in this update, which are mostly based on getting feedback from you. Thank you for sending us your thoughts as well as bug reports.

We wanted to add more content in this update (new energy weapons, updating second encounter with Oracle, new dungeon and other locations) but it's only half-finished right now, so we're moving all of that to the March Update. I'm sorry about that. This delay is partly due to unforeseen circumstances, but also due to me misplanning this.
If you already played through the current content and are waiting for an update to replay the game, better wait for next month's update.

Next Update

The next update will happen in March. Don't know yet when and what it will actually contain, but, as mentioned before, probably / hopefully new energy weapons, new locations and some main quest update.

Thank you for your continued interest in Death Trash and all your support so far.

Have a nice week!

- Stephan