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high rated
Imagine Earth Demo

Update to V1.9.1.5341-gog-demo.

No changelog.
high rated
The Slormancer

Updated to In Dev 0.4.5ob.

No changelog. Contains quite a bit of new content though.
high rated
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Geralt_of_Rivia: The Slormancer

Updated to In Dev 0.4.5ob.

No changelog. Contains quite a bit of new content though.
There's been several updates this week, found patch notes from Steam:

The Slormancer update for 27 September 2022:

The Great Forge Update is now avaliable!


Hello everyone!

The Great Forge Update is now avaliable!

New Endgame mode

The Great Forge has been added into the game. Simply talk to Cory Ironbender to unlock the new mode then to Palstrang to get there.

The Great Forge is a wave-based mode in which you have to defend yourself from hundreds of enemies. It also adds a different type of challenge to The Slormancer, heavily based on greed.

Various loot you usually get from enemies are added to your War Chest which you can loot at any point between waves. Once you do, The Great Forge ends.

Every Wave, you get to choose between various Challenges that each offer a different type of Reward, ranging from the new Reapersmith Spirit Currency, to % Equipment Quality or % Goldus Quantity applied to loot in your War Chest. The key is to stack as many Rewards as you can, well... without dying.

Challenges: There is about 60 unique Challenges. They often come with multiple difficulty settings based on their Rarity (from Normal to Legendary) so the actual number of different Challenges is quite higher. About half the Challenges comes from Cataclysms.

Greater Rewards: On top of regular Rewards, we've added 32 Greater Rewards to the game. They are almost always tied to Epic or Legendary Challenges and often change the configuration of your War Chest, such as converting your Slorm into Goldus.

New Currency

A new kind of Currency called Reapersmith Spirits has been added into the game. They can only be looted through Challenges inside The Great Forge and allow you to upgrade your Reaper Runes, your Slorm Reaper Affinity or to forge Slorm Reapers.

There is a Reapersmith Spirit for each Reapersmith, so a total of 7.
You get a 200% Reapersmith Spirit bonus from the Reapersmith of your current Slorm Reaper. On top of that, Reapersmith Spirits are guaranteed, whether you loot your War Chest or die in The Great Forge, so choosing the proper Slorm Reaper to get these currencies is a top priority.

New Mechanic: Slorm Reaper Affinity

With Reapersmith Spirits, you can purchase Slorm Reaper Affinity to Cory Ironbender. And just like Spirits, there are 7 different Slorm Reaper Affinites to upgrade.
You can get up to 100 points in each Slorm Reaper Affinity. Each point grants:
+0.5% Reaper Damage
+0.5 Effect Multiplier
+1% Slorm Reaper Experience Gain
+0.5% Reduced Primordial Cap
These bonuses are applied to every Slorm Reaper wrought by the upgraded Affinity.
So if you choose to upgrade Fulgurorn's Affinity, then every Slorm Reaper wrought by Fulgurorn will benefit from these bonuses, on every class.

New Mechanic: Forging Slorm Reapers

Reapersmith Spirits also allow you to forge Slorm Reapers for your other classes.
The prerequisite is to own the Slorm Reaper with at least one of your characters.
So if you own Sword of the Nimble Warrior, you will be able to craft Bow of the Nimble Warrior or Staff of the Nimble Warrior for your Huntress or your Mage.
This works on Primordial Slorm Reapers as well.

New Slorm Reaper: Fate-Crusher

A new Slorm Reaper has been added into the game. It is sold by Cory Ironbender and cannot be looted.

New Boss: The Siege Leader

A new Boss, exclusive to The Great Forge, has been added into the game.
It has multiple Challenges tied to it and can spawn at (almost) any time during an Expedition in The Great Forge. Spawning and defeating The Siege Leader gives you access to the new Reaper Runes, and later on, to Greater Rewards.

New Mechanic: Reaper Runes

Reaper Runes have been added into the game. They are unlocked by defeating The Siege Leader inside The Great Forge.
There are 28 Reaper Runes:

7 Runes of Activation
14 Runes of Effect
7 Runes of Enhancement

Runes of Effects are based on Slorm Reaper Effects, so you will get to find Rune of the Nimble Warrior, or The Most Powerful Rune etc...
An Effect Rune is triggered when you fill the condition of the associated Rune of Activation. So the default setting to get Runes to work is to have at least 1 Rune of Activation linked to 1 Rune of Effect.
Runes of Enhancement adds a bonus to the configuration.

New Cataclysms

4 New Cataclysms have been added into the game.

Hermetic: grants resistance to Damage over Time (25% to 100%).
Double Down: grants Recast Chance (up to 100%).
Multiplication: grants Additional Projectiles (up to 2).
Proliferation: grants Increased Area Size (up to 100%).

Slorm Reaper Changes

The Base Damage of a great number of Slorm Reapers has been buffed while the Base Damage of The Most Powerful Reaper has been reduced. The complete list of changes can be found here.

The Mighty Knight Changes

We've been working on improving the overall feeling of some of The Mighty Knight's skills: Ascension, Crest Shield and Whirlwind have been reworked to feel more natural and less clunky.

Final Words

There are various changes and other minor additions that can be found in the complete Patch Notes, right here!

As always, the first few days of an Update are a bit unstable. Despite our best effort, we might have missed a few bugs here and there. So if you find one, please report it here, on the Steam forums, or on our Discord.
We try to fix them as soon as possible.

Same goes for balance, we try our best to build something that is balanced and fair but we probably forgot about this build or that build, or forgot that this effect was completely broken with another.
The truth is 200 players playing 2 hours each are faster to discover these issues than the both us playtesting for a 100 hours. So we expect balance issues aswell.

We really hope that you have fun in The Great Forge!
If so, let us know! Leaving a Review on Steam is a great way to do so. :)

That's about it!



The Slormancer update for 29 September 2022:

Hotfix 0.4.5o


Hello everyone!

This patch is mostly about fixing the biggest Performance issues occuring inside The Great Forge.
There are a couple of things that were fixed along the way such as Slorm Reaper Affinity and Enhancement Runes not working.

Once I've dealt with the most important issues, I'll upload anohter patch and write a proper Patch Notes listing all the changes.
Tomorrow most likely.

I hope you're having a good time!
Post edited September 30, 2022 by (ø,ø)
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Geralt_of_Rivia: *snip*
The Slormancer update for 30 September 2022:

Hotfix 0.4.6



Hello everyone!

Here's the list of changes that were made over the yesterday's and today's patches.


Balance:

We've been monitoring what was achievable in The Great Forge and we've decided to make a first round of changes as some interractions with Greater Rewards were out of control.

The chance to get Greater Rewards inside The Great Forge diminishes every time you pick a Greater Reward. The Greater Reward from Well-Deserved Rest remains guaranteed.
You can no longer get an Obelisk as a Challenge Choice if you already have that same Obelisk active, Allied or Hostile.
The Chance to have Obelisks as Challenge Choices has been reduced by 30%.
War Chest Quality and War Chest Quantity base rates have been halved.
Rewards with a "Rest of the Run" duration have been increased by +100%.
Rewards for "Attrition Battle" have been increased by 300%.
The Greater Reward: "You immediately gain +15% Slorm Quantity to your War Chest for every Reapersmith Spirit inside your War Chest." now reads "You immediately add +10 Slorm to your War Chest for every Reapersmith Spirit inside your War Chest."
The Greater Reward: "For the rest of the Expedition, you add +1 of a random type of Reapersmith Spirit to your War Chest everytime you kill an enemy." now reads "For the rest of the Expedition, you have 35% Chance to add +1 of a random type of Reapersmith Spirit to your War Chest everytime you kill an enemy." and is no longer affected by Wrath Rewards Multiplier since Wrath Level already increases the number of enemies per Wave.
The Obelisk Reward that adds +4% War Chest Quality every Wave now adds 2% instead.
The Obelisk Reward that adds +2% Equipment Quality every Wave now adds 4% instead.
Curse based on your Goldus now reads "Enemies have +X% Max Life. Max Life is equal to your current Goldus Quantity."


The Great Forge Changes:

The War Chest now drops Loot much faster.
Goldus and Fragments from Items looted by the War Chest that are being filtered and converted are now immediately added to your Inventory instead of being looted.
The War Chest can no longer be opened while in Combat.
Obelisks are no longer affected by Cataclysms.


Bugs:

Reaper of Necromancy should now properly grant the correct amount of Life to your Squire.
Enhancement Rune of Hagan and Enhancement Rune of Beigarth should now properly work.
Reaper Effect should now properly be increased by your Slorm Reaper Affinity.
The Greater Reward: "The total of every loot inside your War Chest is immediately increased by your current War Chest Quality." now properly only increases flat values, and not % Quality or Quantity.


Performance:

Multiplie Memory Leaks and FPS-related issues were found and fixed. This includes issues with Rain of Arrows and various Cataclysms such as Floor is Lava or Replicant. Various parts were changed along the way that should result in FPS improvements everywhere in the game.
The "Low FX" setting hides new resource-heavy effects that were previously ignored.

About Performance:
Due to the high density of enemies inside The Great Forge, lag is currently to be expected in high Wrath Levels. Here are some changes in your Gameplay Settings that you can make to improve your experience:

Hide Gathered Slorm: Disabled
Display Enemy Life Bar: Never
Disable Hero Damage: Never
Display Combo Meter: Never
Display Goldus/XP/Mana/Life/State Texts: Disabled
Display Debuff Icons: Disabled
In Settings: Low FX: Enabled

This should reduce the lag you may experience.

That's about it for today.
We'll have another round of fixes next week, focusing on non-gamebreaking and again, on performance.

May your War Chest be filled with shiny Legendaries!
Cheers!
high rated
Return of the Obra Dinn

Standalone installer updated: 1.2.120 ⇒ 1.2.122

- Fixed wrong profile loading when spamming CONTINUE.
- Fixed a few localization issues.
high rated
A new update for Severed Steel is ready (Offline & GOG Galaxy) and it's a very cool one.

Update 3.30
Hello everyone, I am happy to announce that Rogue Steel - a free content expansion for Severed Steel - is now live!

What is Rogue Steel? It’s Severed Steel with Rogue-lite elements. Click the Rogue Steel button on the main menu to start a short, randomly generated, 10 level campaign... with a twist.

Whenever you beat a level you get to choose a perk card to upgrade your weapons, moveset, and more. What are the perk cards? Here are some examples:

Divebomb
: Gives your dive an enemy-staggering shockwave.
Cowboy
: Gives enemy troops old western revolvers and shotguns.
Boom Headshot
: Makes enemies detonate when defeated with a headshot.

There are 50 cards, collect them all to unlock achievements! Some cards multiply your score, and score is used to unlock skins for Steel and her arm cannon.

You can also customize your rogue run with features like perma-death if you want more (or less) challenge!

Without further ado, here are the patch notes! I hope you enjoy!

-Matt
New features

• New game mode, Rogue Steel
• 9 new achievements unlocked through Rogue Steel
• 23 new Firefight mutators unlocked through Rogue Steel
• 6 new weapons
• 5 new modified enemy types
• 8 new exclusive Rogue Steel levels
• New Cannon Mode: Cutting Beam
• 10 Character skins to unlock in Rogue Mode
• 15 Cannon skins to unlock in Rogue Mode

Balance and QoL changes

• Adjusted NPC hit stun animation to make followup headshots easier
• NPCs no longer stun themselves and eachother with explosives
• Increased VAL mag size and position
• Tweaked Bulldog animations and sounds
• Tweaked Lever Action position

Bug and Performance Fixes

• Optimized explosion performance and audio
• Fix visual glitches when air sliding and looking down
• Fix visual glitches when kicking while falling
• Jumping now makes Steel leave softlock that happens rarely on certain stunt combos
Post edited October 01, 2022 by Berzerk2k2
I have two games that continually try to download an update which fails and then it tries to download it over and over again which is very bad because I am on a metered satellite connection. I even tried downloading the install files and patches and DLC and installed it all manually, but it still tries to download an update even though they are all already installed. The two games this is happening with currently are "The Riddle of the Sphinx" and "The Deserts of Kharak". I also uninstalled the games and cleared all caches and re-downloaded but the same thing starts to happen each time. They are currently not installed because as I said before I can't afford to waste the data this glitch is using up. I also tried reinstalling the GOG client as well to no avail. Has anyone else had similar issues?
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gawencrow: I have two games that continually try to download an update which fails and then it tries to download it over and over again which is very bad because I am on a metered satellite connection. I even tried downloading the install files and patches and DLC and installed it all manually, but it still tries to download an update even though they are all already installed. The two games this is happening with currently are "The Riddle of the Sphinx" and "The Deserts of Kharak". I also uninstalled the games and cleared all caches and re-downloaded but the same thing starts to happen each time. They are currently not installed because as I said before I can't afford to waste the data this glitch is using up. I also tried reinstalling the GOG client as well to no avail. Has anyone else had similar issues?
You may want to redirect your question/problem to the Galaxy specific part of the forum, as this thread is for posting updates for games that (usually) haven't had an update flag issued and/or provided a change log along with said update, and keeping the community in the know...
Is it me or are we missing the blue dots (again)?
high rated
Crystal Caves HD

changelog from steam


Update 1.1.4 - Get spooked and enjoy new random custom level filter
Spooktober unlocked, random custom level browser and new level editor toys
For the last two years, Halloween festive content was unlocked late in October and lasted around one week or two weeks. We decided to unlock it earlier this month, and from now on, it will be unlocked on October 1st.


New

Halloween Theme is now unlocked with October 1st

Don't forget that you can always disable festive content in the game settings.
Random Custom Level browser

With such a huge amount of custom levels, older levels hardly get any attention because it takes a while to scroll so far. That's why we added the Random Pick filter in the Workshop level browser. Every game session, 14 random levels will be picked for you to play.
New Dark Terrain and Torches added to level editor

Do you feel like creating a new, dark, spooky level? I hope these will help you to achieve that mood.



Fixes

After returning to the main menu from the custom level, the level browser will correctly display levels now



If you are new to level creation or not, feel free to create a Halloween-themed custom level, and we'll add it to the Spookfest level collection. As a player, you are welcome to subscribe to the collection and enjoy some spooky levels this October

Happy Spooktober!
high rated
dV: Rings of Saturn

Updated from 0.556.13 to 0.558.3 on Windows, Mac and Linux. No blue dot.
Same for the demo.

Changelog posted in the forum by the developer:
0.558.3 - Digital Heartbeat

- Upgraded the game engine to Godot 3.5.1, with all the new stability and performance improvements it brings.
- A new in-game performance profiler, available by pressing ctrl+~, displays detailed performance data. This is mostly a development tool, but you can use it to fine-tune your performance and provide much more detailed feedback when reporting performance issues.
- NPC AI is now more efficient.
- NPC AI will not act smarter if you run the game in a higher framerate anymore.
- Improved performance of the Enceladus station Dealer menu and simulations in the equipment simulations in Tuning and Hardware menus.
- Overall performance improvements.
- Some stations left the simulation range prematurely and could re-spawn in front of your ship.
- Removed lag spikes when a new ship initialized in the rings.
- Fixed a bug that caused NPC ships to forget about other ships if they got near them, and then backed away for some distance. This will fix issues with the racing team losing track of the racing drone and not participating in the race anymore if you got far away enough from them.
high rated
Come back from sleep just to bring news about this awesome update !

Emperor of the Fading Suns

Now available as Emperor of the Fading Suns Enhanced!

Emperor of the Fading Suns has continued to inspire players not just because of the game itself, but because of the many great mods fans made for the game. The focus of the 1.5 patch is to greatly enhance modding capabilities. Expect many more great mods for the game.

One of the most dramatic changes is one of the least seen. The game was initially built using the Watcom development environment, and one of the first things we had to do was migrate it to Visual Studio. Additionally, the 1.5 patch adds:

Significantly enhanced and added significant modding capabilities. This allows modders to add dramatically more units, technologies, and worlds, and even change game facets like excommunication, sect abilities, ruins, and much more;
Significant enhancements to the map editor;
Enhanced role of religious sects, impacting your unit abilities and population loyalties;
Enhanced player information on unit and city screens;
Added House strength as a factor in diplomacy;
Streamlined some interface elements; and
Fixed a wide variety of bugs.

Full changelog
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randomuser.833: Is it me or are we missing the blue dots (again)?
Well, I did not get an update flag for the latest Obra Dinn update so it might be the case that they are broken agin.
high rated
Sins of a Solar Empire®: Rebellion Ultimate Edition

Standalone installer updated: [Windows] 1.974 ⇒ 1.975.
Update Notes for v1.975

Very minor update.
• Fix for some achievements not unlocking as intended.
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MarkoH01: Well, I did not get an update flag for the latest Obra Dinn update so it might be the case that they are broken agin.
Same here. No update flags at all.