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high rated
Layers of Fear

Updated to Win64_GOG_Shipping_R114632_J48_CronDev_Distribution_Cert_1_6_GOG (Galaxy & Offline Installer)

No changelog yet.
high rated
Airships: Conquer the Skies was updated to 1.2.5.

Version 1.2.5 - Arachnophobia Mode, Bug Fixes

New Arachnophobia Mode setting: No spider monsters turn up in new single player games. All spiders are shown without legs.
Tarantulas are more collision resistant.
The AI no longer thinks it can use guided missiles like bombs.
The letters ё and Ё should now display correctly.
Fixed display of obstruction beams for mortars.
Added ExpansionMusic loadable to let modders control what music is added when the H&V expansion is active.
Akim the sorcerer no longer has a bunch of question marks in his stats when his nemesis empire is destroyed.
Clockwork Janissaries are now available in Design & Fight mode, at an increased price relative to when you get them through the event in Conquest.
The game no longer endlessly bothers you about developing Clockwork Janissaries.
Fixed some crashes and desyncs.
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.576 ⇒ 5.577.
5.577 Hotfix
(Released December 5th, 2023)

• Fix to accidental sign-flip that caused +AIPR to become +AIP (T.T)
• formatted tooltip work
---• fix exception in tooltip for a module within the window for changing them
---• further work on weapon bonuses; they are all at least accurate now, though not particularly attractive sometimes
---• bubble-shield line no longer word wraps
---• ship_type_name_to_grant_more_of_in_custom_fleet now has proper line spacing (but otherwise still unchanged).
---• self_attritions_X_percent_per_second_if_parent_ship_not_on_planet improved
high rated
avatar
Hustlefan: Layers of Fear

Updated to Win64_GOG_Shipping_R114632_J48_CronDev_Distribution_Cert_1_6_GOG (Galaxy & Offline Installer)

No changelog yet.
Had to search the Steam forums to find this:

"Updated-
Posted on LoF Reddit:
Replaces the Credits instrumental version of Layers 1 Main Theme with You Are My Sunshine (Layers 1 Main Theme plays right after) -Added an Extras button on the main menu, which plays the You Are My Sunshine video that celebrates Bloober Team's 15th birthday. "

(thanks to the original poster)
avatar
JOKICUAN39: HI NICE TO MEET YOU, IM JOKICUAN39
Hey!, fu cough...
high rated
Primordia

Standalone installer updated: [Windows, Linux] 3.0a ⇒ 3.5.
Happy birthday to Primordia! Today marks 11 years since its release!! And we have worked on a big patch.
A list of specific follows below, but I'd like to prefacing it by saying, that we love your support and your encouraging words over the years. Myself and Mark have constantly put work into Primordia primarily to reward the players for their faith in us and in the game, inherently. I hope everyone has a wonderful time playing the game during the holiday season, that's almost upon us. Thank you so much, I can't stress that enough!! We love you!

Primordia Patch Notes:

1)
Ctrl-G now switches between MOUSE/KEYBOARD to skip speech and MOUSE/SPACE.
Essentially this means when the only keyboard key that will work is space and any mouse click will also skip
the dialog/speech lines
2)
Re-arranged options/settings in the OPTIONS/SETTINGS UI, so that they make more sense.
3)
Added OPTIONS/SETTINGS on the Main Menu Screen [bottom right, there's a cog/gear]
4)
Added an extra option that defines whether mouse/keyboard/time is how dialog/speech progresses
or mouse/keyboard meaning it will remain till the player clicks or hits a key.
5)
Added an extra option for text, which is Voice Only. Any voiced lines that are difficult to read
or like boops or bleeps, will still appear on screen, but this essentially allows players to play the
game, without text visually appearing on the screen.
6)
The game has been upgraded to 3.6.0.50 version of the engine, saves will not break to our testing,
but in case they do end up breaking, you can revert to the previous version of the engine.
The reason why we change to this version, is because it fixes a lot of visual issues and compatibility issues
with input devices [mice and keyboard]. It also allows the game to run at more likely a desired and proper
resolution for the player.
7)
Fixed the infamous issue with the "Three Musketeers" and "We're all in this together" achievements.
8)
Fixed an issue with Crispin disappearing.
9)
Now settings persist through saves [meaning your settings will now be the same for all your saves]

If you want to revert to the older Primordia:
GOG GALAXY-> Primordia -> The customise button right of your play button->
Manage installation-> Configure -> Installation -> Automatically update to newest version [untick it] -> Select the previous version (3.0a) and you're set!
high rated
Turbo Overkill received a new update today (Offline & GOG Galaxy).

1.20b (December 05, 2023)
• Updated credits sequence
• Added Endless leaderboards
• Added additional character portraits
• Added crosshair opacity and scale options
• Added option to remove the compass and compass markers
• Button Smasher only available post game by finding it while replaying Syn
• Added bike recall stations to Exodus
• 12 added music tracks to TurboEd
• 6 extra music tracks added to Endless
• Added 5 Syn skybox towers to TurboEd
• Fixed bug that would set the default graphics settings to be low
• Fixed Telefragger aim bug when you have no ammo
• Fixed bug where X button wouldn't bind while rebinding
• Fixed bug where custom loadouts wouldn't work in custom Endless maps
• Added background to Tech-Chip description in main menu
• Fixed Jacked Junkie rendering white in main menu
• Added option to change menu typeface
• Added vibration tuning options
• Infinite Kite chegg fix
• Lots of Coop bug fixes
• Fixed the Boomer medal
• Fixed bug where sometimes editor launches your map in Endless mode
• Fixed a bug where sometimes maps wouldn't load
• Steam Deck Verified!
• Custom Difficulties added
• Added slider to change how long the Weapon Wheel hold time is
• Save file backups can now be accessed via the Settings menu
• Rebinds for gamepads have returned
• Photomode working with gamepads
• Custom framerate limiter
• Added a new intro scene
• Added more tips to the loading screen
• Added music track to Splice Machine battle
• Added Plasma Hazard to the level editor interactive menu
• You can now change your test difficulty in TurboEd
• Infodex now has larger text so its more easier to read on Steam Deck
• Updated Infodex visuals and made navigation a bit more friendly
• Tidied up Infodex status panel to be less cluttered
• Fixed tiny text in Tutorial prompts
• Added gamepad bindings to leaderboards
Added gamepad icons to most UI elements
• Fixed Final Purge Arcade issues
• Fixed bug with the Telefragger aim (green glowing enemies)
• Fixed Dualshock support
• Fixed end of Teratek Factory bugging out on final encounter
• TurboJuice panel now works on multiply languages and correctly with gamepads
• Fixed loading screen audio transition issues
• Fixed aspect ratio issues with videos in the Codex
• You can no longer headshot enemies with the rocket launcher
• Potential fix for cinematics automatically skipping
• Custom Maps: Fixed corruption zone trigger having two of the same weapon
• Potential fix for Rooftops soft lock door
• Fixed bug where Security Drone's would shoot themselves
• Fixed Boomer level 2 upgrade video not playing
• Fire and Electrocution effects now show up on lower graphical settings
high rated
BallisticNG

Patch 1.3.3.1 is now available Offline Installers and Galaxy

Patch notes:

Hey everyone, here's a small update to address some issues brought up from the GOG side of things.

Your in-game profile is now decoupled from launchers and can be freely changed however you see fit using the new config -> profile button on the main menu.

If launching for the first time with a launcher running, the game will still pull your name and avatar image from there. A reset button in the new profile menu will let you automatically reset it to the launchers account name, or local defaults if you're not running a launcher.

Your avatar image is now cached to User -> Cache -> ProfileImage.png. You can update this image to be whatever you want, and it'll show up on the menu the next time you launch the game. If you run without a launcher, a default image will be cached.

Finally, the multiplayer name text input has been moved to the new profile menu and like with your local name, can also be reset!

We're going to be expanding the new menu with more functionality in the future for 1.4. We've kept the scope of it for this update fairly limited to maintain stability while we begin work on the new update.

Changelog
Options
Added config -> profile to the main menu. This opens an overlay menu where you can configure your profile.
Moved multiplayer name input field to the new config -> profile overlay.

Engine
The profile name is now a preference entry, which is stored in User/Config/ini/preferences.ini, and is only set from Steam / Galaxy when a profile name isn't available.
The profile image is now loaded from User/Cache/ProfileImage.png. This image file will be written to using a Steam / Galaxy / default profile image if not present.
Fixed issues with processing GOG Galaxy leaderboard entries if the requested entries do not exist
Fixed all preference options, with exception to first startup, not being saved or loaded

User Interface
Tips mentioning the Game -> Assist menu now correctly mention the Game -> Access menu.
Post edited December 06, 2023 by Keihltrein
high rated
Grim Dawn

Standalone installer updated: [Windows] 1.2.0.2 Hotfix 2 ⇒ 1.2.0.3 Hotfix 3.
V1.2.0.3 Hotfix 3

① [Tech]
• UI Scale now goes up to 1.25, up from 1.0. Players that had their UI scale set higher than the default 0.5 will find their UI a little larger than it was before v1.2.0.3.
• Fixed an issue with some wave effects being invisible on low particle settings.
• Fixed a rare issue where characters could end up missing skill and/or attribute points if they completed quests that reward those points on Normal difficulty before using a Difficulty Merit.

② [Game]
• The new Evade and Potion skills can now be assigned to the quickbar, including mouse buttons.
• Fixed several issues with certain fonts being difficult to read under certain circumstances (ex. on the riftgate map).
• Fixed several issues with translation text clipping in the Options menu.
• Fixed another issue with missing Portuguese tags.
• Fixed an issue with line spacing and inconsistent NPC names in some of the updated Japanese localization.
• Fixed an issue with Anasteria not spawning her more powerful versions based on player's reputation status.
• Fixed an issue where Kubacabra's breath attack could still hit the player if they repositioned beyond the breath's visuals.
• Fixed an issue where bounties for Alkamos and Shar'Zul could not be completed on Ultimate difficulty.
✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰✫✬ ✭ ✮ ✯ ✰


Primordia

Standalone installer updated: [Windows, Linux] 3.5 ⇒ 3.5a .

No Changelog
high rated
Pathfinder: Wrath of the Righteous

Updated to Windows 2.2.2g.1001 Release

Changelog from SteamDB:

Update 2.2.2g

Hello, crusaders!

An update 2.2.2g is here!

Highlights:


• Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
• Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
• Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
• Shadowcaster’s Shadowform ability now lasts longer;
• The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, retraining might be needed.

If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas

• A mercenary alchemist with active cognatogen took permanent stat damage when entering or leaving Nexus, Drezen, or other safe zones — fixed;
• Caught and brought back the sneaky doppelganger from Ineluctable Prison, who could disappear after going out of the area and back;
• Fixed a bug in The Lord of Nothing DLC where the door-wall in the wizard tower library could be permanently closed;
• If shadows have been killed on the Shadow Plane in The Lord of Nothing DLC before the death of Ulab's brother, there was a duplicate dialog with the brother — fixed;
• In the Goblin Tower in the Lord of Nothing DLC, it was impossible to loot a goblin’s corpse — fixed;
• In the Goblin Tower, a FoW blockers have been added to the doors on the 1st and 3rd floors;
• In the Lord of Nothing DLC, Aethylia would not come to the roof of the tower if Buus was killed in the first phase of combat — fixed;
• It is now possible to pick up the meat in the goblin tower in the Lord of Nothing DLC;
• In The Lord of Nothing DLC, the party could get stuck before the battle arena with the chieftain of the giants — fixed;
• Players could not get through to the ziggurat in the Inevitable Excess DLC — fixed.

Quests

• Added Sendri's reaction to the number of shards collected by the player in The Lord of Nothing DLC;
• Flower Princess in the Lord of Nothing DLC could be killed by hostile units, which was breaking the quest — fixed;
• Lost Soul quest in The Lord of Nothing DLC could fail if it wasn't taken earlier - fixed;
• Now we can actually move the dead man's bones in the cave with weapon in The Lord of Nothing DLC;
• Old Moe's Husband quest in the Lord of Nothing DLC will no longer appear in the journal and instantly fail after the dragon attack cutscene if it wasn't picked up earlier.
• Resolved an issue with the attack of animals, fed by the heroes during the quest at the Goblin's Tower;
• Sometimes the quest "Attain omnipotence" didn't start when the player character gained the third shard of Sithhud in The Lord of Nothing DLC - fixed;
• You can no longer poison the drink of already dead giants in The Lord of Nothing DLC;
• The Treasure of the Midnight Isles: Tracking quest didn't fail in The Treasure of the Midnight Isles DLC even if the player refused to complete it — fixed;
• When killing the elder Akhshan in The Lord of Nothing DLC, the associated quest was not progressing in the journal — fixed.

Items

• Helmet of Comradery doesn't have a title — fixed;
• Seal of Madness glasses now work correctly;
• Shiny Helmet is now displayed correctly on characters;
• The Candle of the Playful Succubus could work in the area of effect of the Dimensional Lock in The Lord of Nothing DLC — fixed;
• Boots Of Free Rein now protects from the Seamantle effects;
• Shattered Sword of Sithhud could remain in inventory after completing the Restore Sithhud's blade quest in The Lord of Nothing DLC — fixed;
• Ring Of Shadow Stealing in The Lord of Nothing DLC now works correctly.

Classes & Mechanics

• Assassin's Use Poison ability has been increased: now given by the formula 6 + Assassin's level multiplied by two;
• Assassins get the Hide In Plain Sight ability back. Due to improved applicant recruitment, it will now happen on the 5th level instead of 8th;
• Removed all checks for Assassin's Mark of Death ability — now the ability always triggers on the enemy;
• Shadowcaster’s Shadowform ability now lasts longer;
• The Dark Lurker got back the availability of a Rogue talent at level 20. Also, his Blade in the Darkness ability now has no limit on the number of uses per day. For the use of these abilities, respec might be needed;
• Alone in the Dark ability was getting incorrect bonuses from the death of summoned units — fixed;
• Changed the default position of the camera for better visibility on the entrance to the goblin tower in the Lord of Nothing DLC;
• Cold Supremacy effect could grant a character extra buff — fixed;
• Death's Realm spell now works correctly;
• Fixed a bug with the assassin's poison dealing 0 damage;
• Fixed a bug with the mythic feat Boundless Healing that caused casting with this feat to trigger an attack of opportunity;
• Fixed all armor-related skills and feats not working correctly with the Mithril Armor. Also fixed all armor-related skills and feats that continued to work if the unit was under a polymorph spell;
• Fixed the dialogue after Storasta in the Lord of Nothing DLC;
• Fixed the incorrect work of some summoning abilities in the area of Dimensional Lock effect in The Lord of Nothing DLC;
• If an Eon commander skipped the cutscene of arrival to the Abyss in Act IV, instead of the dialogue with the Hand of the Inheritor the dialogue with the mirror could start instead — fixed;
• In The Lord of Nothing DLC, the Shards' passive ability Cursed Might did not allow you to inspect a unit with this ability — fixed;
• Incite Rage ability was affecting even allies who don't take rage — fixed;
• It is now possible to climb the ladder to the stage in the goblin tower of the Lord of Nothing DLC;
• Stalwart Defender's damage reduction now stacks with damage reduction from other sources, including armor;
• The ability to enchant weapons with the Fire Burst, Ice Burst and Lightning Burst properties has been added to Magi at level 5.
• The ability to enchant weapons with the Speed property has been moved to level 5;
• The Bloodrager ability with Fey Bloodline Confusing Critical counted the difficulty of a Charisma-based saving throw instead of Constitution — fixed;
• The Dispelling Bomb can now dispel the Summoned Horse spell;
• While resting, buffs were removed from characters only after finishing the rest, and not during the process — fixed;
• Warpriest's Blessing Copycat has been fixed: removed an unnecessary sentence from the description, added a visual effect, and the duration is now calculated correctly;
• Combining the Winter Witch and Winter Child spellbooks now works correctly;
• The levels of the Winter Witch are now added together with the levels of the Winter Child to determine the level of the Blizzard Servant;
• Winter Witch's Unearthly Cold ability also applies to the cold damage from Blizzard Servant's Whirlwind of Hail ability;
• The Winter Witch's Cold Specialization ability also increases the difficulty of the Blizzard Servant's Whirlwind of Hail saving throw.

UI

• Fixed Dual Sense hint Icons;
• Fixed the display of one of the quest lines when talking to the Healer;
• Mythic Armor Focus — Avoidance effect is now correctly shown in the UI;
• Now when retraining a character in The Lord of Nothing DLC, the mythic path selection window does not appear when selecting shards development;
• Under some circumstances the game would not offer the Trickster player to change their portrait to Mythic Trickster — fixed.

Audio

• Fixed sound bugs in the cutscene with Kyton in The Lord of Nothing DLC.

Visual

• Added visual effects on frozen goblins in The Lord of Nothing DLC;
• Fixed a visual bug with blood in the Verdant Caves in The Lord of Nothing DLC;
• Fixed the ax in the Verdant Caves in The Lord of Nothing DLC;
• Fixed the cutscene near the portal mirror in The Lord of Nothing DLC;
• Fixed the cutscene with Norte before the boss fight in the Goblin's Tower in The Lord of Nothing DLC;
• Fixed the problem with characters hovering over a bench after skipping a cutscene in the underground floor of the goblin tower in the Lord of Nothing DLC.
• Lighting on the Wardstone in the Gray Garrison could disappear — fixed;
• Mythic appearance visuals were breaking in the late game — fixed;
• Objects in the Frozen Fane will no longer turn pink in The Lord of Nothing DLC;
• On the roof of the Goblin's Tower in The Lord of Nothing DLC the camera view was twitching — fixed;
• Reyna could twitch during the cutscene with the Giants in The Lord of Nothing DLC — fixed;
• Stahlmar's grave might not appear in The Lord of Nothing DLC — fixed.

System

• Improved FPS in the Shadow World location;
• The frame rate could drop during cutscene in the Shadow World in The Lord of Nothing DLC — fixed.
To be continued...
high rated
...Pathfinder: Wrath of the Righteous continued:

Misс

• Added the voiced lines for Sendri and Rekarth to the first dialogue with Penta in The Lord of Nothing DLC;
• Even with a successful check, the letter was hiding from players in the Goblin's Tower in The Lord of Nothing DLC — fixed;
• Fixed a bug with replicas of Aethylia statues in the ritual room in The Lord of Nothing DLC;
• Fixed interaction with the bench in the Goblin's Tower basement;
• Fixed the dialogue of clearing the rubble in The Lord of Nothing DLC;
• Improved optimization in the cutscene with Kyton;
• In The Lord of Nothing DLC the dialogue lines about Norte and Aethylia won't appear if you haven't met them previously;
• In The Lord of Nothing DLC when interacting with some objects, incorrect sound effects were used — fixed;
• In The Lord of Nothing DLC, character collision has been fixed — they will no longer sink into a gold pile;
• In The Lord of Nothing DLC, your pet could be stolen in the tavern — fixed;
• It is no longer possible to talk to the burnt druid again and burn them on the altar a second time in The Lord of Nothing DLC;
• The Hill Giant in The Lord of Nothing DLC might not start the fight after jumping from a cliff if the player is sneaking — fixed;
• The timing of the heroes' voice lines in different situations at the Goblin's Tower has been changed;
• Undead Subdomain now has the correct description;
• Fixed a bug in the dialogue with Sister Kerismei in The Lord of Nothing DLC.
high rated
Atari 50 has been updated with twelve new games, currently only on Galaxy, not offline:

https://www.eurogamer.net/atari-50s-acclaimed-interactive-museum-just-added-12-more-games-in-free-update

Adventure II (homebrew) - Atari 2600
Bowling - Atari 2600
Double Dunk - Atari 2600
Maze Craze - Atari 2600
Miniature Golf - Atari 2600
MotoRodeo - Atari 2600
Aquaventure (prototype) - Atari 2600
Save Mary (prototype) - Atari 2600
Super Football - Atari 2600
Return to Haunted House (homebrew) - Atari 2600
Circus Atari - Atari 2600
Warbirds - Atari Lynx
Post edited December 06, 2023 by Blackdrazon
high rated
AI War 2

Standalone installer updated: [Windows, Linux, Mac] 5.577 ⇒ 5.578.
5.578 Hotfix 2
(Released December 6th, 2023)

① General
• Fix to exception in 'Hack Rift' choices popup.
• Fix to 1-time hacks not destroying the target after.
• Fix to blank/malformed items in Intel sidebar.
• Fix to the 'Swap Member' popup from 'Fleet Details' auto-closing as soon as it is opened.
• Fix to pressing escape to close the 'Swap Member' popup also closing 'Fleet Details' underneath it.
---• Now checking if input is blocked after each call to Window.Handle() and if so stop calling into other windows.
• Hack items shown in 'Hack Targets at Planet' tooltip improvements.
---• No longer covers so much of the screen, it is a bit more narrow.
---• No longer slides around with the cursor's vertical position, it snaps to the hack item it is for.
---• No longer shown for the hack item currently selected, as that completely covers the popup.
• 'Adapt or Perish' quickstart resaved with a correction to faction alliances.

② Formatted Tooltips
• Improved entities with: ShipTypeNameToGrantMoreOfInCustomFleet, CitySockets/CitySocketCost.
• Faction beacons no longer showing "claimable in x sec".

③ Code
• Extensions.ToString(Enum) now caches the string name instead of calling ToString() every time.
• Buffer.Add/AddColor(..., color) can now be passed a null or empty color without issue.
high rated
Against the Storm Demo

Update to V1.0.1demo. (Looks like the game is coming out of In Development.)

No changelog.
high rated
Gwent: Rogue Mage

Update to V1.0.7.

No changelog.