Posted March 14, 2021
I've been replaying Final Fantasy Mystic Quest lately (as anyone who saw my post in the "take a screenshot" thread showing a party wipe), and I have realized a few things that that particular game got right, even though it's such a simple game (by RPG standards, even compared to other JRPGs of its era) and it was supposedly designed for beginners.
In particular, what I've noticed is this:
* There's decent enough variety in enemy encounters, so it doesn't feel like you're doing the same thing every single battle. (Much of this is the result of resistances and weaknesses, but there's still the notion of things like "problem enemies" who use things like status ailments against you, or who can counter-attack.) (I note that this game is *far* better than Final Fantasy 3, which is terrible in this respect, and even Final Fantasies 5 and 6 have their moments of weakness (that one large floor in the cave to the seal in FF6 with just 2 enemy types in it comes to mind here).
* The handling of encounters. Enemies are visible, so you can see before you get into a battle and might be able to avoid some of them, but they're also stationary, which has a couple of advantages: It keeps the player from just avoiding every single encounter, and it keeps the game from turning into an action game. So, if you see a chest behind some enemies, you can actually make the decision about whether the chest is worth the encounters.
* Speaking of chests, another thing the game does right is that it distinguishes minor chests that have consumables (and which respawn when you leave, interestingly enough) and major chests that contain unique items, like equipment or spells.
* Difficulty scaling: The game's difficulty feels like it scales properly, starting easy and actually getting harder as the game progresses (though never to the point of being exceptionally difficult). There are *way* too many RPGs, and games with growth systems in general (Castlevania: Symphony of the Night, I'm looking at you, and even Timespinner and Bloodstained are guilty of this), where the game gets too easy after a certain point. FFMQ manages to avoid this.
So, any thoughts on this? Any other games that may not be the most well-liked, but got things right that so many games of the genre mess up on?
In particular, what I've noticed is this:
* There's decent enough variety in enemy encounters, so it doesn't feel like you're doing the same thing every single battle. (Much of this is the result of resistances and weaknesses, but there's still the notion of things like "problem enemies" who use things like status ailments against you, or who can counter-attack.) (I note that this game is *far* better than Final Fantasy 3, which is terrible in this respect, and even Final Fantasies 5 and 6 have their moments of weakness (that one large floor in the cave to the seal in FF6 with just 2 enemy types in it comes to mind here).
* The handling of encounters. Enemies are visible, so you can see before you get into a battle and might be able to avoid some of them, but they're also stationary, which has a couple of advantages: It keeps the player from just avoiding every single encounter, and it keeps the game from turning into an action game. So, if you see a chest behind some enemies, you can actually make the decision about whether the chest is worth the encounters.
* Speaking of chests, another thing the game does right is that it distinguishes minor chests that have consumables (and which respawn when you leave, interestingly enough) and major chests that contain unique items, like equipment or spells.
* Difficulty scaling: The game's difficulty feels like it scales properly, starting easy and actually getting harder as the game progresses (though never to the point of being exceptionally difficult). There are *way* too many RPGs, and games with growth systems in general (Castlevania: Symphony of the Night, I'm looking at you, and even Timespinner and Bloodstained are guilty of this), where the game gets too easy after a certain point. FFMQ manages to avoid this.
So, any thoughts on this? Any other games that may not be the most well-liked, but got things right that so many games of the genre mess up on?