Posted September 25, 2015
I am sorry to create another thread for this, but the old thread is lock into the 2014 archive and I cannot post any update for it.
I am sorry, I only have bad news.
The Kickstarter project will be delay for more then one year (October 2016), and the single player content even more and don't even have a tentative date.
While delays are normal, what is the even worst news is that the developers are shifting the focus to Online and PVP and the whole year of delay is spend doing that.
The devs claimed that Online PVP is planned from the start while the campaign pitch nothing of the sort, the closest thing is the 1.7 million stretch goal of CO=OP play which was missed by more then 1 million dollors.
The devs claimed that PVP will provide valuable information in the development of PVE
I am aware Banner Saga had claim the same thing, but it is more like the devs of Banner Sage purpose is to create another FTP game along side with the original game
And there are tons of games out there that does not need PVP to have a good PVE, which make the one whole year of time and resource spend on PVP worth it questionable.
In the devs own words
~~~~~~~~~~~~~~~~
Phase Four Post October 2016: While the online PvP beta testing is going on, the scenarios for the first two episodes will be blocked out and built, and the scripting will be adjusted as the A.I. is balanced from the beta feedback. When these episodes, along with character creation and item collection are polished, the first two episode campaigns will be released.
~~~~~~~~~~~~~~~~
So it is reasonable to expect little programming work for the single player content will be build before October 2016. As there are no tentative date regarding the single player content
I am sorry, I only have bad news.
The Kickstarter project will be delay for more then one year (October 2016), and the single player content even more and don't even have a tentative date.
While delays are normal, what is the even worst news is that the developers are shifting the focus to Online and PVP and the whole year of delay is spend doing that.
The devs claimed that Online PVP is planned from the start while the campaign pitch nothing of the sort, the closest thing is the 1.7 million stretch goal of CO=OP play which was missed by more then 1 million dollors.
The devs claimed that PVP will provide valuable information in the development of PVE
I am aware Banner Saga had claim the same thing, but it is more like the devs of Banner Sage purpose is to create another FTP game along side with the original game
And there are tons of games out there that does not need PVP to have a good PVE, which make the one whole year of time and resource spend on PVP worth it questionable.
In the devs own words
~~~~~~~~~~~~~~~~
Phase Four Post October 2016: While the online PvP beta testing is going on, the scenarios for the first two episodes will be blocked out and built, and the scripting will be adjusted as the A.I. is balanced from the beta feedback. When these episodes, along with character creation and item collection are polished, the first two episode campaigns will be released.
~~~~~~~~~~~~~~~~
So it is reasonable to expect little programming work for the single player content will be build before October 2016. As there are no tentative date regarding the single player content