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Replaying Primordia. Getting ready for the new WadjetEye release tomorrow.
Post edited 7 hours ago by TeleFan76
Victory at sea opus 1 : the best naval game I never played, each time I use it, same funny naval excitation^^

Some say that the ships graphs are medium, but when you manage large fleets (20 ships), you need not to zoom on ships. And for me, there are correct and adapted level, I play for naval tactic, not to go on cinéma to view ships...

I did mods for this game : the thema is naval WW2 but I created at this time 2 mods :
- WW1 naval warfare mod
- Pre-Dreadnought naval warfare mod

They are here :
https://www.gog.com/forum/victory_at_sea#1744659757

And I plane another mod about cold war naval warfare : it's possible to do that because all usefull parameters of ships are moddable under CSV Excel files, and the scale of graphs ships allows some "illusion" about their time if you use "unzoom" a little (you have to do that whent you manage large battle, to have a better view of the operations)

In the entire ships collection, there are some ships that have a "old look" (I used them for my WW1 and Pre-dreadnought" mod, and some others have a "modern look", I will use them for a "Falklands was naval warfare and a Cold war naval warfare I plane, with different scale of vanilla game

Victory at sea is the dream fir a naval player...
It does not need a high config OS and the naval funny pleasure is here

Promo is here for a few days : for 3,29 euros, you may get the better naval game I have seen in my life of naval wargamer. It has no a ultima high "historical simulation precision", and the "campaign mode" has in my opinion no real interest.

https://www.gog.com/en/game/victory_at_sea

But when you use the "Custom battle" mode to build your own naval battle (after choising your ships in the entire collection), you discover that the game is a real gemm, a "must to have" for a naval gamer. A naval dream...

I tried the 2 following opus (Victory at sea Pacific and Victory at sea Atlantic, but I asked for refund : in my opinion, these 2 opus are not so good than Opus 1. They are also very different because not "pure naval games", you have to construct farms and industry, manage lot of things that have no any link with naval warfare and that have no any interest for a naval gamer. In addition, opus Pacific seems no longer supported and Atlantic opus need an enormous high OS configuration to run.

But concerning Victory at sea opus 1, you may buy it "closed eyes" : a great loved naval game.
If some players are interrested to have new ships, they may contact me on the gog forum of Victory at sea 1, I will do for them all ships they want to have in game.
If some users want to learn to mod the game, I may also help : it's very easy, but there are some things you must know to avoid parameters settings errors

https://www.gog.com/forum/victory_at_sea#1744659757

EDIT : also, note that in all videos, you may see players who use the game like a RTS game : ok, it's a normal thing because this game is a RTS^^

But more interessant is to know you may use it like a "turn per turn" naval game : the speed of game is entireley customizable (4 levers awailables), and in addition, you may pause/unpause (when you want) the game and keeping all other functions (cameras, orders, control of dameges, etc) exactly like if you were admiral and said ": Wait a minute, please, I have ton examine my tactical options in this battle..."

Then, you are in capacity to use the game like a "turn per turn" naval game where you choice yoursel the length of turns, and to play it without any crazy precipitation.
It's very funny to play large battles of 20 ships vs 20 ships, I never have had this funny sensation in any other naval game.

The great regreat I have with this game is that custom battle may not be saved during game. But it's a minor pb because the game has no any bug. Therefore it's a pity to have not this function, too bad to abandon a funny battle when real life need it^^.

Some ^users say that this game is a little bit "arcade game" : It's 1OO% false, it's just a naval game very easy to take in hand because all things have been made in correct way.

If you conduct custom battle, you see that it is very important to zoom in before to fire, to identify with precision the parts of ennemy ships you want to hit (engines, guns, etc)
If you play the game with crazy precipitation, you can not do that and you say : ok, it's a arcade game, because you have not seen the gigantic tactical potential of this game for a naval gamer

You may not simply click the mouse cursor on the ennemy ship to hit it, like in a arcade game : you have at the same time to identify exactly the part of th ship you want to hit, and to estimate yourself the course of the ship : if you do not take in mind the speed of the ennemy ship, the speed of your ship and the distance between the two ships, you will fail all your fires.
Really funny game, I have to say. For less o 5 euros, great naval pleasure !
Post edited 7 hours ago by welk04
Darkest Dungeon.

It's my first PC game, literally just bought my first PC this weekend, before this i only played whatever my friends or cousins had which usually consisted of the latest FIFA, COD or Forza games.

Been having a blast, totally worth it.
I currently playing Dungeon Siege

Man, I forgot how much fun this game is. The seamless world, old-school party system, and that chill vibe it's hitting all the right nostalgic notes. I love how you can just zone out and let your party do the work, but still jump in when things get tough. The world feels huge even by today’s standards, and the soundtrack still slaps. It's crazy how well this game holds up after all these years. Honestly, more people should talk about this one. Anyone else revisited this gem recently? Or maybe have any mods/recommendations to make it even better?
Post edited 18 minutes ago by Monokotil