rtcvb32: I'm suddenly reminded of playing Chronicles of Riddick, escape from Butcher bay. I realized while sneaking that the '
Smart AI' was little more than pre-scripted activities when you passed certain barriers. Otherwise they are more or less '
chase and shoot' AI.
Still, making a general AI to make certain activities/plans wouldn't be too hard, or to program logic into the map so it feels more like playing against a human. (
Here are 2 choke points, so have the AI build units and move them to these positions, if X happens then move them both towards this spot, otherwise hold off using Archers) etc.
Though each unit type can have it's own AI for how it acts, but that would be one-vs-one or other activities, while a collection acting as a chess piece may have different tactics.
I actually rather like Ring Runner's AI, which has general movement AI but then has AI programmed for different weapons and combinations, so it uses nearly all of them effectively. (
Though they do tend to run into your ambushes more rather than doing hit and runs or anything else)
I lack knowledge in AI programing, but, isn't the challenge to make it so the AI makes decisions dinamically? Aren't they all scripted?
If X > Do A
If Y > Do B
If XY > Do C
If None > D
etcetc
mqstout: Sadly, I found OE started dragging quite slow even by mid-game, let alone late game. The micro never slows down for anything; it just keeps adding up until I'm overwhelmed and say "fuck it" and quit.
Yeah... It's really heavy mid to late game due to so many cities and armies in the map.
What I made to be able to play "well" was turn resolution down and deactivate "Grass".
But there's a point where the engine can't handle it anymore. lol
muddysneakers: Lots of people here saying FEAR but I just completed that game and the expansions and I wasn't really impressed by the AI. It didn't seem particularly good, it was just there. I don't play a lot of shooters so maybe the AI in other games is so abysmal to make this look good by comparison. If FEAR is the gold standard, that's not saying much.
What difficulty you've played in?
Also, their Enemy AI:
https://www.youtube.com/watch?v=PaOLBOuyswI (F.E.A.R. AI analysis) [ Specially 10:55 =
https://youtu.be/PaOLBOuyswI?t=655 ]