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Recently I started writing a story about the Canadian fur trade in the 1700's. I watched the Netflix show Frontier and then settled in with Google to find a video game specific to the fur trade... but I found very, very little. With competing fur companies, competing countries for control of the New World, alliances and attacks with various First Nations, and exploration in a both abundant and deadly environment, it all seemed so perfect for a game that I was surprised to see so little. There are elements used in Assassin's Creed Rogue and I'm certain a few larger strategic games, but couldn't find one specific to the time and place. I would love to see an RPG in the 1700 Canadian "wilds."

So, what time, place, or setting do you feel is under-used in video games? Historical, fantastical, etc... all is permitted.
low-magic or no-magic fantasy settings. Age of Decadence had some flaws in its world building and backstory, but I found it refreshing that there was no magic in it.
Dunno, I guess I've never really thought "why is there no videogame about ...?".

But I do wish games would be creative and innovative more often instead of repeating the same tropes and very similar settings. Give me a fantasy world that really feels alien and not like the umptieth version of "elves, dwarves and humans fighting orcs, dragons and undead". No rats, wolves, bears and spiders. Don't just give new names to familiar things, try something entirely different and unexpected for a change. It's kind of ironic that a genre called "fantasy" is so unimaginative most of the times.
The Bronze Age, from Greece to the Fertile Crescent.
Ancient world settings. There are plenty of medieval fantasy settings (often based off an idealized version of that era), but not many ancient world settings. (I am thinking of settings like ancient Egypt, Greece, and Rome here.)

Prehistoric world settings, like before civilization as we know it really started, and where you generally had nomadic tribes and perhaps the occasional primitive settlement.

Common magic settings; that is, settings where (almost) everyone can use magic, to the point where it becomes part of daily life.

Settings with both futuristic technology and strong magic, particularly where magic and technology don't conflict. (Star Wars might be an example of this, except that magic (called "the force" in that setting) isn't prevalent enough here. Arcanum has magic and technology conflicting, and the technology is steampunk rather than futuristic.)

Diverse settings where different areas are very different in things like magic level and technology level. (SaGa Frontier is a great example here, including even some surreal areas and one area I might classify as a magical dystopia.)

Post-apocalyptic fantasy. This is different from the more common post-apocalyptic settings in that the apocalpyse is caused by magic rather than by high technology. (See Dark Sun for an example of this.)

Dystopia settings, particular magical dystopia. (An example of a magical dystopia setting might be Dragon Wars, perhaps.)

Also, you don't see many surreal settings in genres that tend to be more story oriented.
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Leroux: Dunno, I guess I've never really thought "why is there no videogame about ...?".

But I do wish games would be creative and innovative more often instead of repeating the same tropes and very similar settings. Give me a fantasy world that really feels alien and not like the umptieth version of "elves, dwarves and humans fighting orcs, dragons and undead". No rats, wolves, bears and spiders. Don't just give new names to familiar things, try something entirely different and unexpected for a change. It's kind of ironic that a genre called "fantasy" is so unimaginative most of the times.
I would go further and remove horses, perhaps make it a world in which there does not exist any animal that is suitable to ride and can be domesticated. Perhaps magic is the most practical way to travel long distances. (This is the sort of reason I am interested in common magic settings; it might be interesting to see how magic affects daily life, which SaGa Frontier 2 (a common magic setting) didn't do enough of.)

(Best examples of alien fantasy worlds I can think of are the Lennus series (Paladin's Quest and its JP-only sequel) and Morrowind (though I believe everything you mentioned is present in that game except dragons, and it's possible to play as an orc but not a dwarf).)
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morolf: low-magic or no-magic fantasy settings. Age of Decadence had some flaws in its world building and backstory, but I found it refreshing that there was no magic in it.
If you remove magic entirely, then the term "fantasy" no longer applies, and you have something more like historical fiction.

In any case, I am more interested in the reverse direction, where magic is so commonplace that it's a part of everyday life much the way technology is in ours.
Post edited November 26, 2019 by dtgreene
Gangsters-type games. Like the good old "Gangsters: Organized Crime" sandbox game.

Was such an awesome game back in the days. It was released in 1998 and to this day we have nothing like it, and barely any similar-type games. Very sad times we live in... :(
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falloutttt: Gangsters-type games. Like the good old "Gangsters: Organized Crime" sandbox game.

Was such an awesome game back in the days. It was released in 1998 and to this day we have nothing like it, and barely any similar-type games. Very sad times we live in... :(
Yeah, I I love gangster / mafia games and always love more of them, but IMHO there have been quite a few good ones (although probably not of the specific sub-genre you're talking about). i have high hopes for...

Romero's Empire of Sin

trailer: https://www.youtube.com/watch?v=F_izLa5D5NY

If you haven't played Mafia and Mafia II, they're well worth the money and time. Slightly less known but almost equally good (with a fair amount of management) is...

Godfather


trailer: https://www.youtube.com/watch?v=vKMDOt8Oc2Q

Godfather II

gameplay trailer: https://www.youtube.com/watch?v=E1DIAckuJQE
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morolf: low-magic or no-magic fantasy settings. Age of Decadence had some flaws in its world building and backstory, but I found it refreshing that there was no magic in it.
Yeah, I'm a big Conan fan and enjoy low-fantasy (fantasy where magic isn't ubiquitous), but with games there seems a larger audience who are looking for high-fantasy like Warcraft. But, with the success of Kingdom Come Deliverance -- a historical game quite often compared in style to Skyrim -- there might be a chance for low-magic fantasy games.
For RPG's any setting that isn't western themed is under used.
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falloutttt: Gangsters-type games. Like the good old "Gangsters: Organized Crime" sandbox game.

Was such an awesome game back in the days. It was released in 1998 and to this day we have nothing like it, and barely any similar-type games. Very sad times we live in... :(
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kai2: Yeah, I I love gangster / mafia games and always love more of them, but IMHO there have been quite a few good ones (although probably not of the specific sub-genre you're talking about). i have high hopes for...

Romero's Empire of Sin

trailer: https://www.youtube.com/watch?v=F_izLa5D5NY

If you haven't played Mafia and Mafia II, they're well worth the money and time. Slightly less known but almost equally good (with a fair amount of management) is...

Godfather


trailer: https://www.youtube.com/watch?v=vKMDOt8Oc2Q

Godfather II

gameplay trailer: https://www.youtube.com/watch?v=E1DIAckuJQE
Yeah, no, I played all those. There's also Scarface game with music from the movie and everything. :)

But I was talking about sand-boxy-type and/or turn-based gangster games. Similar to the Empire of Sin that you mentioned. And yes its going to be a great game, but we all know Paradox. No need to say more here, Paradox is Paradox.

There's also Gangland. It's not a bad game at all. It is or was available on GOG at some point. There's other couple similar games, but that's it! :/
Agree that bronze age / age of antiquity is really underused. I loved Tyranny's setting, we could use more like that.

I also think that the age of colonization could be used more. Deadfire had that kind of setting, but people were upset that it wasn't more standard fantasy. Risen 2 (and I guess 3?) also had a sort of "piratical" setting that I rather liked, if only because it was different.

I think the fur trade thing you mentioned would be pretty neat, too.
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kai2: Yeah, I I love gangster / mafia games and always love more of them, but IMHO there have been quite a few good ones (although probably not of the specific sub-genre you're talking about). i have high hopes for...

Romero's Empire of Sin

trailer: https://www.youtube.com/watch?v=F_izLa5D5NY

If you haven't played Mafia and Mafia II, they're well worth the money and time. Slightly less known but almost equally good (with a fair amount of management) is...

Godfather


trailer: https://www.youtube.com/watch?v=vKMDOt8Oc2Q

Godfather II

gameplay trailer: https://www.youtube.com/watch?v=E1DIAckuJQE
avatar
falloutttt: Yeah, no, I played all those. There's also Scarface game with music from the movie and everything. :)

But I was talking about sand-boxy-type and/or turn-based gangster games. Similar to the Empire of Sin that you mentioned. And yes its going to be a great game, but we all know Paradox. No need to say more here, Paradox is Paradox.

There's also Gangland. It's not a bad game at all. It is or was available on GOG at some point. There's other couple similar games, but that's it! :/
Scarface is a GREAT game. Yes, played that many times. ;)

Had hoped Omerta was good, but have heard otherwise.
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sergeant_citrus: Agree that bronze age / age of antiquity is really underused. I loved Tyranny's setting, we could use more like that.

I also think that the age of colonization could be used more. Deadfire had that kind of setting, but people were upset that it wasn't more standard fantasy. Risen 2 (and I guess 3?) also had a sort of "piratical" setting that I rather liked, if only because it was different.

I think the fur trade thing you mentioned would be pretty neat, too.
You might check out Greedfall. Very much a fanatsy treatise on colonization. In fact that's what got me looking at the 17th and 18th centuries again in games and media.
Post edited November 26, 2019 by kai2
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kai2: You might check out Greedfall. Very much a fanatsy treatise on colonization. In fact that's what got me looking at the 17th and 18th centuries again in games and media.
I am interested in it. Just picked up a few of Spider's other games (Mars War Logs and Technomancer) for cheap here to see if I like their style.
Africa in general is underused. It's actually makes you think - all those people who cry and complain about "black people underrepresentation" didn't make any game that is based on African history or African mythology.
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morolf: no-magic fantasy settings.
How exactly is that?
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LootHunter: Africa in general is underused. It's actually makes you think - all those people who cry and complain about "black people underrepresentation" didn't make any game that is based on African history or African mythology.
Yes! From my limited perspective, Africa seems almost non-existant in games except for a few WWII campaigns and a few games dealing with ancient Egypt.

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sergeant_citrus: I am interested in it. Just picked up a few of Spider's other games (Mars War Logs and Technomancer) for cheap here to see if I like their style.
Good idea. Their style isn't everyone's cup o' tea.
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ConsulCaesar: The Bronze Age, from Greece to the Fertile Crescent.
Keep looking for a game about Sumeria.
Post edited November 26, 2019 by kai2