I would like to see a No Man's Sky kind of game, but far less cluttered, and as a true MMORPG from the start.
Basically the world should still be RNG generated and extremely big, but feel far, far more realistic:
- Galaxies come in all sizes. There are some supergalaxies with 10^14 star systems, like in NMS, but they are extremely rare. The vast majority are dwarf galaxies with around 10^8 star systems, and theres a few large galaxies like the Milky Way with around 10^11 star systems. Likewise small galaxies are unlikely to be elliptic galaxies like in NMS, much more likely are spiral galaxies, irregular galaxies, etc.
- To travel to other galaxies, you have to reach the central black hole; the larger that hole, the farther you can travel. But you get a choice where to travel; its not a linear list like in NMS. Some galaxies may not have a central black hole, other may have multiple such black holes.
- Different galaxies should have different scenarios; possibly more than one, too. Players can solve these scenarios, turning the galaxy peaceful. At random new scenarios may be reintroduced in such a galaxy.
- There are hundreds, if not thousands of different sentient races. No race is universally met everywhere. Single travellers that can be found in any place can be from any race in the game of course, but settlements of a race usually has a home galaxy, maybe spread to galaxies close by, and maybe such a race may have settled in previously empty galaxies, but none of them will be just everywhere. You can easily find galaxies that have no race settled there. Other galaxies may hold douzens of different races.
- Large cities of course can feature multiple races, plus multiple travellers from even other races. Small settlements are usually one race plus possibly a traveller or two.
- In fact the game has massive cities with skyscrapers and millions, maybe even billions of people.
- Star systems come in all kinds of configurations. Not always 2-6 planets, some of them possibly moons, and one station.
- The vast majority of planets and moons wont support life.
- There are asteroid belts and small stellar objects in every star system, they are in specific places though.
- There are pirates but they arent just everywhere either.
- Many planets cannot be landed upon (Gas giants, ice giants, superearths with too thick atmosphere and too high gravitation).
- You can create your own spaceship with high control of the details, roughly like for example in Starfield. This focuses on finding special materials, knowhow, skilled artisans etc instead of looking for the perfect drop from the perfect system as in NMS.
- Same for outposts, though obviously there you wont use the best materials or employ the best artisans for a base.
- Same for your other gear, except there will be far less flexibility; you're not designing a full building or for bases even multiple buildings, but just a space suit or a space gun etc.
- Ultimately this could also be seen as an EVE, but with a much larger gameworld and with less focus on a realistic and working economy, and far more focus on having fun adventures.
- Unlike NMS, you pick a race at the start of the game, and live with its advantages and disadvantages.
- You also get various skills and develop them over time. Such as piloting, mechanics, medicine, hacking, etc.
- Future expansions should focus on introducing new scenarios (problems that may plague a galaxy) and introducing more cooperation and competition between players. Instead of ever more factions with new rules, pointless minigames with different rules, and ever more different types of spaceships and guns and whatnot, like NMS does. Last time I played NMS I just lost interest in the game before exploring the new stuff. It was just too much stuff.