scientiae: I like the idea. :) Is this part of
Pathfinder?
No, i've been watching suggestions that weak stats is better because it allows more entertaining results. Plus characters with no flaws might not be fun to play. But i haven't played enough to get to that point.
scientiae: It would need to balance the level-up requirements against the cost to improve attributes, which might make it less feasible. If a new level grants a new feat, or spell, etc., but the same amount of experience could improve the base attributes, say, then this is one of the benefits of a (leap) level-up, and so it may need to cost as much as four levels to achieve. Which would be a difficult trade-off to make. I suppose the current rules about higher point costs the larger the attribute is might help (
i.e., to raise an attribute from 14 to 15 costs 2 points that might raise a lower score in another, different attribute by two points).
The devil is in the details, as always.
The idea was likely for stats up to 12 you'd do 1:1, and every 4 after it doubles in cost. You can also only expend 500xp per 1 improvement, and can only do it for your level equal to a level up. (
so first level could only do it twice, second level 4 times, third level 6 times, etc). Hitpoints would be similar, under average 3hp for 500xp, up to 3/4 would be 2:1 and up to full 4:1.
Also since players and monsters would likely be taking this option, the 1 free stat every 4 levels goes away. And later (
6th level and up) there would be probably quite a few more elite monsters seen.
This improvement/upgrade can't push you past your natural maximum for hitpoints or the like. So if you could have had say 34 HP if you max rolled, then you can only go up to that. To get more, you have to spend a feat or something.
On the other hand if you got a spell permanency cast on you (
for dark vision or something) the XP cost would be there, up front, no ECL crap.
Another idea is you can spend a feat to get a loan of say 1,000g to 2,000g. This would give you an early equipment boost, but you'd pay it back later if you wanted to spend the feat on... something else. No more starting with a piddly 80g :P though it isn't enough to get really good armor/weapons, it's enough to deck out with full plate and a cart with horses and enough rations for a month. It's estimated a feat is worth 2000g approx if going by training to get a new feat. So one could also convert gold into raw feats, though in some cases that might be seen as magical tattoos that give the bonus but since they are there pretty much permanently...