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I am not talking about always online only.

I am talking about multiplayer video games that have no singleplayer at all like.

Team Fortress Classic

Deathmatch Classic

DayZ

Deep Rock Galactic

Warhammer Vermintide 2

Etc

All of these video games are either multiplayer only with no singleplayer campaigns or have some sort of campaigns or missions you can do and you can do them solo, but it is still multiplayer.

I repeat I am not talking about always online.

If gog.com were to sell these video games without needing a internet connection or needing GOG Galaxy or needing Steam or needing Epic Games online stuff.

Just 100% Digital Rights Management (DRM) free multiplayer like Unreal Tournament, Red Faction, and Unreal Tournament 2004, would you purchase those video games from gog.com?

I will be calculating a survey in my mind with the answers from here.
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Johnathanamz: I am talking about multiplayer video games that have no singleplayer at all like Team Fortress Classic, Deathmatch Classic, DayZ, Deep Rock Galactic, Warhammer Vermintide 2

If gog.com were to sell these video games without needing a internet connection or needing GOG Galaxy or needing Steam or needing Epic Games online stuff. Just 100% Digital Rights Management (DRM) free multiplayer like Unreal Tournament, Red Faction, and Unreal Tournament 2004, would you purchase those video games from gog.com?
Aside from the fact I completely lost all interest in online multi-player years ago, I don't ever see GOG selling Valve exclusive games remotely likely (for the same reason we don't have Half Life or Portal here). On top of DRM itself ("All versions of DayZ require Steam DRM"), almost every game you listed has other anti-cheat stuff (DayZ = BattlEye, Team Fortress = Valve Anti-Cheat, Warhammer Vermintide 2 = Easy Anti-Cheat, etc), which is regularly just as invasive. It's not really up to GOG to strip that stuff out, it's up to the developers and if they wanted to remove that they would have done so already purely to save money annually licensing EAC, BattlEye, etc. It's still there because the devs very much still want it there.
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Johnathanamz: I am talking about multiplayer video games that have no singleplayer at all like Team Fortress Classic, Deathmatch Classic, DayZ, Deep Rock Galactic, Warhammer Vermintide 2

If gog.com were to sell these video games without needing a internet connection or needing GOG Galaxy or needing Steam or needing Epic Games online stuff. Just 100% Digital Rights Management (DRM) free multiplayer like Unreal Tournament, Red Faction, and Unreal Tournament 2004, would you purchase those video games from gog.com?
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AB2012: Aside from the fact I completely lost all interest in online multi-player years ago, I don't ever see GOG selling Valve exclusive games remotely likely (for the same reason we don't have Half Life or Portal here). On top of DRM itself ("All versions of DayZ require Steam DRM"), almost every game you listed has other anti-cheat stuff (DayZ = BattlEye, Team Fortress = Valve Anti-Cheat, Warhammer Vermintide 2 = Easy Anti-Cheat, etc), which is regularly just as invasive. It's not really up to GOG to strip that stuff out, it's up to the developers and if they wanted to remove that they would have done so already purely to save money annually licensing EAC, BattlEye, etc. It's still there because the devs very much still want it there.
This is a survey I am making I am not asking gog.com to remove all of those in a patch.

I am keeping counts of this sort in my mind.

Just want to know your thoughts what you want.

That is all.
You mean should GOG rent you access to a third party server? Well, clue is in there. Hells no. Online is the absolute antithesis of ownership.
If however you mean GOG selling the server platform for others to host their own and have open MMOs r multiplayer then hells yes! Will it happen, hells no!
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Johnathanamz: "If gog.com were to sell these video games without needing a internet connection or needing GOG Galaxy or needing Steam or needing Epic Games online stuff. Just 100% Digital Rights Management (DRM) free multiplayer like Unreal Tournament, Red Faction, and Unreal Tournament 2004, would you purchase those video games from gog.com?"
No as I don't play multi-player either. As AB2012 said though, it sounds like a lot of them will need heavy-recoding as a lot of modern games like DayZ (2018 for stand-alone version) are online anti-cheat by default. I vaguely recall a thread (can't find it now) where a developer of one of these games came out and said (in response to a request for a GOG version minus all the online stuff), "You have a choice - accept online anti-cheat or watch your game get drowned in hackers. Creating a GOG release specially coded for private servers / offline, etc, is too much effort for a niche of a niche". Other devs sadly echo that sentiment. Unless a game comes with native LAN play / private servers, etc, by default, you've got an uphill struggle convincing them to go back and recode major portions of their game for the sake of 1-2% of sales years post-release.
Post edited June 21, 2022 by BrianSim
no, don't care about MP
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Johnathanamz: Would you purchase multiplayer only video games from gog.com if they were sold this way?
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Johnathanamz: I am not talking about always online only.
[snip]
I repeat I am not talking about always online.
First things first: I'm not an expert on "MP only" games (I don't play them), but isn't some sort of an online connection required to play all of these?

And - if my assumption is true(!) - wouldn't that render your question meaningless right from the start?
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BrianSim: Creating a GOG release specially coded for private servers / offline, etc, is too much effort for a niche of a niche".[/i] Other devs sadly echo that sentiment. Unless a game comes with native LAN play / private servers, etc, by default, you've got an uphill struggle convincing them to go back and recode major portions of their game for the sake of 1-2% of sales years post-release.
Not only too much effort, many devs want to go in the wrong direction. Eg, Diablo 2 had it's DRM removed years ago. Where it is today? Being "Resurrected" into "Requires Battle.net DRM and a constant internet connection for all game modes". Age of Empires 1-2 would be perfect for GOG. Where are they today? Same place (more DRM after 25 years than at launch). The only real way of enjoying "old school multi-player" is to buy old games then look for a patch / decent unofficial source port that adds private servers and doesn't tie a game to a store / marketplace / publishers infrastructure.
I would purchase them, yes.

And I would love to see GOG championing for a return to DRM-free multiplayer in games (whether they're MP only, or MP is an included mode).
But realistically? I doubt it would happen. As ListyG pointed out, old games are getting released with more DRM added in. I doubt the companies deciding to do that would be willing to release those games DRM-free. Otherwise we'd have them here already. ;_;

Well... I'll still keep my fingers crossed. Never say never and all that. :D
Post edited June 21, 2022 by milkymylk
It would be a bit tricky to find such games at all, but I personally think that they would be worth to add to GOG's library.

As an example - Em@il Games: X-COM (link: https://www.mobygames.com/game/windows/emil-games-x-com)

This game has only multiplayer in two flavours - hot-seat and multiplayer with PBEM system. THe PBEM was initially working only until Infogrames shut down the official server, but after fan-made patches it is functional again.

It would definitely be a niche title, but let's be honest - there are multiple games (single-player only) that are also extremely niche and yet they appeared in GOG library.

Plus I believe that it would be easier to find such titles amongst older games, since those newer are heavily depending on some "mandatory online" features.

DISCLAIMER - if I'm writing "it would be worth to..." it doesn't automatically mean "yes, I'm sure they should be added/they will be added" - adding this comment because some users are hastly jumping into such conclusions, without reason.
Post edited June 21, 2022 by MartiusR
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We love a good asymmetrical puzzle game, so much so that we put one on this very list of the 30 best PC games. But making a good asymmetrical puzzle game is difficult, and the genre is comparatively small, so it's even more of a delight that We Were Here Forever, the latest of the We Were Here series, comes absolutely recommended.
I would instantly buy DAYZ, on day one, no second thought, here.
low rated
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Johnathanamz: "If gog.com were to sell these video games without needing a internet connection or needing GOG Galaxy or needing Steam or needing Epic Games online stuff. Just 100% Digital Rights Management (DRM) free multiplayer like Unreal Tournament, Red Faction, and Unreal Tournament 2004, would you purchase those video games from gog.com?"
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BrianSim: No as I don't play multi-player either. As AB2012 said though, it sounds like a lot of them will need heavy-recoding as a lot of modern games like DayZ (2018 for stand-alone version) are online anti-cheat by default. I vaguely recall a thread (can't find it now) where a developer of one of these games came out and said (in response to a request for a GOG version minus all the online stuff), "You have a choice - accept online anti-cheat or watch your game get drowned in hackers. Creating a GOG release specially coded for private servers / offline, etc, is too much effort for a niche of a niche". Other devs sadly echo that sentiment. Unless a game comes with native LAN play / private servers, etc, by default, you've got an uphill struggle convincing them to go back and recode major portions of their game for the sake of 1-2% of sales years post-release.
For a lot of games the anti cheat excuse doesn't hold up and some of those like battleye were caught uploading material off peoples computers or Steam VAC copying dns records,claims that they let cheaters that spent money on lootboxes go unpunished and who knows what else.

Most games don't even need it anymore because it's easy to spot cheats or the game is half assed like CS:GO where the difference between a subtle cheater and a good player is minimal.
Players stopped cheaters before there was any formal anticheat by recording and analysing their performance, something which I think was brought back for CS:GOs competitive matches.Which ironically means people need to use cheats offline to see how they work and in some cases highlight flaws in games such as perfect shots failing to hit because the game has hidden bugs.


It's also a moot point when we could have literal bot players with a camera,hardware and artificial intelligence to assist or control the game like a human player would.
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If they weren't excessively expensive, I would buy Warhammer Vermintide 1 & 2 on GOG...

... if they either connected with Steam or EGS servers (or were enabled for offline play).

If they were solely MP and relegated only to GOG's server(s) I'd pass them up -- sadly just not enough of a community here to keep MP games populated.
About anti-cheat, an analogy:
Games that need measures to prevent cheating, it's like inviting a bunch of strangers in your house and installing cameras with anti-being-murdered-in-your-sleep software.

Anyway, I don't play online multiplayer - I don't care for having random strangers in my games. If I want to play with/against real people, I'd invite a friend.