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Might as well start this thread also (since I am a fanboi...)

Notch's next game is a space exploration/trading/combat thing, it was first revealed as part of the Aprils fool joke.

It is very early in development, but the planned features so far are:

Lots of engineering.
Fully working computer system.
Space battles against the AI or other players.
Abandoned ships full of loot.
Duct tape!
Seamlessly landing on planets.
Advanced economy system.
Random encounters.
Mining, trading, and looting.
Single and multi player connected via the multiverse.

Website

(and just how are you supposed to pronounce the name?)
Shame he removed the ending that made sense...
Interesting. I thought he was working on Scrolls?

At least this time he chose a name that should keep him safe from any lawsuits. ;)

...wait, the name could be read as a leetspeak version of "OxLoc", which is the name of an electronics company ...
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Psyringe: Interesting. I thought he was working on Scrolls?

At least this time he chose a name that should keep him safe from any lawsuits. ;)

...wait, the name could be read as a leetspeak version of "OxLoc", which is the name of an electronics company ...
Scrolls is worked on by others in Mojang, as far as I understand Notch never really had much to with it.
I have been getting quite excited following this myself and learning DCPU assembler!
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amok: (and just how are you supposed to pronounce the name?)
From what I have read, Notch pronounces it "Oh Ex Ten to the C" (the C is actually written in superscript as an exponential).
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Psyringe: Interesting. I thought he was working on Scrolls?

At least this time he chose a name that should keep him safe from any lawsuits. ;)

...wait, the name could be read as a leetspeak version of "OxLoc", which is the name of an electronics company ...
Or you could call it 268.
Am I interpreting "monthly fee" correctly? As in, WoW-esque monthly fee? Look of Disapproval. (I'm probably missing something, because it does say Single player won't have recurring fees...)
The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in. Single player won't have any recurring fees.
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tfishell: Am I interpreting "monthly fee" correctly? As in, WoW-esque monthly fee? Look of Disapproval. (I'm probably missing something, because it does say Single player won't have recurring fees...)
The cost of the game is still undecided, but it's likely there will be a monthly fee for joining the Multiverse as we are going to emulate all computers and physics even when players aren't logged in. Single player won't have any recurring fees.
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tfishell:
Yeah, you did read that correctly. I'd also prefer at least the option to have personal dedicated servers and am hoping that the single-player experience will be a decent one. I understand the logic behind the persistent universe, but I really don't have the time or inclination to subscribe to any fee-based gaming service.
There seems to be what is basicly an EVE mode with a constant online universe... personally I'd probably go back to EVE rather than this >.>
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saramakos: I have been getting quite excited following this myself and learning DCPU assembler!
It does look quite interesting, yep. Bookmarked. Thanks to amok for the link! :)
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amok: (and just how are you supposed to pronounce the name?)
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saramakos: From what I have read, Notch pronounces it "Oh Ex Ten to the C" (the C is actually written in superscript as an exponential).
So the game's name is actually a hexadecimal 10 (i.e. a decimal 16), to the power of c, which is defined as a constant and equals about 299 792 458 m/s. So the game name is 16 ^ 299792458, which equals ...

...

Ah, there it is:

2.147 010 975 636 727 251 915 127 213 742 002 340 206 761 331 011 193 434 195 305 727 650 079 608 927 212 238 805 143 976 247 710 315 082 985 746 573 109 329 080 499 518 829 507 293 766 387 838 257 187 352 808 036 118 735 908 541 455 605 777 326 194 554 766 607 174 994 358 492 688 626 139 522 891 700 603 974 238 837 985 783 067 192 927 768 560 156 193 031 191 659 512 462 565 938 806 128 937 847 324 486 033 378 284 555 491 740 796 053 066 638 901 732 105 051 724 380 698 379 732 888 782 559 460 642 741 512 602 282 028 395 432 066 802 339 989 001 687 841 340 816 486 264 834 076 038 323 701 742 307 231 813 443 656 841 891 113 821 623 780 175 842 426 429 865 550 662 838 287 662 646 831e+90246522

I can see why he's calling it 0x10^c ... ;)

Of course, the "c" in the title could also be read as a hexadecimal number, in which case the true title of the game would be 281474976710656 ...

(Okay, okay, I'll stop now. ;) ).
Post edited May 24, 2012 by Psyringe
The meaning of the title is given in the "backstory and setting" on the website:

"In 1988, a brand new deep sleep cell was released, compatible with all popular 16 bit computers. Unfortunately, it used big endian, whereas the DCPU-16 specifications called for little endian. This led to a severe bug in the included drivers, causing a requested sleep of 0x0000 0000 0000 0001 years to last for 0x0001 0000 0000 0000 years.

It's now the year 281 474 976 712 644 AD, and the first lost people are starting to wake up to a universe on the brink of extinction, with all remote galaxies forever lost to red shift, star formation long since ended, and massive black holes dominating the galaxy. "
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amok: (and just how are you supposed to pronounce the name?)
Zero ex ten cee?
Ok, that backstory makes no sense at all. I mean, it's essentially Futurama, but the difference here that it's more than just Fry that's been lost, and you'd think that someone would have caught on to the bug at some point when NOBODY who ever used the system EVER woke up. It's also remarkable that someone would have remained undisturbed but also undiscovered for bajillions of years. A good earthquake could easily destroy a deep sleeper, especially if the facility wasn't designed to last forever. Still, it wouldn't be the first game to have a ridiculously silly premise.
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bevinator: snip
It's science fiction. Like with most of it, sometimes you have to really suspend your disbelief to make it work.
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bevinator: Ok, that backstory makes no sense at all. I mean, it's essentially Futurama, but the difference here that it's more than just Fry that's been lost, and you'd think that someone would have caught on to the bug at some point when NOBODY who ever used the system EVER woke up. It's also remarkable that someone would have remained undisturbed but also undiscovered for bajillions of years. A good earthquake could easily destroy a deep sleeper, especially if the facility wasn't designed to last forever. Still, it wouldn't be the first game to have a ridiculously silly premise.
It could be that people noticed, but the system was such that it couldn't be hastened, so some people formed a clan of crazies that were devoted to keeping the system online so the Humans of Ages Past could forever live and bring the pure genes of bygone times into the new era where DNA manipulation had turned humanity into vats of slime. Then, before the very last human vat of slime hardened into goo of the other side, it secured the system with techno magic that protected the system until it finally awakened the cell inhabitants.