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According to this article, Denuvo has been cracked.
The real interesting aspect is the fact that all the games that used it did NOT experience more sales than expected, which lends credence to the fact that DRM will not make people more likely to buy your games.

The games which used it: FIFA 15, Lords of the Fallen and DA: Inquisition.

FIFA 15 experienced averages sales based on what 14 did.
Lords of the Fallen was not a top seller.
DA: Inquisition sold at expectations, but was still not a top seller on any platform.

Thoughts?
This is just history repeating itself. But it could be argued that in this instance the DRM has at least not been detrimental to sales. Which compared to early fumbling efforts is a definite improvement from the publisher's perspective. But if there is any truth in the claims that the DRM negatively impacts upon performance - added to the fact that it's been cracked - even this small boon might be short lived.

In summary: publishers have learned to wear steel toe capped boots when shooting themselves in the foot.
No one's ever been able to prove that DRM ups sales.

Delaying pirated copies until at least a few days after release does preserve the mystery and hype surrounding a release.

The biggest piraters are often big purchasers.

My own questions are mostly about the people who would never pay for HBO but pirate all their shows. That kind of thing. The casual pirates, who do it a little here a little there. It's convenient, and it removes that shi-I-can't-afford-it barrier.

I simultaneously do not think DRM accomplishes what its proponents think it should, and I think piracy is wrong.
And another ones bites the dust, while I don't want to see piracy happen... these ridiculous DRM schemes that worsen games need to go. DRM does nothing but hinder legal consumers, case and point.
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Navagon: This is just history repeating itself. But it could be argued that in this instance the DRM has at least not been detrimental to sales. Which compared to early fumbling efforts is a definite improvement from the publisher's perspective. But if there is any truth in the claims that the DRM negatively impacts upon performance - added to the fact that it's been cracked - even this small boon might be short lived.

In summary: publishers have learned to wear steel toe capped boots when shooting themselves in the foot.
There has been claims that Denuvo constantly writes to peoples' SSDs, creating more wear and tear. I've heard both debunk attempts and anecdotal evidence that seems to conclude that it WAS creating some problems for people.
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LiquidOxygen80: Thoughts?
It was inevitable. The rest has already been said too many times too many diferent ways.
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LiquidOxygen80: There has been claims that Denuvo constantly writes to peoples' SSDs,
Time for people to get proper hard drives then :)
DRM has and always will be only an obstacle, not a permanent stop for anything. As such I do get why companies want to use it, but in the end DRM itself is based on the wrong assumption of that if 1000 people download something illegally that is 1000 lost sales.

The companies look at the numbers and they think how it would be nice to get those 1000 lost sales, so they enforce their rights by using DRM, hoping that the next game would sell better, but in the end it sells about the same and again they notice that there's 1000 illegal copies, but they assure themselves that without the DRM it would be 10000 illegal copies, so it must be working.

I don't recall I've never read about a game that would have had a sales boost because of DRM. I've heard lots about games that got DRM and didn't gain any more sales. Less piracy perhaps, at least for a day or two, but no impact on sales. I recently reaad about some soccer manager game, that had huge amounts of pirated copies around. The new version had strict DRM, but they didn't get that many new customers because of it, their sales were pretty much the same with their previous version.
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LiquidOxygen80: There has been claims that Denuvo constantly writes to peoples' SSDs,
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Niggles: Time for people to get proper hard drives then :)
SSD's can be really nice though, particularly for games that load a bunch of textures.
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tomimt: DRM has and always will be only an obstacle, not a permanent stop for anything. As such I do get why companies want to use it, but in the end DRM itself is based on the wrong assumption of that if 1000 people download something illegally that is 1000 lost sales.
I don't think the people who are behind these things are *that* naieve. It's just the rhetoric they like to use publicly to 'combat' piracy.
Post edited December 02, 2014 by Pheace
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Niggles: Time for people to get proper hard drives then :)
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Pheace: SSD's can be really nice though, particularly for games that load a bunch of textures.
Yeah but there is a read/write limited lifespan to those drives - i thought the whole point of them was to speed up the OS boot process.
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LiquidOxygen80: There has been claims that Denuvo constantly writes to peoples' SSDs, creating more wear and tear. I've heard both debunk attempts and anecdotal evidence that seems to conclude that it WAS creating some problems for people.
If true that would certainly explain the performance hit. As an owner of an SSD that only gives me all the more reason to avoid any game with this DRM (until it's released on GOG at least).
I was arguing with a friend few days ago about how DRM does nothing to increase sales. I couldn't get any sales statistics for FIFA or Lords of Fallen to prove him wrong at that time.
I got a kick out of how many people in the comments were giving positive mentions and shout outs to GOG. It's nice to see!
Good. DRM sucks. Also, as the first commenter said this is healthy proof that DRM doesn't "recoup" lost sales.
That's a game I would have bought yesterday if not for Denuvo and the problems it seems to be causing. Here's your lost sale, bitch.