It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Does anyone know how to buy multiple copies of games from Gog.com? Our boss has agreed to fund our office LAN gaming sessions through licenses, so we would like to purchase a number of UT:GOTY licenses, but I don't seem to be able to purchase more than one per account!
Cheers
Richard
No posts in this topic were marked as the solution yet. If you can help, add your reply
avatar
illegalyouth: software is just as much a piece of culture as a book. and yet, when i purchase a book, which is a copyrighted material, i am not purchasing a license, i am purchasing a product. i have certain rights with that product -- i have the right to share it, lend it, sell it, read it on a train, in my room, carry it wherever i want, etc.

However, you may not, in the US at least, xerox or pdf the entire book and give copies to your friends, or charge them for copies. That is beyond the "fair use" clause. And in case you don't think that ever gets used, I can provide an example. Professors at the university I graduated from would assign textbooks to the class. In addition, for the convenience of the students (so we wouldn't have to wait in line at the library for held materials) they would request the university copy center to copy and bind ancillary materials, such as magazine articles, books they only wanted to refer to specific chapters from, or out-of-print materials. The copy center would charge students for the cost of the copies and their standard binding charges.
During the time I was there, in the early '90s, the university abruptly announced changes to this policy. Professors were now required to submit all materials much earlier to the copy center so that the copy center could obtain copyright permission/clearance from the author or copyright holder for each and every piece. (IIRC, a centralized clearinghouse was established for this purpose for all US educational institutions, but I'm hazy on that part.) If permission could not be obtained, the material could not be used lest the university fall victim to major lawsuits for copyright violation. In other words, you can be prosecuted for making unauthorized copies of books and passing them out, just as you can be sued for making illegal copies of software.
avatar
illegalyouth: richardprice, that's really the difference between the two mediums, though. computers only work because they make copies of information -- even when playing on a single computer, the information is copied multiple times on the same computer (between the hard drive and RAM). but we also have to keep in mind user expectations. any review of the history of copyright will show that courts do take into consideration how people expect to be able to interact with their culture, and software shouldn't be any exception.
software is just as much a piece of culture as a book. and yet, when i purchase a book, which is a copyrighted material, i am not purchasing a license, i am purchasing a product. i have certain rights with that product -- i have the right to share it, lend it, sell it, read it on a train, in my room, carry it wherever i want, etc. there are expectations of what i can do with a book, just as there are expectations about what people can do with games. for a long time, we've expected to be able to play any kind of game, whether physical or virtual, with multiple people using only one copy of the game. i don't think that software should be any different in this regard. i don't think that it is unreasonable to assume, as we have been for many years, that a game with multiplayer can be played by multiple people at once.
but the software industry does think itself special. courts have said that simply calling software a license doesn't make it one. there is a single transaction and a physical good passes hands. that's enough for US courts to deem software a product, not a license. and the legality of EULAs are questionable -- some lower court cases have held them legally binding, others have not. so instead of finding a legal pathway, software companies are coming up with technological quick-fixes to things they don't like, such as dropping LAN support making it near impossible to play a multiplayer game with a multiple people with a single copy. gamers swallowed that without a fight. one expectation that they have been successful in changing, it seems, is the expectation that multiple people can play a multiplayer game with a single copy.

The problem is, 'the courts' have many times upheld copyright infringement with regard to software.
Copies made within the scope of normal usage of the application is acceptable within the terms of copyright law, meaning copies made to disk and to ram are fine but this does not extend to arbitrary copies made for multiplayer usage.
avatar
illegalyouth: bladderofdoom, there is a big difference between wide, free distribution and sharing amongst friends/family. if we apply your example to music, then the cassette recorder would have been outlawed. in fact, this was tried by the music industry, but the courts shot that attempt down. people made cassette tape copies (then later CD-R copies, and then raw mp3 file copies) of albums to give to their friends and family, an expected practice which the courts agreed did not violate copyright law. sharing a copy of a game amongst friends in order to use that game's multiplayer function isn't any different in my opinion.

Copy methods are not illegal, copying without a license is - that is the crux of the 'Betamax decision' (which is what it is called in legal circles) .
You are completely wrong when you say that making copies (tape, CD, mp3 et al) and distributing them is an 'expected practice which the courts agreed did not violate copyright law' - the reality is completely the opposite, in that courts agree that the above is indeed a copyright violation that you can be found guilty of (and there are both civil and criminal penalties attached to such a violation in most jurisdictions).
In short, your view of copyright law is pretty much wrong.
Post edited November 20, 2008 by richardprice
avatar
richardprice: The problem is, 'the courts' have many times upheld copyright infringement with regard to software.
Copies made within the scope of normal usage of the application is acceptable within the terms of copyright law, meaning copies made to disk and to ram are fine but this does not extend to arbitrary copies made for multiplayer usage.
Copy methods are not illegal, copying without a license is - that is the crux of the 'Betamax decision' (which is what it is called in legal circles) .
You are completely wrong when you say that making copies (tape, CD, mp3 et al) and distributing them is an 'expected practice which the courts agreed did not violate copyright law' - the reality is completely the opposite, in that courts agree that the above is indeed a copyright violation that you can be found guilty of (and there are both civil and criminal penalties attached to such a violation in most jurisdictions).
In short, your view of copyright law is pretty much wrong.

copyright is a legal term, and to suggest that courts uphold "copyright infringement" is a misunderstanding of what copyright law is and it's history. copyright law is relatively new to civilization, beginning with the invention of the printing press. and it was used as a means to control information -- to control what gets published and what doesn't. in england, the king had the sole right to make copies of any books. when adopted by the united states, the framers of the constitution recognized that copyright was a necessary evil. so when they wrote out the copyright clause, they set copyright to a limited time, and for works that promote the useful arts and sciences. so any decision from the courts, is the final word on what copyright law means -- courts cannot uphold "copyright infringement" because copyright is a legal definition.
you are only partially correct about the sony corp. of america v. universal city studies, inc. case -- the courts also upheld that making personal copies of entire TV programs for the purpose of time-shifting does not constitute copyright infringement.
avatar
Luned: In other words, you can be prosecuted for making unauthorized copies of books and passing them out, just as you can be sued for making illegal copies of software.

i'm quite aware of these facts, but i think that there is yet to be a case against software use in this manner. seeing that multiplayer is an integral function of the software itself, the function requires that people have multiple copies on mulitple computers. therefore, in order to use the software that you have purchased to it's fullest extent, you have to make copies of it. again, like in the sony v. universal case, the courts upheld copying that was for personal use (playing a game among friends would count, in my opinion) and was not for the purpose of distribution.
perhaps a middle ground would be to allow owners to "spawn" multiplayer copies of the game on other computers, like starcraft did.
----
i don't really have time to get into the philosohpical reasons why copyright is overreaching, and i can see where this conversation will go, so i'm not going to respond further. i'd just suggest people read copyrights and copywrongs by siva vaidhyanathan and code v2.0 by lawrence lessig.
avatar
illegalyouth: copyright is a legal term, and to suggest that courts uphold "copyright infringement" is a misunderstanding of what copyright law is and it's history. copyright law is relatively new to civilization, beginning with the invention of the printing press. and it was used as a means to control information -- to control what gets published and what doesn't. in england, the king had the sole right to make copies of any books. when adopted by the united states, the framers of the constitution recognized that copyright was a necessary evil. so when they wrote out the copyright clause, they set copyright to a limited time, and for works that promote the useful arts and sciences. so any decision from the courts, is the final word on what copyright law means -- courts cannot uphold "copyright infringement" because copyright is a legal definition.

Courts most certain *can* uphold copyright infringement as a violation of law, so I'm not quite sure that you understand the legal profession as it stands.
avatar
illegalyouth: you are only partially correct about the sony corp. of america v. universal city studies, inc. case -- the courts also upheld that making personal copies of entire TV programs for the purpose of time-shifting does not constitute copyright infringement.

I'm not partially correct, I am completely correct with regard to your argument - the Betamax case upheld the right of the end user to make personal copies, but your argument goes one step further and involves distribution of copies, which that case did not uphold.
avatar
Luned: In other words, you can be prosecuted for making unauthorized copies of books and passing them out, just as you can be sued for making illegal copies of software.
avatar
illegalyouth: i'm quite aware of these facts, but i think that there is yet to be a case against software use in this manner. seeing that multiplayer is an integral function of the software itself, the function requires that people have multiple copies on mulitple computers. therefore, in order to use the software that you have purchased to it's fullest extent, you have to make copies of it. again, like in the sony v. universal case, the courts upheld copying that was for personal use (playing a game among friends would count, in my opinion) and was not for the purpose of distribution.

There doesn't need to be a case specifically against software in this manner, its already covered time and again in other copyright cases - multiplayer is not an integral function from the point of copyright, and therefor there is no inherent right reserved under fair use for people to distribute copies for those purposes.
Again, the Betamax case did not find that distribution was lawful, only that making a copy for personal use is lawful - once that copy leaves your possession (which it will do legally the moment you hand it to someone else for the purposes of allowing them to use it concurrently with your own copy), its distribution and against copyright law (unless the license specifically allows for it).
avatar
illegalyouth: i don't really have time to get into the philosohpical reasons why copyright is overreaching, and i can see where this conversation will go, so i'm not going to respond further. i'd just suggest people read copyrights and copywrongs by siva vaidhyanathan and code v2.0 by lawrence lessig.

Ahh, the truth comes out - another copyleft fan.
If you don't like the rules, don't get involved - its easy.
avatar
richardprice: Does anyone know how to buy multiple copies of games from Gog.com? Our boss has agreed to fund our office LAN gaming sessions through licenses, so we would like to purchase a number of UT:GOTY licenses, but I don't seem to be able to purchase more than one per account!

Cheers
Richard
Just buy it once for you, and then buy it as gift for every copy you need.

edit: Oh, dear. Posted November 19, 2008.
How that happened xD

edit2: Oh thanks for the down-rep guys, you are welcome too
Post edited October 15, 2013 by simon_vd
From the website faq:

9. Can I install one game both on my laptop and desktop computer at home?
Yes. We do not limit the number of installations or reinstallations, as long as you install your purchased games on computers in your household. So yeah, if you've got a render-farm in the basement, you might actually break the world record for the number of legal Fallout installations in one household. However, if you think about installing your game on a friend's machine or sharing it with others then please don't do it, okay?
avatar
simon_vd: Just buy it once for you, and then buy it as gift for every copy you need.
You do relalize that this is a five year old thread, yes?

[spoiler]
Definetely a trend due to upcoming Halloween - the necro, that is.
[/spoiler]
Post edited October 15, 2013 by HypersomniacLive