Posted January 16, 2010
Well, not really sucked, and not really admitting either. More like drawing up excuses about why the game didn't sell well. The demo was nice but I didn't really think it was worth buying anyway. The leading mouthpiece of games journalism, Destructoid (I'm going to keep sarcastically commenting on Destructoid like that until they're actually good) has a story on Capcom's year in 2009 and they go back on what went well and what didn't.
YES.
I shouldn’t have doubted Seth. Without a hint of PR speak, he stated, “Games like Flock! were a low for me, just because I thought it had so many fun ideas (and even won a BAFTA), but didn’t really find its audience. I love action/puzzle games like Lemmings or Lode Runner, and Flock! also has really great level-creation tools, so it’s fun for a long time after you beat all the levels it comes with, but it didn’t seem to catch on. Launching a new IP is always hard. Maybe we should swap out the sheep for zombies?”
YES.