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Well, not really sucked, and not really admitting either. More like drawing up excuses about why the game didn't sell well. The demo was nice but I didn't really think it was worth buying anyway. The leading mouthpiece of games journalism, Destructoid (I'm going to keep sarcastically commenting on Destructoid like that until they're actually good) has a story on Capcom's year in 2009 and they go back on what went well and what didn't.
I shouldn’t have doubted Seth. Without a hint of PR speak, he stated, “Games like Flock! were a low for me, just because I thought it had so many fun ideas (and even won a BAFTA), but didn’t really find its audience. I love action/puzzle games like Lemmings or Lode Runner, and Flock! also has really great level-creation tools, so it’s fun for a long time after you beat all the levels it comes with, but it didn’t seem to catch on. Launching a new IP is always hard. Maybe we should swap out the sheep for zombies?

YES.
The only reasons FLOCK sucked was due to the annoying control scheme and the need to use SecuROM with limited activations on a casual game. They fixed the latter, too bad about the former...
Dark Void will suck too.
...i was somewhat interested in Flock, even if just from a casual game POV. What turned me off was the same reason as many other games: SecuROM. Its the same old argument by now, but i will still refuse to pay € i have to earn hard everyday, to 'invest' in a game/program i will not be able to freely use afterwards, for whatever personal reason, that the 'mother' company don't have anything to do with. If they (and EA, and etc) want me to buy their products, don't control them like that. If they DON'T want me to buy them, just launch them for free...
If i pay 5.99$ today for a game on GOG (for example, but from retail too, as long as its not 'limited'), i will pretty much use it forever - except for hardware/OS incompatibility, or lack of interest, and since i buy my games 90% of the time, with a life-long expectancy of how much fun (or 'juice' like i like to call it) i can take out of it (either the game itself, community, user friendlyness editors, MODs, etc), i cannot go and spend € on a limited SecuROM product. No game is really essencial, especially in this day and age, when you know there's a good chance a sequel will follow and top it too. So, no DRM game is really that worth the bother. I love videogames, but i don't live by them, and i have other things in life to bother with already.
Flock sucked seeling = DRM schemes, mainly.
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acare84: Dark Void will suck too.

Dark Void Does - Tried the demo
Whoa...I almost bought that game during one of Impulse's sales. Glad I didn't.
I lost interest when i herd it had 5 securom tickets. Though they raised it to 99, it does hurt to know that it will perish eventually.
As for destructiod, I do agree that they do a bad job writing and making articles. English teachers would probably cringe at the lack of quality in the articles. Not only that, the "interview" was an obvious suck up to capcom. It was not even an interview.
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StealthKnight: I lost interest when i herd it had 5 securom tickets.

Is that a typo or a pun?
Oh yeah I remember trying to demo of that, thought it should be a mission in a Destroy All Humans game
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bansama: The only reasons FLOCK sucked was due to the annoying control scheme and the need to use SecuROM with limited activations on a casual game. They fixed the latter, too bad about the former...

Didn't they give it 100 activations or something? I found that pretty funny.
PS. I'm so godamn sick of zombies and the stupid people that buy anything with zombies in them. Get the fuck over it and grow a brain. :P
Post edited January 17, 2010 by chautemoc