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"Capcom Announces "Special Loss" Along With Changes In Development Practices"

http://www.gameinformer.com/b/news/archive/2013/04/18/capcom-announces-special-loss-along-with-changes-in-development-practices.aspx

"Capcom today disclosed significant revisions to their earning forecasts for the fiscal year ending March 31, 2013. The publisher attributes a "special loss" of 7.2 billion yen."

I also like it how the sales predictions for that shitty DmC "reboot" were lowered again
I know you like to bitch about these things, but really, Squeenix is bitching about the same thing and they've sold nearly 4 million physical copies of Hitman now (not counting digital), Tomb Raider has already sold something like 2 million and they keep bitching about "disappointing sales".

I wouldn't read too much into this shit. Missing boardroom projections is a far cry from "gamers hate all our games" apparently.

It's a given, of course, that you hate almost all new games, but you surely must realize by now that that's YOU, and you clearly aren't representative of the wider market.
Post edited April 18, 2013 by orcishgamer
But RE6 does suck pretty bad. :D
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Roman5: I also like it how the sales predictions for that shitty DmC "reboot" were lowered again
What is shitty about it? Granted the protagonist is a bit of a spoiled brat, but I found the combat mechanics to be extremely fluid and well implemented. I would say that the fluidity and combo mechanics in DmC is the best of them all.
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Roman5: I also like it how the sales predictions for that shitty DmC "reboot" were lowered again
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amok: What is shitty about it? Granted the protagonist is a bit of a spoiled brat, but I found the combat mechanics to be extremely fluid and well implemented. I would say that the fluidity and combo mechanics in DmC is the best of them all.
Hahah, this is sure to be epic! (I have no problem with the new DmC - I played only the demo, but felt the same way as you)
If these games are considered failures and thus not making profit (i can't believe that) then gaming as we know won't last 3 more years. And i don't think that's a bad thing to be honest.
the world will never run out of good computer games..
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Roman5: I also like it how the sales predictions for that shitty DmC "reboot" were lowered again
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amok: What is shitty about it? Granted the protagonist is a bit of a spoiled brat, but I found the combat mechanics to be extremely fluid and well implemented. I would say that the fluidity and combo mechanics in DmC is the best of them all.
I know you asked him not me, but for me the combat was a step back, removing previous features like the styles, it wasn't bad but it also wasn't as good as that of DMC3 for example. Personally I went in expecting to get good and mad over it and was surprised to find out it's a decent game, which actually made it worse, I didn't like it as I did the older ones but I didn't hate it either, so instead I was left with that morose felling of "could take it or leave it" and couldn't bring myself to finish it.

As for Capcom, DmC is hardly the culprit as RE6 sold six million copies and was still considered to have underperformed, also, as was previously pointed out, Square Enix is suffering something similar. This is an industry wide problem, not just Capcom's.
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amok: What is shitty about it? Granted the protagonist is a bit of a spoiled brat, but I found the combat mechanics to be extremely fluid and well implemented. I would say that the fluidity and combo mechanics in DmC is the best of them all.
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DaCostaBR: I know you asked him not me, but for me the combat was a step back, removing previous features like the styles, it wasn't bad but it also wasn't as good as that of DMC3 for example. Personally I went in expecting to get good and mad over it and was surprised to find out it's a decent game, which actually made it worse, I didn't like it as I did the older ones but I didn't hate it either, so instead I was left with that morose felling of "could take it or leave it" and couldn't bring myself to finish it.

As for Capcom, DmC is hardly the culprit as RE6 sold six million copies and was still considered to have underperformed, also, as was previously pointed out, Square Enix is suffering something similar. This is an industry wide problem, not just Capcom's.
Jim Sterling sums up the problem nicely:

http://www.escapistmagazine.com/videos/view/jimquisition/7121-Dark-Souls-and-Dark-Sales
I hadn't actually looked at the link before. Sorry. Just read your post. So they're blaming their financial troubles on games outsourced to the west being of low quality, huh?

DmC aside or not, this kind of double standard the japanese publishers show always leave me a bit ticked off. For example: of course Square Enix should blame Hitman and Tomb Raider for selling just under 4 million copies, not FFXIV which basically had to go into development twice, because of how shit the game was the first time it came out.
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Roman5: "Capcom Announces "Special Loss" Along With Changes In Development Practices"

http://www.gameinformer.com/b/news/archive/2013/04/18/capcom-announces-special-loss-along-with-changes-in-development-practices.aspx

"Capcom today disclosed significant revisions to their earning forecasts for the fiscal year ending March 31, 2013. The publisher attributes a "special loss" of 7.2 billion yen."

I also like it how the sales predictions for that shitty DmC "reboot" were lowered again
this dmc had some annoying part , but other dmc had them even more , considering the disaster that was 4,
the reboot is the best direction the dmc can go and hoping to see more of it
I hate to generalize here...ok no I don't, but Japanese publishers need to start thinking of the global market if they ever want to compete with western devs. They seem to have a really hard time when it comes to adopting new ideas.
Yeah...I don't fucking care anymore. I'm just waiting for the damn game to go on sale before buying it (DmC).

Oh hey, one of the few Roman5 threads that didn't get downvoted.
Post edited April 19, 2013 by RayRay13000
I knew Roman5 made this thread even before opening it.
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orcishgamer: I know you like to bitch about these things, but really, Squeenix is bitching about the same thing and they've sold nearly 4 million physical copies of Hitman now (not counting digital), Tomb Raider has already sold something like 2 million and they keep bitching about "disappointing sales".
Actually, Tomb Raider sold more than 3 million within one month, and they consider it a "failure". I mean, really? Whoever makes the sales forecast at Squenix is completely out of his mind. Hitman has always been kind of a niche title and it sold around 3 million units as well, which is pretty damn good. If they were seriously expecting COD numbers they really need to review their strategy.

Dark Souls sold 2 million units and it was considered a success, which granted a sequel.
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Roman5: "Capcom Announces "Special Loss" Along With Changes In Development Practices"

http://www.gameinformer.com/b/news/archive/2013/04/18/capcom-announces-special-loss-along-with-changes-in-development-practices.aspx

"Capcom today disclosed significant revisions to their earning forecasts for the fiscal year ending March 31, 2013. The publisher attributes a "special loss" of 7.2 billion yen."
Let this be a lesson to all of them.
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Roman5: I also like it how the sales predictions for that shitty DmC "reboot" were lowered again
Have you even played it? Or are you just jumping on the hate bandwagon? "Oh no, Dante's hair is pink instead of salmon, NOOOOOOOOOOOOOOO, THEY RUINED THE SERIES, RAGEEEEEEEEEE".

I haven't played it myself, but what i heard from those who played it and from reviews the new DmC is actually pretty decent.

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DaCostaBR: DmC aside or not, this kind of double standard the japanese publishers show always leave me a bit ticked off. For example: of course Square Enix should blame Hitman and Tomb Raider for selling just under 4 million copies, not FFXIV which basically had to go into development twice, because of how shit the game was the first time it came out.
This, exactly. Squenix failed to realize where the problem really lies. I think the ex-Eidos games are doing fine, Deux Ex 3 was great, Tomb Raider was decent enough, so was Hitman, the new Thief is looking rather awesome. On the other hand, Final Fantasy games have been going downhill for a long time now. FFXIV was a huge disaster, they had to pull the game off to try to make it decent because of how shitty it was. But "Nah, let's just blame the western division instead of ourselves, we make no mistakes".
Post edited April 19, 2013 by Neobr10
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DaCostaBR: I know you asked him not me, but for me the combat was a step back, removing previous features like the styles, it wasn't bad but it also wasn't as good as that of DMC3 for example. Personally I went in expecting to get good and mad over it and was surprised to find out it's a decent game, which actually made it worse, I didn't like it as I did the older ones but I didn't hate it either, so instead I was left with that morose felling of "could take it or leave it" and couldn't bring myself to finish it.
Aye, and if you are interested in game design for global markets (very pretentious...) there is a little point in here. Very generally speaking, there are small differences in how eastern and western gamers approach action games. The eastern approach tends to favour fluidity in combat (reaching the "Tetris stage" of being) while western tends to favour tactical combat. The former needs to have mechanics which do not infer on the free flow of combat, while the latter creates a more staccato rhythm to it (assess the battle, chose right equipment and strategy, fight, assess the battle and repeat).

I am not saying neither is better or worse than the other, but you can almost see this pattern in the Devil May Cry series. The first had an eastern approach to combat, then as the series went they adopted a more western approach, but now DmC is back to a more eastern again.

(disclaimer - this may sound bad, I do not try to generalise east and west, and things are much more complex, but I use it now anyway)