Posted July 06, 2010
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You don't die permanently in Demon's Souls but you do need to perform certain tasks to regain a physical body, so dying is vastly more significant than in a game that only has you be temporarily "incapacitated" during combat unless the whole party falls (Dragon Age's red skull portraits being an especially bizarre example of this implementation) or respawns you at a nearby node with the only consequence being an EXP penalty (although some games don't even have that).
I'm not sure dying permanently is more significant than an xp penalty or whatever they come up with, since it just means you'll reload.
Permanent death, imho, is only more significant in a party-based game (like Baldur's Gate) since then you have the choice to go ahead despite having lost one of your party members. I wish Dragon Age had it, it would have made the combat more interesting if you had to try to keep all your characters alive instead of just one.
For solo RPGs, though, I don't really see the difference between reloading and respawning.