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Roleplaying! Platforming! Shooting! Racing! Strategy! You see, rolling dice and advancing your pieces according to random numbers is the sole emphasis of games, and all of the above distract from it.

HAHAHAHAHAHA
Post edited November 23, 2014 by Leroux
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agogfan: But my primary example of a truly brilliant game that ended on a cliffhanger is...
What? Which one is it? WHICH ONE?! WHIIIICH OOOOONNNEEEE!?!?!
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agogfan: But my primary example of a truly brilliant game that ended on a cliffhanger is...
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F4LL0UT: What? Which one is it? WHICH ONE?! WHIIIICH OOOOONNNEEEE!?!?!
Hang on, I'm still working on my DLC which will reveal one letter at a time... at a cost of just $1 per letter.
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xxxIndyxxx: they really need to stop focusing on graphics. These days they seem to think it is more important than gameplay and level design. It makes games really boring imo...with no replayability.
Too true! I've gotten more playtime out of Tales of Maj'Eyal than the latest AAA game :)
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valdaintheking: The reason why is that puzzles take away the emphasis on COMBAT

They take away the emphasis on STRATEGY

They take away the emphasis on ROLEPLAYING

And they take away the emphasis on ACTION
Taking my 5 favorite games of all time:
- Two of them have no COMBAT in any form, one has two short puzzle\combat segments and one gets a lot of negativiti for including combat segments.
- Only one of them has tactical elements (but you can easily ignore them)
- Only one of them (the same that has strategy elements) has roleplaying, the rest of them are linear stories.
- Only one of them has action elements. The one that gets some hate for having them.
They all have puzzles.
I love those games.

And for the stuff I don't like in games and wouldn't mind to get rid of - 'Press X not to die'. You can take QTEs away and I'll be happy :)
Post edited November 23, 2014 by Novotnus
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valdaintheking: The reason why is that puzzles take away the emphasis on COMBAT

They take away the emphasis on STRATEGY

They take away the emphasis on ROLEPLAYING

And they take away the emphasis on ACTION
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Novotnus: Taking my 5 favorite games of all time:
- Two of them have no COMBAT in any form, one has two short puzzle\combat segments and one gets a lot of negativiti for including combat segments.
- Only one of them has tactical elements (but you can easily ignore them)
- Only one of them (the same that has strategy elements) has roleplaying, the rest of them are linear stories.
- Only one of them has action elements. The one that gets some hate for having them.
They all have puzzles.
I love those games.

And for the stuff I don't like in games and wouldn't mind to get rid of - 'Press X not to die'. You can take QTEs away and I'll be happy :)
Or "Press X to pay respects" in the new Call of Duty. The QTE mechanic has reached its lowest point tbh
Stop making Metroid games that point out what my next destination should be. Or at least make it optional.