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Hello, we are Anarchy Enterprises, an indie developer. We would like to show you an adventure game we've been working on called Devil's Cove.

Devil’s Cove is a classic Point & Click adventure that takes place in a cursed harbor town, where an unknown evil is running rampant. The townsfolk thought it might be a plague, so they called in the expert who specializes in these kinds of things - the notorious Plague Doctor. But soon the town discovers the plague may be the least of their concerns, and they may have inadvertently let the devil in through the back door. When the game begins, you arrive at the dock - and it isn’t long before the local authorities stonewall your efforts to find out what’s going on. Their hands are certainly dirty... but have they all sold their souls?

We were inspired by Kickstarter successes like Broken Sword and Double Fine, which showed us there is still a demand for old-school adventure games. We always wanted to make this kind of game, but didn’t think there was a realistic way to get it published. In the past we’ve done a lot of casual games, either Hidden Object or casual adventure hybrids. But we’ve also wanted to make a more core-adventure game like the ones we still have fun playing, so we started a Kickstarter campaign to help us get it funded. If you would like to see an old-school, Point & Click/Tap adventure game (Mac/PC/iOS/Android/Linux), please check our Kickstarter page, watch our video and consider helping to fund our project!

Kickstarter Page

Update #1: Beware the Plague Doctor, plus Linux Support, UOYA and more
Update #2: Behind the Scenes: Meet The Plague Doctor
Update #3: Behind the Scenes: Making Game Environments
Update #4: Devil’s Cove Avatars

Devil’s Cove Around the web
:: [url=https://twitter.com/PlayAnarchyGamz]Twitter :: Tumblr
Attachments:
Post edited October 09, 2012 by PlayAnarchyGames
it looks nice.
I like how they used 17'th century plague doctor costume. They are quite eerie.
Not really a huge fan of adventure games but this looks good. Backed.
Can you talk a little more in-depth on the animations? They look a little choppy to me.

There are 2 problems I see with the Kickstarter project:

- it looks like you have a playable build already, but the Kickstarter video makes everything look very... conceptual. You will probably be able to get more attention by showing more gameplay footage, along with developer commentary

- I don't think you should focus on iOS and Android first, but that's just me

All the best with your project!
Post edited October 09, 2012 by lowyhong
Hrm. Anarchy Enterprise's previous outings aren't exactly high on my "to play" list, but the screenshots are certainly interesting. But I have criticisms and reservations.

Firstly, I agree with lowyhong's second point. You're asking for a lot of money; frankly, I'll be astonished if you make it. I don't know the details of where the money is going, but I think you needed to be much less ambitious, and not trying to support every platform would have been one way to cut back on costs.

Further, your "risks and challenges" section sounds pretty childish:
If we get enough funds to finish the game, there are always some kind of strings attached. Investors always want to change things. Frankly, ideas coming from corporate suits are usually not very good. That’s putting it nicely... in reality most of their ideas are just plain horrible! But if we sell our souls and take their money, we are obligated to do their bidding. Facepalm! Oh.. the shame...
Again, you're asking for a lot of money, and nothing I just quoted is screaming, "We are professionals."' You've just spent five paragraphs talking to your potential investors like you were on an internet message board (facepalm?) without actually answering the question "What are the risks involved with this Kickstarter project"?

You say the game is in beta? Shouldn't there be game play footage, then? Perhaps even some sort of playable demo?

I noticed this: "Alternate endings depending on decisions you make during the game (not be available in the Standard Edition)" This seems like it will annoy and alienate people; at release date are you seriously planning to have two different versions of the game, depending on how much money the person shelled out? People were not thrilled when Mass Effect 3 did something sort of similar to that.

Am I understanding correctly in thinking that you thing people should pay for the privilege of beta testing your game? "For the low price of $15, you can play an early, buggy, messy build! And then when the game is released, you can play a clean version of a game that you've already played before!" Yeh, you're not the only people to do this, but it only really works for non plot-and-puzzle heavy games that reward replay; practically the opposite of an adventure game.

The large ($60) gap between the $40 and $100 tiers could be losing you a lot of business from people who would be willing to pay for intermediate tiers.

Revolution Software is also giving away their games as reward tiers, but they let you pick the game from GOG's catalog. You pick the game for your backers; what if they already have Deadwood? I mean, you have to assume that a lot of your backers are your fans, and therefore already have part of your catalog.

A lot of Kickstarters don't feel the need to tell their potential investors where the money's going, but I'm always more comfortable when they're transparent. You need $185,000 to do ... what?

The few comments I wanted to make seem to have spiraled out of control. My criticisms are intended in a friendly spirit, but I also feel that they're legitimate.