lowyhong: Yeah it's not really the type of game where you grow sentimental to the NPCs and town, but I like it for its surprises.
kalirion: Yeah, that was my point. Why should I care about what happens to the town when I can just click a button and generate the next one with the same character? I've grown more attached to NPCs in Roguelikes. And once the surprises run out, seems to me the game would get repetitively boring even faster than the Fates/Torchlight.
The community actually made a request to the developer to fix that, so that generating a new town has an XP penalty. It's a bit of a hacked together solution, but it's preferable to not having any penalty and being able to just jump out of a bad town and into a new one.
So it really comes down to what attracts you. For me, the surprises only ran out when my character hit level 80, but even so I got good value for my money - factoring in my other lower level builds, I must have clocked about 50 hours into the game. The expansion, though, I didn't like it much - thought it was a bit of a waste of money since the content was a bit thin, but I like the developer's ideals. If it interests you, his upcoming game sounds a lot more promising and hardcore (Din's Curse was targeted at both the hardcore and casual crowd). It's an untitled space ARPG - think of it as controlling a single ship in a Master of Orion galaxy map, with the ability to influence outcomes.