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DodoGeo: Thanks on all the info, been playing the demo now for the last 30 minutes and while it does look interesting it's a bit too random for me.
Babysitting the whole town/starving people seems like a chore.
I think you can turn off the starving people thing when you create the world; and you can tweak many of the worlds parameters so if you don't like them.

One other thing to be aware of is DinsCurse/DW has active patching/tweaking and the dev is very responsive. I found the randomness being the most interesting thing about it. I need to download the latest patch and play somemore.
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lowyhong: Yeah it's not really the type of game where you grow sentimental to the NPCs and town, but I like it for its surprises.
Yeah, that was my point. Why should I care about what happens to the town when I can just click a button and generate the next one with the same character? I've grown more attached to NPCs in Roguelikes. And once the surprises run out, seems to me the game would get repetitively boring even faster than the Fates/Torchlight.
Post edited June 13, 2011 by kalirion
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lowyhong: Yeah it's not really the type of game where you grow sentimental to the NPCs and town, but I like it for its surprises.
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kalirion: Yeah, that was my point. Why should I care about what happens to the town when I can just click a button and generate the next one with the same character? I've grown more attached to NPCs in Roguelikes. And once the surprises run out, seems to me the game would get repetitively boring even faster than the Fates/Torchlight.
The community actually made a request to the developer to fix that, so that generating a new town has an XP penalty. It's a bit of a hacked together solution, but it's preferable to not having any penalty and being able to just jump out of a bad town and into a new one.

So it really comes down to what attracts you. For me, the surprises only ran out when my character hit level 80, but even so I got good value for my money - factoring in my other lower level builds, I must have clocked about 50 hours into the game. The expansion, though, I didn't like it much - thought it was a bit of a waste of money since the content was a bit thin, but I like the developer's ideals. If it interests you, his upcoming game sounds a lot more promising and hardcore (Din's Curse was targeted at both the hardcore and casual crowd). It's an untitled space ARPG - think of it as controlling a single ship in a Master of Orion galaxy map, with the ability to influence outcomes.
Post edited June 13, 2011 by lowyhong
It's addictive as hell. Everytime I fire it up to play, I spend more time than I mean to playing.

JudasIscariot already mentioned the roguelike similarity with the dungeons and items. The gameplay is what it's about, of course. There's a real sense of urgency while you are playing, because the longer you wait to finish a quest, you risk either failing the mission, an attack on the town you're trying to protect, etc. The dynamic/random elements make sure that each town and dungeon are different, and I'm still discovering new things whenever I play.

It has it's flaws, though. The graphics and sound are a little rough, but should be fine for most GOGers. Once I got playing I didn't even notice anymore.

The quests get monotonous after a while. I get particularly annoyed by how the town residents always seem to to starving.

Overall, it's a really fun game. I like it more than Torchlight.
Din's Curse is also a nice length for shorter sessions. A 5-floor town might take a couple hours to complete if you're lucky. If that's too short, try Depths of Peril instead. DoP is huge.
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wvpr: Din's Curse is also a nice length for shorter sessions. A 5-floor town might take a couple hours to complete if you're lucky. If that's too short, try Depths of Peril instead. DoP is huge.
I still feel more for DoP than I do with DC. Maybe it has something to do with the scheming bastard that's buried deep inside me.
Anyone played Kivi's Underworld by the same dudes?

It's 50% off on GG atm.
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deadfolk: Anyone played Kivi's Underworld by the same dudes?

It's 50% off on GG atm.
I did. It is not bad, but also it isn't real diablo-like. It is absolute casual arcade witch looks like Diablo. No inventory, no XP, no skills, 30 pre-made maps, no randomly generated. Really try demo. Its quite long and show how its done.
I liked it, killed about 20 hours playing it.

And now i play Din's and i like it. I hope that Diablo 3 will have dynamic world, because i never realy liked D2.
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Bodkin: No inventory, no XP, no skills.
Wait, what? So the character is totally static?
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deadfolk: Anyone played Kivi's Underworld by the same dudes?

It's 50% off on GG atm.
$10 is its normal price now.

I tried the demo. It's a fun little dungeon crawler with emphasis on combat and finding secrets. Each level continues the storyline. Character growth is heavily simplified, but there are a number of characters to choose between.
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Bodkin: No inventory, no XP, no skills.
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Elwin: Wait, what? So the character is totally static?
Well, you start as a figher with normal attack and special attack and some pasive thing. Then you free some scout with normal attack, some special thing and some pasive thing. A then you find ninja/barbar/gladiator/magics/priest....

It is all about your score... for killing things, finding secret rooms and looting coins and gems and stuff. And there is copper, silver and gold trophy for every scenario. Copper is for 1 point, silver for 2 points and gold for 3 points. And you buy higher stats with this points - ofense, defense, normal atack, healt, mana and passive whatever. So this stats apply for all of yours characters. It is mostly arcade, really.
Post edited June 13, 2011 by Bodkin
I'm intriguing by this game. Maybe I'll pick this one up when I have extra cash. :)
Hmm...doesn't sound like it would jangle my chain. Might try the demo.