Posted December 28, 2014
BKGaming
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BKGaming Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From United States
Garran
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Garran Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2011
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Gersen
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Gersen Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Switzerland
BKGaming
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BKGaming Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2013
From United States
Posted December 28, 2014
Gersen: Really ? I have it installed (in the same folder than the other Galaxy games) and it wasn't detected... will need to retry...
You probably need to click install again via your library, just be sure you have Galaxy pointing to the right place for the GOG games and it should pick it up and download only what is needed. Garran: Then so is the autoupdater, because updating is all it does.
You do NOT need to log in or even load the updater to play the game. Whoever made that claim earlier was mistaken.
There biggest issue here for them is that there is no easy way to back up updates after you get them for a re-install if needed, so they feel it is DRM (even if it really isn't) that, and that the standalone installers aren't updated as quickly. Fair complaint, but a absurd one when Galaxy isn't even done yet and all of it's features isn't even there. People see Galaxy and think Steam, but Galaxy is far more forgiving and flexible even in it's early state. People need patience, GOG knows & understands why we buy games from them. You do NOT need to log in or even load the updater to play the game. Whoever made that claim earlier was mistaken.
Also Galaxy won't pick up any game automatically if the game was installed with an old installer, even if the game is supported. You have to manually re-install it from you library so Galaxy can add what files that are needed.
Post edited December 28, 2014 by BKGaming
antagonist
Sorry, data for given user is currently unavailable. Please, try again later. View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2012
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jtsn
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jtsn Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2008
From Austria
Posted December 28, 2014
I can perfectly understand the fears of the people in this thread.
Steam was introduced the same way to the owners of Half-Life and Counter-Strike. Valve dropped standalone patches, did shut down the WON servers (non-account based DRM scheme just checking CD keys) required for Internet multi-player, and forced people tying their retail game to a Steam account - thus making all retail games (and their CD keys) worthless this way.
To make it even worse, this plan was not communicated before the sale of the game, not even to the initial publisher (Sierra). It was retro-actively introduced DRM - the worst kind of it (could only be surpassed by suddenly asking for subscription fees, but that is technically still possible with Steam).
Steam was introduced the same way to the owners of Half-Life and Counter-Strike. Valve dropped standalone patches, did shut down the WON servers (non-account based DRM scheme just checking CD keys) required for Internet multi-player, and forced people tying their retail game to a Steam account - thus making all retail games (and their CD keys) worthless this way.
To make it even worse, this plan was not communicated before the sale of the game, not even to the initial publisher (Sierra). It was retro-actively introduced DRM - the worst kind of it (could only be surpassed by suddenly asking for subscription fees, but that is technically still possible with Steam).
amok
FREEEEDOOOM!!!!
amok Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom