xxxIndyxxx: Wow I was almost certain none of the big developers would ever do that again. Step in the good direction i think, even though i don't use a lot of mods...
orcishgamer: id has been pretty adamant about doing it, I don't see that changing. And all the gamer rage over the latest Doom 3 thing too... lol. id has class.
The Rage may have sped things up, but considering how long it takes to clear the copyright and patents on the source, I'm guessing they had already started the work before the BFG edition was released.
Ian: i don't have the game, but thanks for the info - i assume this is how mods for other popular games are made ?
JMich: Unfortunately, the games that have the source code made public are very very few, thus most mods have to resort to other methods. Some games have mod tools made avalable (TES for example), others have packages that can be extracted and modified (UFO:A? for example), while others have to result to weirder methods.
For an example of what is possible with source code access, check JA2 1.13 compared to JA2 1.12
I love mod tools, but yeah, properly open sourced code is definitely better.